haiku/headers/libs/print/libprint/BlockingWindow.h
Coldfirex 2ca1376080 Mass updating of OpenBeOS text to Haiku
No functional code altered.

https://dev.haiku-os.org/ticket/17197

Change-Id: I75cc74f6be0ad968fd77c31fbe5b0f650a6fe9e0
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4364
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2021-11-07 10:00:35 +00:00

113 lines
3.2 KiB
C++

/*
InterfaceUtils.cpp
Copyright (c) 2002 Haiku.
Author:
Michael Pfeiffer
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#ifndef _INTERFACE_UTILS_H
#define _INTERFACE_UTILS_H
#include <AppDefs.h>
#include <MessageFilter.h>
#include <Window.h>
class BHandler;
class BMessage;
class EscapeMessageFilter : public BMessageFilter
{
public:
EscapeMessageFilter(BWindow *window, int32 what);
filter_result Filter(BMessage *msg, BHandler **target);
private:
BWindow* fWindow;
int32 fWhat;
};
class HWindow : public BWindow
{
typedef BWindow inherited;
public:
HWindow(BRect frame, const char *title,
window_type type, uint32 flags,
uint32 workspace = B_CURRENT_WORKSPACE,
uint32 escape_msg = B_QUIT_REQUESTED);
HWindow(BRect frame, const char *title,
window_look look, window_feel feel, uint32 flags,
uint32 workspace = B_CURRENT_WORKSPACE,
uint32 escape_msg = B_QUIT_REQUESTED);
virtual ~HWindow() {}
virtual void MessageReceived(BMessage* m);
virtual void AboutRequested();
virtual const char* AboutText() const { return NULL; }
protected:
void Init(uint32 escape_msg);
};
class BlockingWindow : public HWindow
{
typedef HWindow inherited;
public:
BlockingWindow(BRect frame, const char *title,
window_type type, uint32 flags,
uint32 workspace = B_CURRENT_WORKSPACE,
uint32 escape_msg = B_QUIT_REQUESTED);
BlockingWindow(BRect frame, const char *title,
window_look look, window_feel feel, uint32 flags,
uint32 workspace = B_CURRENT_WORKSPACE,
uint32 escape_msg = B_QUIT_REQUESTED);
virtual ~BlockingWindow();
virtual bool QuitRequested();
// Quit() is called by child class with result code
void Quit(status_t result);
// Show window and wait for it to quit, returns result code
virtual status_t Go();
// Or quit window e.g. something went wrong in constructor
virtual void Quit();
// Sets the result that is returned when the user closes the window.
// Default is B_OK.
void SetUserQuitResult(status_t result);
private:
void Init(const char* title);
private:
status_t fUserQuitResult;
bool fReadyToQuit;
sem_id fExitSem;
status_t* fResult;
};
#endif