09c067b8e4
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4682 a95241bf-73f2-0310-859d-f6bbb57e9c96
101 lines
2.1 KiB
C++
101 lines
2.1 KiB
C++
#ifndef LAYERDATA_H_
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#define LAYERDATA_H_
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#include <Point.h>
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#include <Font.h>
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#include <RGBColor.h>
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#include <FontServer.h>
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#include <ServerFont.h>
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#include <PatternHandler.h>
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#include "GraphicsDefs.h"
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#include "InterfaceDefs.h"
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class ServerBitmap;
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class ServerFont;
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class LayerData
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{
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public:
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LayerData(void)
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{
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penlocation.Set(0,0);
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pensize = 1.0;
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highcolor.SetColor(0, 0, 0, 255);
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lowcolor.SetColor(255, 255, 255, 255);
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viewcolor.SetColor(255, 255, 255, 255);
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patt = pat_solidhigh;
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draw_mode = B_OP_COPY;
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coordOrigin.Set(0.0, 0.0);
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lineCap = B_BUTT_CAP;
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lineJoin = B_BEVEL_JOIN;
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miterLimit = B_DEFAULT_MITER_LIMIT;
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alphaSrcMode = B_PIXEL_ALPHA;
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alphaFncMode = B_ALPHA_OVERLAY;
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scale = 1.0;
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fontAliasing = true;
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font = *(fontserver->GetSystemPlain());
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clippReg = NULL;
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// NOTE: read below!
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//background = NULL;
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//overlay = NULL;
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image = NULL;
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isOverlay = false;
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edelta.space = 0;
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edelta.nonspace = 0;
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}
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~LayerData(void)
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{
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if (image){
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/* NOTE: I don't know yet how bitmap allocation/deallocation
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is managed by server. I tend to think it's a reference
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count type, so a 'delete' it's NOT good here.
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Maybe a image.Release()?
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TODO: tell 'image' we're finished with it! :-)
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*/
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}
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}
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// BView related
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BPoint penlocation;
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float pensize;
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RGBColor highcolor,
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lowcolor,
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viewcolor;
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Pattern patt;
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drawing_mode draw_mode;
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BPoint coordOrigin;
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cap_mode lineCap;
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join_mode lineJoin;
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float miterLimit;
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source_alpha alphaSrcMode;
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alpha_function alphaFncMode;
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float scale;
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bool fontAliasing;
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ServerFont font;
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BRegion *clippReg;
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// server related
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// NOTE: only one image is needed. It's a bitmap OR an overlay!
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ServerBitmap *image;
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bool isOverlay;
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//ServerBitmap *background;
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//ServerBitmap *overlay;
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escapement_delta edelta;
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};
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#endif
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/*
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@log
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* modified 'font' member from '*font' to 'font'. '*font' was getting the pointer to system's plain font, and worse, it modified it. Now, it's all OK.
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*/
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