37a25a6ceb
* To always be on the safe side, thread_hit_debug_event() now checks whether the thread is the debug nub thread. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14655 a95241bf-73f2-0310-859d-f6bbb57e9c96
187 lines
5.5 KiB
C
187 lines
5.5 KiB
C
/*
|
|
* Copyright 2005, Ingo Weinhold, bonefish@users.sf.net.
|
|
* Distributed under the terms of the MIT License.
|
|
*
|
|
* Userland debugger support.
|
|
*/
|
|
#ifndef _KERNEL_USER_DEBUGGER_H
|
|
#define _KERNEL_USER_DEBUGGER_H
|
|
|
|
#include <debugger.h>
|
|
|
|
#include <arch/user_debugger.h>
|
|
|
|
// Team related debugging data.
|
|
//
|
|
// Locking policy:
|
|
// 1) When accessing the structure it must be made sure, that the structure,
|
|
// (i.e. the struct team it lives in) isn't deleted. Thus one either needs to
|
|
// acquire the global team lock, or one accesses the structure from a thread
|
|
// of that team.
|
|
// 2) Access to the `flags' field is atomically. Reading via atomic_get()
|
|
// requires no further locks (in addition to 1) that is). Writing requires
|
|
// `lock' being held and must be done atomically, too
|
|
// (atomic_{set,and,or}()). Reading with `lock' being held doesn't need to
|
|
// be done atomically.
|
|
// 3) Access to all other fields (read or write) requires `lock' being held.
|
|
//
|
|
struct team_debug_info {
|
|
spinlock lock;
|
|
// Guards the remaining fields. Should always be the innermost lock
|
|
// to be acquired/released.
|
|
|
|
int32 flags;
|
|
// Set atomically. So reading atomically is OK, even when the team
|
|
// lock is not held (at least if it is certain, that the team struct
|
|
// won't go).
|
|
|
|
team_id debugger_team;
|
|
port_id debugger_port;
|
|
thread_id nub_thread;
|
|
port_id nub_port;
|
|
// the port the nub thread is waiting on for commands from the debugger
|
|
sem_id debugger_write_lock;
|
|
// synchronizes writes to the debugger port with the setting (but not
|
|
// clearing) of the B_TEAM_DEBUG_DEBUGGER_HANDOVER flag
|
|
|
|
struct arch_team_debug_info arch_info;
|
|
};
|
|
|
|
struct thread_debug_info {
|
|
int32 flags;
|
|
// Set atomically. So reading atomically is OK, even when the thread
|
|
// lock is not held (at least if it is certain, that the thread struct
|
|
// won't go).
|
|
port_id debug_port;
|
|
// the port the thread is waiting on for commands from the nub thread
|
|
|
|
sigset_t ignore_signals;
|
|
// the signals the debugger is not interested in
|
|
sigset_t ignore_signals_once;
|
|
// the signals the debugger wishes not to be notified of, when they
|
|
// occur the next time
|
|
|
|
struct arch_thread_debug_info arch_info;
|
|
};
|
|
|
|
#define GRAB_TEAM_DEBUG_INFO_LOCK(info) acquire_spinlock(&(info).lock)
|
|
#define RELEASE_TEAM_DEBUG_INFO_LOCK(info) release_spinlock(&(info).lock)
|
|
|
|
// team debugging flags (user-specifiable flags are in <debugger.h>)
|
|
enum {
|
|
B_TEAM_DEBUG_DEBUGGER_INSTALLED = 0x0001,
|
|
B_TEAM_DEBUG_DEBUGGER_HANDOVER = 0x0002,
|
|
|
|
B_TEAM_DEBUG_KERNEL_FLAG_MASK = 0xffff,
|
|
|
|
B_TEAM_DEBUG_DEFAULT_FLAGS = B_TEAM_DEBUG_SIGNALS
|
|
| B_TEAM_DEBUG_PRE_SYSCALL
|
|
| B_TEAM_DEBUG_POST_SYSCALL,
|
|
};
|
|
|
|
// thread debugging flags (user-specifiable flags are in <debugger.h>)
|
|
enum {
|
|
B_THREAD_DEBUG_INITIALIZED = 0x0001,
|
|
B_THREAD_DEBUG_DYING = 0x0002,
|
|
B_THREAD_DEBUG_STOP = 0x0004,
|
|
B_THREAD_DEBUG_STOPPED = 0x0008,
|
|
B_THREAD_DEBUG_SINGLE_STEP = 0x0010,
|
|
|
|
B_THREAD_DEBUG_NUB_THREAD = 0x0020, // marks the nub thread
|
|
|
|
B_THREAD_DEBUG_KERNEL_FLAG_MASK = 0xffff,
|
|
|
|
B_THREAD_DEBUG_DEFAULT_FLAGS = 0,
|
|
};
|
|
|
|
// messages sent from the debug nub thread to a debugged thread
|
|
typedef enum {
|
|
B_DEBUGGED_THREAD_MESSAGE_CONTINUE = 0,
|
|
B_DEBUGGED_THREAD_SET_CPU_STATE,
|
|
B_DEBUGGED_THREAD_GET_CPU_STATE,
|
|
B_DEBUGGED_THREAD_DEBUGGER_CHANGED,
|
|
} debugged_thread_message;
|
|
|
|
typedef struct {
|
|
uint32 handle_event;
|
|
bool single_step;
|
|
} debugged_thread_continue;
|
|
|
|
typedef struct {
|
|
port_id reply_port;
|
|
} debugged_thread_get_cpu_state;
|
|
|
|
typedef struct {
|
|
debug_cpu_state cpu_state;
|
|
} debugged_thread_set_cpu_state;
|
|
|
|
typedef union {
|
|
debugged_thread_continue continue_thread;
|
|
debugged_thread_set_cpu_state set_cpu_state;
|
|
debugged_thread_get_cpu_state get_cpu_state;
|
|
} debugged_thread_message_data;
|
|
|
|
|
|
// internal messages sent to the nub thread
|
|
typedef enum {
|
|
B_DEBUG_MESSAGE_HANDED_OVER = -1,
|
|
} debug_nub_kernel_message;
|
|
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
// service calls
|
|
|
|
void clear_team_debug_info(struct team_debug_info *info, bool initLock);
|
|
void destroy_team_debug_info(struct team_debug_info *info);
|
|
|
|
void clear_thread_debug_info(struct thread_debug_info *info,
|
|
bool dying);
|
|
void destroy_thread_debug_info(struct thread_debug_info *info);
|
|
|
|
void user_debug_prepare_for_exec();
|
|
void user_debug_finish_after_exec();
|
|
|
|
void init_user_debug();
|
|
|
|
// debug event callbacks
|
|
|
|
void user_debug_pre_syscall(uint32 syscall, void *args);
|
|
void user_debug_post_syscall(uint32 syscall, void *args, uint64 returnValue,
|
|
bigtime_t startTime);
|
|
bool user_debug_exception_occurred(debug_exception_type exception, int signal);
|
|
bool user_debug_handle_signal(int signal, struct sigaction *handler,
|
|
bool deadly);
|
|
void user_debug_stop_thread();
|
|
void user_debug_team_created(team_id teamID);
|
|
void user_debug_team_deleted(team_id teamID, port_id debuggerPort);
|
|
void user_debug_thread_created(thread_id threadID);
|
|
void user_debug_thread_deleted(team_id teamID, thread_id threadID);
|
|
void user_debug_image_created(const image_info *imageInfo);
|
|
void user_debug_image_deleted(const image_info *imageInfo);
|
|
void user_debug_breakpoint_hit(bool software);
|
|
void user_debug_watchpoint_hit();
|
|
void user_debug_single_stepped();
|
|
|
|
|
|
// syscalls
|
|
|
|
void _user_debugger(const char *message);
|
|
int _user_disable_debugger(int state);
|
|
|
|
status_t _user_install_default_debugger(port_id debuggerPort);
|
|
port_id _user_install_team_debugger(team_id team, port_id debuggerPort);
|
|
status_t _user_remove_team_debugger(team_id team);
|
|
status_t _user_debug_thread(thread_id thread);
|
|
void _user_wait_for_debugger(void);
|
|
|
|
|
|
#ifdef __cplusplus
|
|
} // extern "C"
|
|
#endif
|
|
|
|
|
|
#endif // _KERNEL_USER_DEBUGGER_H
|