8672fc2739
* Nothing in the tree and few things outside it used BIG_{SPACING|INSETS}; it seems a value of 15px (at default font size) is not that useful. There are, however, a lot of things around the tree that use multiples of 20px. So, make BIG be that, with the intent to replace those with BIG directly. * Introduce CORNER_{SPACING|INSETS}. There are a lot of applications (e.g. Tracker, Terminal, Debugger etc.) which use scroll bar width/height to metrically align controls with the window frame or with some other control which contains scroll bars. Rather than have to invoke BScrollBar or BControlLook directly to get the value, we should just derive the size of scrollbars from a spacing constant instead and get rid of the custom function. (For now it is just replaced.) This reuses the old values for BIG, as it is equal to 14px at default. * Introduce BORDER_{SPACING|INSETS}. This is equal to the typical border size of 1px at default font size (or lower) and uses floor() instead of ciel() to compute what the size should be (i.e. it will remain 1px at 150%/18pt and only go up at 200%/24pt.) This will allow a lot of the hardcoded border sizes around the tree and elsewhere to use ComposeSpacing() instead. Change-Id: Iaea3fa30364859888e816a9d61ac156268d70758 Reviewed-on: https://review.haiku-os.org/c/haiku/+/5702 Reviewed-by: waddlesplash <waddlesplash@gmail.com> Reviewed-by: nephele <nep@packageloss.eu> Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
591 lines
21 KiB
C++
591 lines
21 KiB
C++
/*
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* Copyright 2009-2020 Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _HAIKU_CONTROL_LOOK_H
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#define _HAIKU_CONTROL_LOOK_H
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#include <ControlLook.h>
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class BBitmap;
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class BControl;
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class BGradientLinear;
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class BView;
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namespace BPrivate {
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class HaikuControlLook : public BControlLook {
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public:
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HaikuControlLook();
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virtual ~HaikuControlLook();
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virtual BAlignment DefaultLabelAlignment() const;
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virtual float DefaultLabelSpacing() const;
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virtual float DefaultItemSpacing() const;
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virtual uint32 Flags(BControl* control) const;
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virtual void DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float radius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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virtual void DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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float radius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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virtual void DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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virtual void DrawMenuBarBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float radius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, bool popupIndicator,
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uint32 flags = 0);
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float radius, const rgb_color& base,
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bool popupIndicator, uint32 flags = 0);
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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bool popupIndicator, uint32 flags = 0);
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuItemBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawStatusBar(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& barColor,
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float progressPosition);
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virtual void DrawCheckBox(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0);
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virtual void DrawRadioButton(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0);
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virtual void DrawScrollBarBorder(BView* view,
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BRect rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation);
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virtual void DrawScrollBarButton(BView* view,
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BRect rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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int32 direction, orientation orientation,
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bool down = false);
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virtual void DrawScrollBarBackground(BView* view,
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BRect& rect1, BRect& rect2,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation);
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virtual void DrawScrollBarBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation);
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virtual void DrawScrollBarThumb(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation,
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uint32 knobStyle = B_KNOB_NONE);
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virtual void DrawScrollViewFrame(BView* view,
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BRect& rect, const BRect& updateRect,
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BRect verticalScrollBarFrame,
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BRect horizontalScrollBarFrame,
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const rgb_color& base,
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border_style borderStyle,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawArrowShape(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 direction,
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uint32 flags = 0,
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float tint = B_DARKEN_MAX_TINT);
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virtual rgb_color SliderBarColor(const rgb_color& base);
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virtual void DrawSliderBar(BView* view, BRect rect,
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const BRect& updateRect,
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const rgb_color& base,
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rgb_color leftFillColor,
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rgb_color rightFillColor,
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float sliderScale, uint32 flags,
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orientation orientation);
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virtual void DrawSliderBar(BView* view, BRect rect,
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const BRect& updateRect,
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const rgb_color& base, rgb_color fillColor,
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uint32 flags, orientation orientation);
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virtual void DrawSliderThumb(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation);
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virtual void DrawSliderTriangle(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation);
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virtual void DrawSliderTriangle(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& fill, uint32 flags,
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orientation orientation);
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virtual void DrawSliderHashMarks(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, int32 count,
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hash_mark_location location,
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uint32 flags, orientation orientation);
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virtual void DrawTabFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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border_style borderStyle = B_FANCY_BORDER,
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uint32 side = B_TOP_BORDER);
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virtual void DrawActiveTab(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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uint32 side = B_TOP_BORDER,
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int32 index = 0, int32 selected = -1,
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int32 first = 0, int32 last = 0);
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virtual void DrawInactiveTab(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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uint32 side = B_TOP_BORDER,
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int32 index = 0, int32 selected = -1,
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int32 first = 0, int32 last = 0);
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virtual void DrawSplitter(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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orientation orientation,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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// various borders
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virtual void DrawBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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border_style borderStyle, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawRaisedBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawGroupFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawTextControlBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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// aligned labels
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virtual void DrawLabel(BView* view, const char* label,
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BRect rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const rgb_color* textColor = NULL);
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virtual void DrawLabel(BView* view, const char* label,
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BRect rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const BAlignment& alignment,
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const rgb_color* textColor = NULL);
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// TODO: Would be nice to have a (non-virtual) version of this method
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// which takes an array of labels and locations. That would save some
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// setup with the view graphics state.
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virtual void DrawLabel(BView* view, const char* label,
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const rgb_color& base, uint32 flags,
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const BPoint& where,
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const rgb_color* textColor = NULL);
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virtual void DrawLabel(BView* view, const char* label,
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const BBitmap* icon, BRect rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const BAlignment& alignment,
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const rgb_color* textColor = NULL);
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virtual void GetFrameInsets(frame_type frameType,
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uint32 flags, float& _left, float& _top,
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float& _right, float& _bottom);
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virtual void GetBackgroundInsets(
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background_type backgroundType,
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uint32 flags, float& _left, float& _top,
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float& _right, float& _bottom);
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virtual void DrawButtonWithPopUpBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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virtual void DrawButtonWithPopUpBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float radius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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virtual void DrawButtonWithPopUpBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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protected:
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void _DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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const rgb_color& background,
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float contrast, float brightness = 1.0,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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void _DrawOuterResessedFrame(BView* view,
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BRect& rect, const rgb_color& base,
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float contrast = 1.0f,
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float brightness = 1.0f,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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void _DrawFrame(BView* view, BRect& rect,
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const rgb_color& left,
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const rgb_color& top,
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const rgb_color& right,
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const rgb_color& bottom,
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uint32 borders = B_ALL_BORDERS);
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void _DrawFrame(BView* view, BRect& rect,
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const rgb_color& left,
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const rgb_color& top,
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const rgb_color& right,
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const rgb_color& bottom,
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const rgb_color& rightTop,
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const rgb_color& leftBottom,
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uint32 borders = B_ALL_BORDERS);
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void _DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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bool popupIndicator = false,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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void _DrawFlatButtonBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base,
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bool popupIndicator = false,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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void _DrawNonFlatButtonBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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BRegion& clipping,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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bool popupIndicator = false,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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void _DrawPopUpMarker(BView* view, const BRect& rect,
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const rgb_color& base, uint32 flags);
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void _DrawMenuFieldBackgroundOutside(BView* view,
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BRect& rect, const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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bool popupIndicator = false,
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uint32 flags = 0);
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void _DrawMenuFieldBackgroundInside(BView* view,
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BRect& rect, const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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// Rounded corner methods
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void _DrawRoundCornerLeftTop(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& background,
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const rgb_color& edgeColor,
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const rgb_color& frameColor,
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const rgb_color& bevelColor,
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const BGradientLinear& fillGradient);
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void _DrawRoundCornerFrameLeftTop(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& background,
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const rgb_color& edgeColor,
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const rgb_color& frameColor);
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void _DrawRoundCornerBackgroundLeftTop(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& bevelColor,
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const BGradientLinear& fillGradient);
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void _DrawRoundCornerRightTop(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& background,
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const rgb_color& edgeTopColor,
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const rgb_color& edgeRightColor,
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const rgb_color& frameTopColor,
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const rgb_color& frameRightColor,
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const rgb_color& bevelTopColor,
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const rgb_color& bevelRightColor,
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const BGradientLinear& fillGradient);
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void _DrawRoundCornerFrameRightTop(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& background,
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const rgb_color& edgeTopColor,
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const rgb_color& edgeRightColor,
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const rgb_color& frameTopColor,
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const rgb_color& frameRightColor);
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void _DrawRoundCornerBackgroundRightTop(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& bevelTopColor,
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const rgb_color& bevelRightColor,
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const BGradientLinear& fillGradient);
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void _DrawRoundCornerLeftBottom(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& background,
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const rgb_color& edgeLeftColor,
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const rgb_color& edgeBottomColor,
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const rgb_color& frameLeftColor,
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const rgb_color& frameBottomColor,
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const rgb_color& bevelLeftColor,
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const rgb_color& bevelBottomColor,
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const BGradientLinear& fillGradient);
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void _DrawRoundCornerFrameLeftBottom(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& background,
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const rgb_color& edgeLeftColor,
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const rgb_color& edgeBottomColor,
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const rgb_color& frameLeftColor,
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const rgb_color& frameBottomColor);
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void _DrawRoundCornerBackgroundLeftBottom(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& bevelLeftColor,
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const rgb_color& bevelBottomColor,
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|
const BGradientLinear& fillGradient);
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|
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void _DrawRoundCornerRightBottom(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& background,
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const rgb_color& edgeColor,
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const rgb_color& frameColor,
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const rgb_color& bevelColor,
|
|
const BGradientLinear& fillGradient);
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|
|
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void _DrawRoundCornerFrameRightBottom(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& background,
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const rgb_color& edgeColor,
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|
const rgb_color& frameColor);
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|
|
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void _DrawRoundCornerBackgroundRightBottom(
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BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& bevelColor,
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const BGradientLinear& fillGradient);
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|
|
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void _DrawRoundBarCorner(BView* view, BRect& rect,
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|
const BRect& updateRect,
|
|
const rgb_color& edgeLightColor,
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const rgb_color& edgeShadowColor,
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|
const rgb_color& frameLightColor,
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const rgb_color& frameShadowColor,
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|
const rgb_color& fillLightColor,
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|
const rgb_color& fillShadowColor,
|
|
float leftInset, float topInset,
|
|
float rightInset, float bottomInset,
|
|
orientation orientation);
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|
|
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// Border color methods
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rgb_color _EdgeLightColor(const rgb_color& base,
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float contrast, float brightness,
|
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uint32 flags);
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|
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rgb_color _EdgeShadowColor(const rgb_color& base,
|
|
float contrast, float brightness,
|
|
uint32 flags);
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|
|
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rgb_color _FrameLightColor(const rgb_color& base,
|
|
uint32 flags);
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|
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rgb_color _FrameShadowColor(const rgb_color& base,
|
|
uint32 flags);
|
|
|
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rgb_color _BevelLightColor(const rgb_color& base,
|
|
uint32 flags);
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|
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rgb_color _BevelShadowColor(const rgb_color& base,
|
|
uint32 flags);
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|
|
|
// Background gradient methods
|
|
void _FillGradient(BView* view, const BRect& rect,
|
|
const rgb_color& base, float topTint,
|
|
float bottomTint,
|
|
orientation orientation = B_HORIZONTAL);
|
|
|
|
void _FillGlossyGradient(BView* view,
|
|
const BRect& rect, const rgb_color& base,
|
|
float topTint, float middle1Tint,
|
|
float middle2Tint, float bottomTint,
|
|
orientation orientation = B_HORIZONTAL);
|
|
|
|
void _MakeGradient(BGradientLinear& gradient,
|
|
const BRect& rect, const rgb_color& base,
|
|
float topTint, float bottomTint,
|
|
orientation orientation = B_HORIZONTAL) const;
|
|
|
|
void _MakeGlossyGradient(BGradientLinear& gradient,
|
|
const BRect& rect, const rgb_color& base,
|
|
float topTint, float middle1Tint,
|
|
float middle2Tint, float bottomTint,
|
|
orientation orientation = B_HORIZONTAL) const;
|
|
|
|
void _MakeButtonGradient(BGradientLinear& gradient,
|
|
BRect& rect, const rgb_color& base,
|
|
uint32 flags, orientation orientation = B_HORIZONTAL) const;
|
|
|
|
bool _RadioButtonAndCheckBoxMarkColor(
|
|
const rgb_color& base, rgb_color& color,
|
|
uint32 flags) const;
|
|
|
|
private:
|
|
bool fCachedOutline;
|
|
};
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|
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|
|
|
} // namespace BPrivate
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|
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#endif // _HAIKU_CONTROL_LOOK_H
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