haiku/src/kits/interface/PictureButton.cpp
shadow303 72f334d12f gcc 3 fixes; strip ^M characters from TextView.cpp
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4226 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-08-04 00:42:51 +00:00

834 lines
20 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: PictureButton.cpp
// Author: Graham MacDonald (macdonag@btopenworld.com)
// Description: BPictureButton displays and controls a picture button in a
// window.
//------------------------------------------------------------------------------
// Standard Includes -----------------------------------------------------------
// System Includes -------------------------------------------------------------
#include <PictureButton.h>
// Project Includes ------------------------------------------------------------
// Local Includes --------------------------------------------------------------
// Local Defines ---------------------------------------------------------------
// Globals ---------------------------------------------------------------------
//------------------------------------------------------------------------------
BPictureButton::BPictureButton (BRect frame,
const char* name,
BPicture *off,
BPicture *on,
BMessage *message,
uint32 behavior,
uint32 resizeMask,
uint32 flgs)
: BControl (frame, name, "", message, resizeMask, flgs), fOutlined (false),
fBehavior (behavior)
{
fEnabledOff = new BPicture(*off);
fEnabledOn = new BPicture(*on);
fDisabledOff = NULL;
fDisabledOn = NULL;
}
/***********************************************************************
* Method: BPictureButton::BPictureButton
* Params: BMessage *data
* Effects:
***********************************************************************/
BPictureButton::BPictureButton(BMessage *data) : BControl (data)
{
BMessage pictureArchive;
// Default to 1 state button if not here - is this valid?
if (data->FindInt32 ("_behave", (int32 *)&fBehavior ) != B_OK )
{
fBehavior = B_ONE_STATE_BUTTON;
}
// Now expand the pictures:
if (data->FindMessage("_e_on", &pictureArchive) == B_OK)
{
fEnabledOn = new BPicture(&pictureArchive);
}
if (data->FindMessage("_e_off", &pictureArchive) == B_OK)
{
fEnabledOff = new BPicture(&pictureArchive);
}
if (fBehavior == B_TWO_STATE_BUTTON)
{
if (data->FindMessage("_d_on", &pictureArchive) == B_OK)
{
fDisabledOn = new BPicture(&pictureArchive);
}
if (data->FindMessage("_d_off", &pictureArchive) == B_OK)
{
fDisabledOff = new BPicture(&pictureArchive);
}
}
else
{
fDisabledOn = fDisabledOff = NULL;
}
}
/***********************************************************************
* Method: BPictureButton::~BPictureButton
* Params:
* Effects:
***********************************************************************/
BPictureButton::~BPictureButton()
{
delete fEnabledOn;
delete fEnabledOff;
if (fBehavior == B_TWO_STATE_BUTTON)
{
delete fDisabledOn;
delete fDisabledOff;
}
}
/***********************************************************************
* Method: BPictureButton::Instantiate
* Params: BMessage *data
* Returns: BArchivable *
* Effects:
***********************************************************************/
BArchivable *
BPictureButton::Instantiate (BMessage *data)
{
// Do we ned to take into account deep copy of images? I guess so!
if ( validate_instantiation(data, "BPictureButton"))
{
return new BPictureButton(data);
}
else
{
return NULL;
}
}
/***********************************************************************
* Method: BPictureButton::Archive
* Params: BMessage *data, bool deep
* Returns: status_t
* Effects:
***********************************************************************/
status_t
BPictureButton::Archive (BMessage *data, bool deep) const
{
status_t err = BControl::Archive(data, deep);
if (err != B_OK) return err;
// Do we need this? Good practice!
err = data->AddString("class", "BPictureButton");
if (err != B_OK) return err;
// Fill out message, depending on whether a deep copy is required or not.
if (deep)
{
BMessage pictureArchive;
if (fEnabledOn->Archive(&pictureArchive, deep) == B_OK)
{
err = data->AddMessage("_e_on", &pictureArchive);
if (err != B_OK) return err;
}
if (fEnabledOff->Archive(&pictureArchive, deep) == B_OK)
{
err = data->AddMessage("_e_off", &pictureArchive);
if (err != B_OK) return err;
}
// Do we add messages for pictures that don't exist?
if (fBehavior == B_TWO_STATE_BUTTON)
{
if (fDisabledOn->Archive(&pictureArchive, deep) == B_OK)
{
err = data->AddMessage("_d_on", &pictureArchive);
if (err != B_OK) return err;
}
if (fDisabledOff->Archive(&pictureArchive, deep) == B_OK)
{
err = data->AddMessage("_d_off", &pictureArchive);
if (err != B_OK) return err;
}
}
}
err = data->AddInt32("_behave", fBehavior);
return err;
}
/***********************************************************************
* Method: BPictureButton::Draw
* Params: BRect updateRect
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::Draw (BRect updateRect)
{
BRect rect = Bounds();
// Need to check if TWO_STATE, if setEnabled=false, and if diabled picture is null
// If so, and in debug, bring up an Alert, if so, and not in debug, output to stdout
// We should request the view's base color which normaly is (216,216,216)
rgb_color color = ui_color(B_PANEL_BACKGROUND_COLOR);
if (fBehavior == B_ONE_STATE_BUTTON)
{
if (BControl::Value() == B_CONTROL_ON)
{
BView::DrawPicture(fEnabledOn);
}
else
{
BView::DrawPicture(fEnabledOff);
}
}
else // Must be B_TWO_STATE_BUTTON:
{
if (BControl::IsEnabled())
{
if (BControl::Value() == B_CONTROL_ON)
{
BView::DrawPicture(fEnabledOn);
}
else
{
BView::DrawPicture(fEnabledOff);
}
}
else // Must be Disabled:
{
if (BControl::Value() == B_CONTROL_ON)
{
if (fDisabledOn == NULL)
{
debugger("Need to set the 'disabled' pictures for this BPictureButton ");
}
BView::DrawPicture(fDisabledOn);
}
else
{
if (fDisabledOn == NULL)
{
debugger("Need to set the 'disabled' pictures for this BPictureButton ");
}
BView::DrawPicture(fDisabledOff);
}
}
}
if (IsFocus())
{
SetHighColor( ui_color(B_KEYBOARD_NAVIGATION_COLOR) );
StrokeRect(rect, B_SOLID_HIGH);
}
}
/***********************************************************************
* Method: BPictureButton::MouseDown
* Params: BPoint where
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::MouseDown (BPoint point)
{
if (!IsEnabled())
{
BControl::MouseDown(point);
return;
}
SetMouseEventMask(B_POINTER_EVENTS, B_NO_POINTER_HISTORY | B_SUSPEND_VIEW_FOCUS);
if (fBehavior == B_ONE_STATE_BUTTON)
{
SetValue(B_CONTROL_ON);
}
else
{
if (Value() == B_CONTROL_ON)
{
SetValue(B_CONTROL_OFF);
}
else
{
SetValue(B_CONTROL_ON);
}
}
SetTracking(true);
}
/***********************************************************************
* Method: BPictureButton::MouseUp
* Params: BPoint pt
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::MouseUp (BPoint point)
{
if (IsEnabled() && IsTracking())
{
if (Bounds().Contains(point))
{
if (fBehavior == B_ONE_STATE_BUTTON)
{
if (Value() == B_CONTROL_ON)
{
snooze(75000);
SetValue(B_CONTROL_OFF);
}
}
BControl::Invoke();
}
SetTracking(false);
}
}
/***********************************************************************
* Method: BPictureButton::MouseMoved
* Params: BPoint pt, uint32 code, const BMessage *msg
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::MouseMoved (BPoint pt, uint32 code, const BMessage *msg)
{
if (IsEnabled() && IsTracking())
{
if (code == B_EXITED_VIEW)
SetValue(B_CONTROL_OFF);
else if (code == B_ENTERED_VIEW)
SetValue(B_CONTROL_ON);
}
else
{
BControl::MouseMoved(pt, code, msg);
}
}
/***********************************************************************
* Method: BPictureButton::KeyDown
* Params: const char *bytes, int32 numBytes
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::KeyDown (const char *bytes, int32 numBytes)
{
if (numBytes == 1)
{
switch (bytes[0])
{
case B_ENTER:
case B_SPACE:
if (fBehavior == B_ONE_STATE_BUTTON)
{
SetValue(B_CONTROL_ON);
snooze(50000);
SetValue(B_CONTROL_OFF);
}
else
{
if (Value() == B_CONTROL_ON)
{
SetValue(B_CONTROL_OFF);
}
else
{
SetValue(B_CONTROL_ON);
}
}
Invoke();
break;
default:
BControl::KeyDown(bytes, numBytes);
}
}
else
{
BControl::KeyDown(bytes, numBytes);
}
}
/***********************************************************************
* Method: BPictureButton::SetEnabledOn
* Params: BPicture *on
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::SetEnabledOn (BPicture *on)
{
if (!fEnabledOn)
{
delete fEnabledOn;
}
fEnabledOn = new BPicture (*on);
}
/***********************************************************************
* Method: BPictureButton::SetEnabledOff
* Params: BPicture *off
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::SetEnabledOff (BPicture *off)
{
if (!fEnabledOff)
{
delete fEnabledOff;
}
fEnabledOff = new BPicture (*off);
}
/***********************************************************************
* Method: BPictureButton::SetDisabledOn
* Params: BPicture *on
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::SetDisabledOn (BPicture *on)
{
if (!fDisabledOn)
{
delete fDisabledOn;
}
fDisabledOn = new BPicture (*on);
}
/***********************************************************************
* Method: BPictureButton::SetDisabledOff
* Params: BPicture *off
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::SetDisabledOff (BPicture *off)
{
if (!fDisabledOff)
{
delete fDisabledOff;
}
fDisabledOff = new BPicture (*off);
}
/***********************************************************************
* Method: BPictureButton::EnabledOn
* Params:
* Returns: BPicture *
* Effects:
***********************************************************************/
BPicture *
BPictureButton::EnabledOn () const
{
return fEnabledOn;
}
/***********************************************************************
* Method: BPictureButton::EnabledOff
* Params:
* Returns: BPicture *
* Effects:
***********************************************************************/
BPicture *
BPictureButton::EnabledOff () const
{
return fEnabledOff;
}
/***********************************************************************
* Method: BPictureButton::DisabledOn
* Params:
* Returns: BPicture *
* Effects:
***********************************************************************/
BPicture *
BPictureButton::DisabledOn () const
{
return fDisabledOn;
}
/***********************************************************************
* Method: BPictureButton::DisabledOff
* Params:
* Returns: BPicture *
* Effects:
***********************************************************************/
BPicture *
BPictureButton::DisabledOff() const
{
return fDisabledOff;
}
/***********************************************************************
* Method: BPictureButton::SetBehavior
* Params: uint32 behavior
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::SetBehavior (uint32 behavior)
{
fBehavior = behavior;
}
/***********************************************************************
* Method: BPictureButton::Behavior
* Params:
* Returns: uint32
* Effects:
***********************************************************************/
uint32
BPictureButton::Behavior () const
{
return fBehavior;
}
/***********************************************************************
* Method: BPictureButton::MessageReceived
* Params: BMessage *msg
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::MessageReceived (BMessage *msg)
{
BControl::MessageReceived(msg);
}
/***********************************************************************
* Method: BPictureButton::WindowActivated
* Params: bool state
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::WindowActivated (bool state)
{
BView::WindowActivated (state);
}
/***********************************************************************
* Method: BPictureButton::AttachedToWindow
* Params:
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::AttachedToWindow ()
{
BControl::AttachedToWindow();
}
/***********************************************************************
* Method: BPictureButton::DetachedFromWindow
* Params:
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::DetachedFromWindow ()
{
BView::DetachedFromWindow();
}
/***********************************************************************
* Method: BPictureButton::SetValue
* Params: int32 value
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::SetValue (int32 value)
{
BControl::SetValue(value);
}
/***********************************************************************
* Method: BPictureButton::Invoke
* Params: BMessage *msg
* Returns: status_t
* Effects:
***********************************************************************/
status_t
BPictureButton::Invoke (BMessage *msg)
{
return BControl::Invoke(msg);
}
/***********************************************************************
* Method: BPictureButton::FrameMoved
* Params: BPoint new_position
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::FrameMoved (BPoint new_position)
{
BView::FrameMoved (new_position);
}
/***********************************************************************
* Method: BPictureButton::FrameResized
* Params: float new_width, float new_height
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::FrameResized (float new_width, float new_height)
{
BView::FrameResized (new_width, new_height);
}
/***********************************************************************
* Method: BPictureButton::ResolveSpecifier
* Params: BMessage *msg, int32 index, BMessage *specifier, int32 form, const char *property
* Returns: BHandler *
* Effects:
***********************************************************************/
BHandler *
BPictureButton::ResolveSpecifier (BMessage *msg, int32 index, BMessage *specifier, int32 form, const char *property)
{
return BControl::ResolveSpecifier(msg, index, specifier, form, property);
}
/***********************************************************************
* Method: BPictureButton::GetSupportedSuites
* Params: BMessage *data
* Returns: status_t
* Effects:
***********************************************************************/
status_t
BPictureButton::GetSupportedSuites (BMessage *data)
{
return BControl::GetSupportedSuites(data);
}
/***********************************************************************
* Method: BPictureButton::ResizeToPreferred
* Params:
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::ResizeToPreferred ()
{
float w, h;
GetPreferredSize (&w, &h);
BView::ResizeTo (w,h);
}
/***********************************************************************
* Method: BPictureButton::GetPreferredSize
* Params: float *width, float *height
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::GetPreferredSize (float *width, float *height)
{
// Need to do some test to see what the Be method returns...
}
/***********************************************************************
* Method: BPictureButton::MakeFocus
* Params: bool state
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::MakeFocus (bool state)
{
BControl::MakeFocus(state);
}
/***********************************************************************
* Method: BPictureButton::AllAttached
* Params:
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::AllAttached ()
{
BView::AllAttached();
}
/***********************************************************************
* Method: BPictureButton::AllDetached
* Params:
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::AllDetached ()
{
BView::AllDetached();
}
/***********************************************************************
* Method: BPictureButton::Perform
* Params: perform_code d, void *arg
* Returns: status_t
* Effects:
***********************************************************************/
status_t
BPictureButton::Perform (perform_code d, void *arg)
{
// Really clutching at straws here....
return B_ERROR;
}
/***********************************************************************
* Method: BPictureButton::_ReservedPictureButton1
* Params:
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::_ReservedPictureButton1 ()
{
}
/***********************************************************************
* Method: BPictureButton::_ReservedPictureButton2
* Params:
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::_ReservedPictureButton2()
{
}
/***********************************************************************
* Method: BPictureButton::_ReservedPictureButton3
* Params:
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::_ReservedPictureButton3()
{
}
/***********************************************************************
* Method: BPictureButton::operator=
* Params: const BPictureButton &
* Returns: BPictureButton &
* Effects:
***********************************************************************/
BPictureButton &
BPictureButton::operator=(const BPictureButton &button)
{
return *this;
}
/***********************************************************************
* Method: BPictureButton::Redraw
* Params:
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::Redraw()
{
}
/***********************************************************************
* Method: BPictureButton::InitData
* Params:
* Returns: void
* Effects:
***********************************************************************/
void
BPictureButton::InitData()
{
}