318 lines
6.4 KiB
C++
318 lines
6.4 KiB
C++
/*
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* Copyright 2008, Axel Dörfler, axeld@pinc-software.de. All rights reserved.
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* Copyright 2005-2010, Ingo Weinhold, ingo_weinhold@gmx.de.
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*
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* Distributed under the terms of the MIT License.
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*/
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#ifndef KERNEL_UTIL_SINGLY_LINKED_LIST_H
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#define KERNEL_UTIL_SINGLY_LINKED_LIST_H
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#include <SupportDefs.h>
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#ifdef __cplusplus
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// SinglyLinkedListLink
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template<typename Element>
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class SinglyLinkedListLink {
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public:
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SinglyLinkedListLink() : next(NULL) {}
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~SinglyLinkedListLink() {}
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Element* next;
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};
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// SinglyLinkedListLinkImpl
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template<typename Element>
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class SinglyLinkedListLinkImpl {
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private:
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typedef SinglyLinkedListLink<Element> SLL_Link;
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public:
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SinglyLinkedListLinkImpl() : fSinglyLinkedListLink() {}
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~SinglyLinkedListLinkImpl() {}
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SLL_Link* GetSinglyLinkedListLink()
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{ return &fSinglyLinkedListLink; }
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const SLL_Link* GetSinglyLinkedListLink() const
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{ return &fSinglyLinkedListLink; }
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private:
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SLL_Link fSinglyLinkedListLink;
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};
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// SinglyLinkedListStandardGetLink
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template<typename Element>
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class SinglyLinkedListStandardGetLink {
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private:
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typedef SinglyLinkedListLink<Element> Link;
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public:
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inline Link* operator()(Element* element) const
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{
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return element->GetSinglyLinkedListLink();
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}
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inline const Link* operator()(const Element* element) const
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{
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return element->GetSinglyLinkedListLink();
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}
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};
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// SinglyLinkedListMemberGetLink
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template<typename Element,
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SinglyLinkedListLink<Element> Element::* LinkMember = &Element::fLink>
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class SinglyLinkedListMemberGetLink {
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private:
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typedef SinglyLinkedListLink<Element> Link;
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public:
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inline Link* operator()(Element* element) const
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{
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return &(element->*LinkMember);
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}
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inline const Link* operator()(const Element* element) const
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{
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return &(element->*LinkMember);
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}
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};
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// for convenience
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#define SINGLY_LINKED_LIST_TEMPLATE_LIST \
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template<typename Element, typename GetLink>
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#define SINGLY_LINKED_LIST_CLASS_NAME SinglyLinkedList<Element, GetLink>
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template<typename Element,
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typename GetLink = SinglyLinkedListStandardGetLink<Element> >
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class SinglyLinkedList {
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private:
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typedef SinglyLinkedList<Element, GetLink> List;
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typedef SinglyLinkedListLink<Element> Link;
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public:
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class Iterator {
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public:
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Iterator(const List* list)
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:
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fList(list)
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{
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Rewind();
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}
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Iterator(const Iterator& other)
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{
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*this = other;
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}
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bool HasNext() const
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{
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return fNext;
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}
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Element* Next()
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{
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Element* element = fNext;
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if (fNext)
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fNext = fList->GetNext(fNext);
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return element;
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}
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Iterator& operator=(const Iterator& other)
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{
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fList = other.fList;
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fNext = other.fNext;
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return* this;
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}
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void Rewind()
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{
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fNext = fList->First();
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}
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private:
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const List* fList;
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Element* fNext;
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};
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public:
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SinglyLinkedList() : fFirst(NULL) {}
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~SinglyLinkedList() {}
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inline bool IsEmpty() const { return (fFirst == NULL); }
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inline void Add(Element* element);
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inline bool Remove(Element* element);
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inline void Remove(Element* previous, Element* element);
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inline void MoveFrom(SINGLY_LINKED_LIST_CLASS_NAME* fromList);
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// O(1) if either list is empty, otherwise O(n).
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inline void RemoveAll();
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inline void MakeEmpty() { RemoveAll(); }
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inline Element* First() const { return fFirst; }
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inline Element* Head() const { return fFirst; }
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inline Element* RemoveHead();
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inline Element* GetNext(Element* element) const;
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inline int32 Size() const;
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// O(n)!
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inline Iterator GetIterator() const { return Iterator(this); }
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private:
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Element *fFirst;
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static GetLink sGetLink;
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};
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// inline methods
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// Add
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SINGLY_LINKED_LIST_TEMPLATE_LIST
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void
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SINGLY_LINKED_LIST_CLASS_NAME::Add(Element* element)
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{
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if (element != NULL) {
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sGetLink(element)->next = fFirst;
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fFirst = element;
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}
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}
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/*! Removes \a element from the list.
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It is safe to call the list with a \c NULL element or an element that isn't
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in the list.
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\param element The element to be removed.
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\return \c true, if the element was in the list and has been removed,
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\c false otherwise.
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*/
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SINGLY_LINKED_LIST_TEMPLATE_LIST
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bool
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SINGLY_LINKED_LIST_CLASS_NAME::Remove(Element* element)
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{
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if (element == NULL)
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return false;
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Element* next = fFirst;
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Element* last = NULL;
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while (element != next) {
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if (next == NULL)
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return false;
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last = next;
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next = sGetLink(next)->next;
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}
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Link* elementLink = sGetLink(element);
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if (last == NULL)
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fFirst = elementLink->next;
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else
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sGetLink(last)->next = elementLink->next;
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elementLink->next = NULL;
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return true;
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}
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SINGLY_LINKED_LIST_TEMPLATE_LIST
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void
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SINGLY_LINKED_LIST_CLASS_NAME::Remove(Element* previous, Element* element)
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{
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// ASSERT(previous == NULL
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// ? fFirst == element : sGetLink(previous)->next == element);
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Link* elementLink = sGetLink(element);
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if (previous == NULL)
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fFirst = elementLink->next;
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else
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sGetLink(previous)->next = elementLink->next;
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elementLink->next = NULL;
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}
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SINGLY_LINKED_LIST_TEMPLATE_LIST
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void
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SINGLY_LINKED_LIST_CLASS_NAME::MoveFrom(SINGLY_LINKED_LIST_CLASS_NAME* fromList)
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{
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if (fromList->fFirst == NULL)
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return;
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if (fFirst == NULL) {
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// This list is empty -- just transfer the head.
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fFirst = fromList->fFirst;
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fromList->fFirst = NULL;
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return;
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}
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// Neither list is empty -- find the tail of this list.
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Element* tail = fFirst;
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while (Element* next = sGetLink(tail)->next)
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tail = next;
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sGetLink(tail)->next = fromList->fFirst;
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fromList->fFirst = NULL;
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}
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// RemoveAll
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SINGLY_LINKED_LIST_TEMPLATE_LIST
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void
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SINGLY_LINKED_LIST_CLASS_NAME::RemoveAll()
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{
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Element* element = fFirst;
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while (element) {
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Link* elLink = sGetLink(element);
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element = elLink->next;
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elLink->next = NULL;
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}
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fFirst = NULL;
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}
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// RemoveHead
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SINGLY_LINKED_LIST_TEMPLATE_LIST
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Element*
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SINGLY_LINKED_LIST_CLASS_NAME::RemoveHead()
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{
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Element* element = Head();
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Remove(element);
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return element;
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}
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// GetNext
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SINGLY_LINKED_LIST_TEMPLATE_LIST
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Element*
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SINGLY_LINKED_LIST_CLASS_NAME::GetNext(Element* element) const
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{
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Element* result = NULL;
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if (element)
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result = sGetLink(element)->next;
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return result;
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}
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// Size
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SINGLY_LINKED_LIST_TEMPLATE_LIST
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int32
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SINGLY_LINKED_LIST_CLASS_NAME::Size() const
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{
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int32 count = 0;
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for (Element* element = First(); element; element = GetNext(element))
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count++;
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return count;
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}
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// sGetLink
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SINGLY_LINKED_LIST_TEMPLATE_LIST
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GetLink SINGLY_LINKED_LIST_CLASS_NAME::sGetLink;
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#endif /* __cplusplus */
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#endif // _KERNEL_UTIL_SINGLY_LINKED_LIST_H
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