haiku/headers/private/kernel/team.h
Pawel Dziepak 03fb2d8868 kernel: Remove gSchedulerLock
* Thread::scheduler_lock protects thread state, priority, etc.
 * sThreadCreationLock protects thread creation and removal and list of
   threads in team.
 * Team::signal_lock and Team::time_lock protect list of threads in team
   as well.
 * Scheduler uses its own internal locking.
2013-11-08 02:41:26 +01:00

93 lines
3.1 KiB
C

/*
* Copyright 2004-2011, Haiku Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _TEAM_H
#define _TEAM_H
#include <thread_types.h>
// team notifications
#define TEAM_MONITOR '_Tm_'
#define TEAM_ADDED 0x01
#define TEAM_REMOVED 0x02
#define TEAM_EXEC 0x04
#ifdef __cplusplus
extern "C" {
#endif
status_t team_init(struct kernel_args *args);
status_t wait_for_team(team_id id, status_t *returnCode);
void team_remove_team(Team *team, pid_t& _signalGroup);
port_id team_shutdown_team(Team *team);
void team_delete_team(Team *team, port_id debuggerPort);
Team *team_get_kernel_team(void);
team_id team_get_kernel_team_id(void);
team_id team_get_current_team_id(void);
status_t team_get_address_space(team_id id,
struct VMAddressSpace **_addressSpace);
char **user_team_get_arguments(void);
int user_team_get_arg_count(void);
struct job_control_entry* team_get_death_entry(Team *team,
thread_id child, bool* _deleteEntry);
void team_init_exit_info_on_error(Team* team);
bool team_is_valid(team_id id);
Team *team_get_team_struct_locked(team_id id);
int32 team_max_teams(void);
int32 team_used_teams(void);
thread_id load_image_etc(int32 argCount, const char* const* args,
const char* const* env, int32 priority, team_id parentID, uint32 flags);
void team_set_job_control_state(Team* team, job_control_state newState,
Signal* signal);
void team_set_controlling_tty(int32 index);
int32 team_get_controlling_tty();
status_t team_set_foreground_process_group(int32 ttyIndex, pid_t processGroup);
status_t start_watching_team(team_id team, void (*hook)(team_id, void *),
void *data);
status_t stop_watching_team(team_id team, void (*hook)(team_id, void *),
void *data);
struct user_thread* team_allocate_user_thread(Team* team);
void team_free_user_thread(Team* team, struct user_thread* userThread);
bool team_associate_data(AssociatedData* data);
bool team_dissociate_data(AssociatedData* data);
// used in syscalls.c
thread_id _user_load_image(const char* const* flatArgs, size_t flatArgsSize,
int32 argCount, int32 envCount, int32 priority, uint32 flags,
port_id errorPort, uint32 errorToken);
status_t _user_wait_for_team(team_id id, status_t *_returnCode);
void _user_exit_team(status_t returnValue);
status_t _user_kill_team(thread_id thread);
pid_t _user_wait_for_child(thread_id child, uint32 flags, siginfo_t* info);
status_t _user_exec(const char *path, const char* const* flatArgs,
size_t flatArgsSize, int32 argCount, int32 envCount, mode_t umask);
thread_id _user_fork(void);
team_id _user_get_current_team(void);
pid_t _user_process_info(pid_t process, int32 which);
pid_t _user_setpgid(pid_t process, pid_t group);
pid_t _user_setsid(void);
status_t _user_get_team_info(team_id id, team_info *info);
status_t _user_get_next_team_info(int32 *cookie, team_info *info);
status_t _user_get_team_usage_info(team_id team, int32 who,
team_usage_info *info, size_t size);
status_t _user_get_extended_team_info(team_id teamID, uint32 flags,
void* buffer, size_t size, size_t* _sizeNeeded);
#ifdef __cplusplus
}
#endif
#endif /* _TEAM_H */