haiku/headers/private/interface/DecimalSpinner.h
John Scipione a0ba79fbff Split BSpinner into BAbstractSpinner and...
2 concrete classes which are currently implemented:
* BSpinner (works on int32s)
* BDecimalSpinner (works on doubles)

In addition BAbstractSpinner now inherits from BControl instead of
BView/BInvoker. This allowed for code simplification at the cost of needing to
cast for the decimal version because SetValue(int32 value) comes from BControl.

Also, add a spinner_button_style enum with 3 options:
* SPINNER_BUTTON_HORIZONTAL_ARROWS
* SPINNER_BUTTON_VERTICAL_ARROWS
* SPINNER_BUTTON_PLUS_MINUS

which sets the spinner arrows to either use horizontal arrows (left/right)
vertical arrows, (up/down), or +/- symbols (the default).

If the spinner button is using horizontal arrows you can decrement and increment
the spinner value by pushing control+left/right, otherwise you can increment and
decrement by pushing up or down. The reason for needing control is so that you
can move the cursor in the textbox otherwise.

Switch the 3 apps that are currently using BSpinners to use the integer variety
in Deskbar preferences, WebPostive preferences, and Screen preferences.
2015-08-22 15:15:08 -07:00

97 lines
2.8 KiB
C++

/*
* Copyright 2015 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT license.
*
* Authors:
* John Scipione, jscipione@gmail.com
*/
#ifndef _DECIMAL_SPINNER_H
#define _DECIMAL_SPINNER_H
#include <Spinner.h>
class BDecimalSpinner : public BAbstractSpinner {
public:
BDecimalSpinner(BRect frame, const char* name,
const char* label, BMessage* message,
uint32 resizingMode = B_FOLLOW_LEFT | B_FOLLOW_TOP,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
BDecimalSpinner(const char* name, const char* label,
BMessage* message,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
BDecimalSpinner(BMessage* data);
virtual ~BDecimalSpinner();
static BArchivable* Instantiate(BMessage* data);
virtual status_t Archive(BMessage* data, bool deep = true) const;
virtual status_t GetSupportedSuites(BMessage* message);
virtual void AttachedToWindow();
virtual void Increment();
virtual void Decrement();
virtual void SetEnabled(bool enable);
uint32 Precision() const { return fPrecision; };
virtual void SetPrecision(uint32 precision) { fPrecision = precision; };
double MaxValue() const { return fMaxValue; }
virtual void SetMaxValue(double max);
double MinValue() const { return fMinValue; }
virtual void SetMinValue(double min);
void Range(double* min, double* max);
virtual void SetRange(double min, double max);
double Step() const { return fStep; }
virtual void SetStep(double step) { fStep = step; };
double Value() const { return fValue; };
virtual void SetValue(int32 value);
virtual void SetValue(double value);
virtual void SetValueFromText();
private:
// FBC padding
virtual void _ReservedDecimalSpinner20();
virtual void _ReservedDecimalSpinner19();
virtual void _ReservedDecimalSpinner18();
virtual void _ReservedDecimalSpinner17();
virtual void _ReservedDecimalSpinner16();
virtual void _ReservedDecimalSpinner15();
virtual void _ReservedDecimalSpinner14();
virtual void _ReservedDecimalSpinner13();
virtual void _ReservedDecimalSpinner12();
virtual void _ReservedDecimalSpinner11();
virtual void _ReservedDecimalSpinner10();
virtual void _ReservedDecimalSpinner9();
virtual void _ReservedDecimalSpinner8();
virtual void _ReservedDecimalSpinner7();
virtual void _ReservedDecimalSpinner6();
virtual void _ReservedDecimalSpinner5();
virtual void _ReservedDecimalSpinner4();
virtual void _ReservedDecimalSpinner3();
virtual void _ReservedDecimalSpinner2();
virtual void _ReservedDecimalSpinner1();
private:
void _InitObject();
double fMinValue;
double fMaxValue;
double fStep;
double fValue;
uint32 fPrecision;
// FBC padding
uint32 _reserved[20];
};
#endif // _DECIMAL_SPINNER_H