0524a6a89d
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2881 a95241bf-73f2-0310-859d-f6bbb57e9c96
293 lines
9.3 KiB
Plaintext
293 lines
9.3 KiB
Plaintext
/*!
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\class BMidiRoster MidiRoster.h
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\brief Interface to the system-wide Midi Roster
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BMidiRoster allows you to find available MIDI consumer and producer objects.
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You can locate these objects using the iterative NextEndpoint(),
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NextProducer(), and NextConsumer() methods or by requesting notification
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messages to be sent with StartWatching(). Notification messages may contain
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object IDs which can be resolved using the FindEndpoint(), FindProducer(), and
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FindConsumer() methods.
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The constructor and destructor of BMidiRoster are private, which means that you
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cannot create or delete your own BMidiRoster objects. Every application can
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have only one instance of BMidiRoster, which is automatically created the very
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first time you use a Midi Kit function.
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You can call BMidiRoster's functions like this:
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\code
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producer = BMidiRoster::FindProducer(someID);
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\endcode
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Or using the slightly more annoying:
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\code
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BMidiRoster* roster = BMidiRoster::MidiRoster();
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if (roster != NULL)
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{
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producer = roster->FindProducer(someID);
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}
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\endcode
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*/
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/*!
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\fn BMidiEndpoint* BMidiRoster::NextEndpoint(int32* id)
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\brief Returns the next endpoint from the roster
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The "next endpoint" means: the endpoint with the ID that follows id. So if you
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set id to 3, the first possible endpoint it returns is endpoint 4. No endpoint
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can have ID 0, so passing 0 gives you the first endpoint. If you pass NULL
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instead of an ID, NextEndpoint() always returns NULL. When the function
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returns, it sets id to the ID of the endpoint that was found. If no more
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endpoints exist, NextEndpoint() returns NULL and id is not changed.
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NextEndpoint() does <I>not</I> return locally created endpoints, even if they
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are Register()'ed.
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Usage example:
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\code
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int32 id = 0;
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BMidiEndpoint* endp;
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while ((endp = BMidiRoster::NextEndpoint(&id)) != NULL)
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{
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...do something with endpoint ...
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endp->Release(); // don't forget!
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}
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\endcode
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Remember that NextEndpoint() bumps the endpoint's reference count, so you
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should always \link BMidiEndpoint::Release() Release() \endlink it when you are
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done.
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*/
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/*!
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\fn BMidiProducer* BMidiRoster::NextProducer(int32* id)
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\brief Returns the next producer from the roster
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Like NextEndpoint(), but only returns producer endpoints.
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\sa NextConsumer
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\sa NextEndpoint
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*/
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/*!
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\fn BMidiConsumer* BMidiRoster::NextConsumer(int32* id)
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\brief Returns the next consumer from the roster
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Like NextEndpoint(), but only returns consumer endpoints.
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\sa NextProducer
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\sa NextEndpoint
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*/
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/*!
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\fn BMidiEndpoint* BMidiRoster::FindEndpoint(
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int32 id, bool localOnly = false)
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\brief Returns the endpoint with the specified ID
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FindEndpoint() will always find <I>any</I> local endpoints created by this
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application; they do not have to be published with Register() first. If
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localOnly is false, FindEndpoint() also looks at remote endpoints, otherwise
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only local endpoints will be resolved. Returns NULL if no such endpoint could
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be found.
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You should use a dynamic_cast to convert the BMidiEndpoint into a producer or
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consumer:
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\code
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BMidiEndpoint* endp = ...;
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BMidiProducer* prod = NULL;
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BMidiConsumer* cons = NULL;
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if (endp->IsProducer())
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{
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prod = dynamic_cast<BMidiProducer*>(endp);
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}
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else if (endp->IsConsumer())
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{
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cons = dynamic_cast<BMidiConsumer*>(endp);
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}
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\endcode
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Remember that FindEndpoint() increments the endpoint's reference count, so you
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should always \link BMidiEndpoint::Release() Release() \endlink an endpoint
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when you are done with it:
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\code
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BMidiEndpoint* endp = BMidiRoster::FindEndpoint(someID);
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if (endp != NULL)
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{
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...do stuff with the endpoint...
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endp->Release();
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}
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\endcode
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*/
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/*!
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\fn BMidiProducer* BMidiRoster::FindProducer(
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int32 id, bool localOnly = false)
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\brief Finds the producer with the specified ID
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Like FindEndpoint(), but only looks for producer endpoints. Returns NULL if no
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endpoint with that ID exists, or if that endpoint is not a producer.
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\sa FindConsumer
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\sa FindEndpoint
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*/
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/*!
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\fn BMidiConsumer* BMidiRoster::FindConsumer(
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int32 id, bool localOnly = false)
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\brief Finds the consumer with the specified ID
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Like FindEndpoint(), but only looks for consumer endpoints. Returns NULL if no
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endpoint with that ID exists, or if that endpoint is not a consumer.
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\sa FindProducer
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\sa FindEndpoint
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*/
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/*!
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\fn void BMidiRoster::StartWatching(const BMessenger* msngr)
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\brief Start receiving notifications from the Midi Roster
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When you start watching, BMidiRoster sends you notifications for all currently
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<I>published</I> <I>remote</I> endpoints, and all the current connections
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between them. (At this point, BMidiRoster does not let you know about
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connections between unpublished endpoints, nor does it tell you anything about
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your local endpoints, even though they may be published.)
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Thereafter, you'll receive notifications any time something important happens
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to an object. The application that performs these operations is itself not
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notified. The assumption here is that you already know about these changes,
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because you are the one that is performing them.
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The notifications are BMessages with code B_MIDI_EVENT. You specify the
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BMessenger that will be used to send these messages. Each message contains a
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field called be:op that describes the type of notification.
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The "registered" and "unregistered" notifications are sent when a remote
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endpoint Register()'s or Unregister()'s, respectively. You don't receive these
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notifications when you register or unregister your local endpoints, but the
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other apps will.
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<TABLE BORDER="1">
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<TR><TD>be:op</TD><TD>int32</TD><TD>B_MIDI_REGISTERED</TD></TR>
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<TR><TD>be:id</TD><TD>int32</TD><TD>ID of the endpoint</TD></TR>
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<TR><TD>be:type</TD><TD>string</TD><TD>"producer" or "consumer"</TD></TR>
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</TABLE>
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<TABLE BORDER="1">
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<TR><TD>be:op</TD><TD>int32</TD><TD>B_MIDI_UNREGISTERED</TD></TR>
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<TR><TD>be:id</TD><TD>int32</TD><TD>ID of the endpoint</TD></TR>
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<TR><TD>be:type</TD><TD>string</TD><TD>"producer" or "consumer"</TD></TR>
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</TABLE>
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The "connected" and "disconnected" notifications are sent when a consumer \link
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BMidiProducer::Connect() Connect()\endlink's to a producer, or when they \link
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BMidiProducer::Disconnect() Disconnect() \endlink. You will receive these
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notifications when <I>any</I> two endpoints connect or disconnect, even if they
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are not published. (The purpose of which is debatable.) You won't receive the
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notifications if you are the one making the connection, even if both endpoints
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are remote. You <I>will</I> be notified when another app connects one of your
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published endpoints.
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<TABLE BORDER="1">
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<TR><TD>be:op</TD><TD>int32</TD><TD>B_MIDI_CONNECTED</TD></TR>
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<TR><TD>be:producer</TD><TD>int32</TD><TD>ID of the connector</TD></TR>
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<TR><TD>be:consumer</TD><TD>int32</TD><TD>ID of the connectee</TD></TR>
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</TABLE>
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<TABLE BORDER="1">
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<TR><TD>be:op</TD><TD>int32</TD><TD>B_MIDI_DISCONNECTED</TD></TR>
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<TR><TD>be:producer</TD><TD>int32</TD><TD>ID of the connector</TD></TR>
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<TR><TD>be:consumer</TD><TD>int32</TD><TD>ID of the connectee</TD></TR>
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</TABLE>
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The following notifications are sent when an endpoint's attributes are changed.
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You receive these notifications only if another application is changing one of
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its published endpoints.
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<TABLE BORDER="1">
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<TR><TD>be:op</TD><TD>int32</TD><TD>B_MIDI_CHANGED_NAME</TD></TR>
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<TR><TD>be:id</TD><TD>int32</TD><TD>ID of the endpoint</TD></TR>
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<TR><TD>be:type</TD><TD>string</TD><TD>"producer" or "consumer"</TD></TR>
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<TR><TD>be:name</TD><TD>string</TD><TD>the endpoint's new name</TD></TR>
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</TABLE>
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<TABLE BORDER="1">
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<TR><TD>be:op</TD><TD>int32</TD><TD>B_MIDI_CHANGED_LATENCY</TD></TR>
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<TR><TD>be:id</TD><TD>int32</TD><TD>ID of the endpoint</TD></TR>
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<TR><TD>be:type</TD><TD>string</TD><TD>"producer" or "consumer"</TD></TR>
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<TR><TD>be:latency</TD><TD>int64</TD><TD>the new latency (microseconds)</TD></TR>
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</TABLE>
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<TABLE BORDER="1">
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<TR><TD>be:op</TD><TD>int32</TD><TD>B_MIDI_CHANGED_PROPERTIES</TD></TR>
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<TR><TD>be:id</TD><TD>int32</TD><TD>ID of the endpoint</TD></TR>
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<TR><TD>be:type</TD><TD>string</TD><TD>"producer" or "consumer"</TD></TR>
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<TR><TD>be:properties</TD><TD>BMessage</TD><TD>the new properties</TD></TR>
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</TABLE>
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Typical usage example:
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\code
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void MyView::AttachedToWindow()
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{
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BMessenger msgr(this);
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BMidiRoster::StartWatching(&msgr);
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}
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void MyView::MessageReceived(BMessage* msg)
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{
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switch (msg->what)
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{
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case B_MIDI_EVENT:
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HandleMidiEvent(msg);
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break;
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default:
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super::MessageReceived(msg);
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break;
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}
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}
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\endcode
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\sa \ref bmidiop "The possible be:op codes (BMidiOp)"
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*/
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/*!
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\fn void BMidiRoster::StopWatching()
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\brief Stop receiving notifications from the Midi Roster
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\sa StartWatching()
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*/
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/*!
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\fn status_t BMidiRoster::Register(BMidiEndpoint* object)
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\brief Publishes an endpoint to other applications
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Calls BMidiEndpoint's \link BMidiEndpoint::Register() Register() \endlink
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method to publish an endpoint, which makes it visible to other applications.
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*/
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/*!
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\fn status_t BMidiRoster::Unregister(BMidiEndpoint* object)
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\brief Hides an endpoint from other applications
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Calls BMidiEndpoint's \link BMidiEndpoint::Unregister() Unregister() \endlink
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method to hide a previously published endpoint from other applications.
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*/
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/*!
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\fn BMidiRoster* BMidiRoster::MidiRoster()
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\brief Returns a pointer to the only instance of BMidiRoster
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There is no real reason use this function, since all BMidiRoster's public
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function are static.
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*/
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