b816dc1ec6
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2729 a95241bf-73f2-0310-859d-f6bbb57e9c96
168 lines
5.6 KiB
C++
168 lines
5.6 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: DirectWindow.h
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// Author: Christopher ML Zumwalt May (zummy@users.sf.net)
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// Description: BFileGameSound allow the developer to directly draw to the
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// app_server's frame buffer.
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//------------------------------------------------------------------------------
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#ifndef _DIRECTWINDOW_H
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#define _DIRECTWINDOW_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <Region.h>
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#include <Window.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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enum direct_buffer_state {
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B_DIRECT_MODE_MASK = 15,
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B_DIRECT_START = 0,
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B_DIRECT_STOP = 1,
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B_DIRECT_MODIFY = 2,
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B_CLIPPING_MODIFIED = 16,
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B_BUFFER_RESIZED = 32,
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B_BUFFER_MOVED = 64,
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B_BUFFER_RESET = 128
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};
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enum direct_driver_state {
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B_DRIVER_CHANGED = 0x0001,
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B_MODE_CHANGED = 0x0002
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};
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typedef struct {
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direct_buffer_state buffer_state;
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direct_driver_state driver_state;
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void *bits;
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void *pci_bits;
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int32 bytes_per_row;
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uint32 bits_per_pixel;
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color_space pixel_format;
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buffer_layout layout;
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buffer_orientation orientation;
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uint32 _reserved[9];
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uint32 _dd_type_;
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uint32 _dd_token_;
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uint32 clip_list_count;
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clipping_rect window_bounds;
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clipping_rect clip_bounds;
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clipping_rect clip_list[1];
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} direct_buffer_info;
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// PushGameSound ---------------------------------------------------------------
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class BDirectWindow : public BWindow
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{
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public:
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BDirectWindow(BRect frame,
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const char *title,
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window_type type,
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uint32 flags,
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uint32 workspace = B_CURRENT_WORKSPACE);
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BDirectWindow(BRect frame,
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const char *title,
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window_look look,
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window_feel feel,
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uint32 flags,
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uint32 workspace = B_CURRENT_WORKSPACE);
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virtual ~BDirectWindow();
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static BArchivable *Instantiate(BMessage *data);
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virtual status_t Archive(BMessage *data, bool deep = true) const;
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virtual void Quit(void);
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virtual void DispatchMessage(BMessage *message, BHandler *handler);
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virtual void MessageReceived(BMessage *message);
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virtual void FrameMoved(BPoint new_position);
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virtual void WorkspacesChanged(uint32 old_ws, uint32 new_ws);
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virtual void WorkspaceActivated(int32 ws, bool state);
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virtual void FrameResized(float new_width, float new_height);
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virtual void Minimize(bool minimize);
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virtual void Zoom(BPoint rec_position,
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float rec_width,
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float rec_height);
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virtual void ScreenChanged(BRect screen_size, color_space depth);
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virtual void MenusBeginning();
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virtual void MenusEnded();
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virtual void WindowActivated(bool state);
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virtual void Show();
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virtual void Hide();
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virtual BHandler *ResolveSpecifier(BMessage *msg,
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int32 index,
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BMessage *specifier,
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int32 form,
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const char *property);
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virtual status_t GetSupportedSuites(BMessage *data);
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virtual status_t Perform(perform_code d, void *arg);
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private:
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virtual void task_looper();
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virtual BMessage *ConvertToMessage(void *raw, int32 code);
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public:
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// BDirectWindow API
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virtual void DirectConnected(direct_buffer_info *info);
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status_t GetClippingRegion(BRegion *region, BPoint *origin = NULL) const;
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status_t SetFullScreen(bool enable);
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bool IsFullScreen() const;
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static bool SupportsWindowMode(screen_id = B_MAIN_SCREEN_ID);
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private:
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typedef BWindow inherited;
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virtual void _ReservedDirectWindow1();
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virtual void _ReservedDirectWindow2();
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virtual void _ReservedDirectWindow3();
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virtual void _ReservedDirectWindow4();
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BDirectWindow();
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BDirectWindow(BDirectWindow &);
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BDirectWindow &operator=(BDirectWindow &);
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void InitData(BRect frame);
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void DoDirectConnected();
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void Connect();
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void Disconnect();
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void CreateClippingList();
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void GetFrameBuffer();
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bool fIsFullScreen;
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bool fIsConnected;
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direct_buffer_info *fBufferInfo;
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uint32 _reserved_[31];
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};
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#endif
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