249 lines
4.0 KiB
C++
249 lines
4.0 KiB
C++
/*
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* Copyright 2001-2012, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _RECT_H
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#define _RECT_H
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#include <math.h>
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#include <Point.h>
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#include <Size.h>
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class BRect {
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public:
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float left;
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float top;
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float right;
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float bottom;
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BRect();
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BRect(const BRect& other);
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BRect(float left, float top, float right,
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float bottom);
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BRect(BPoint leftTop, BPoint rightBottom);
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BRect(BPoint leftTop, BSize size);
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BRect(float side);
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BRect& operator=(const BRect& other);
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void Set(float left, float top, float right,
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float bottom);
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void PrintToStream() const;
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BPoint LeftTop() const;
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BPoint RightBottom() const;
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BPoint LeftBottom() const;
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BPoint RightTop() const;
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void SetLeftTop(const BPoint leftTop);
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void SetRightBottom(const BPoint rightBottom);
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void SetLeftBottom(const BPoint leftBottom);
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void SetRightTop(const BPoint rightTop);
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// Transformation
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void InsetBy(BPoint inset);
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void InsetBy(float dx, float dy);
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void OffsetBy(BPoint delta);
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void OffsetBy(float dx, float dy);
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void OffsetTo(BPoint offset);
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void OffsetTo(float x, float y);
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// Expression transformations
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BRect& InsetBySelf(BPoint inset);
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BRect& InsetBySelf(float dx, float dy);
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BRect InsetByCopy(BPoint inset) const;
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BRect InsetByCopy(float dx, float dy) const;
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BRect& OffsetBySelf(BPoint offset);
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BRect& OffsetBySelf(float dx, float dy);
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BRect OffsetByCopy(BPoint offset) const;
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BRect OffsetByCopy(float dx, float dy) const;
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BRect& OffsetToSelf(BPoint offset);
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BRect& OffsetToSelf(float dx, float dy);
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BRect OffsetToCopy(BPoint offset) const;
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BRect OffsetToCopy(float dx, float dy) const;
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// Comparison
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bool operator==(BRect r) const;
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bool operator!=(BRect r) const;
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// Intersection and union
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BRect operator&(BRect r) const;
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BRect operator|(BRect r) const;
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bool IsValid() const;
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float Width() const;
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int32 IntegerWidth() const;
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float Height() const;
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int32 IntegerHeight() const;
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BSize Size() const;
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bool Intersects(BRect r) const;
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bool Contains(BPoint p) const;
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bool Contains(BRect r) const;
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};
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// #pragma mark - inline definitions
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inline BPoint
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BRect::LeftTop() const
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{
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return *(const BPoint*)&left;
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}
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inline BPoint
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BRect::RightBottom() const
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{
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return *(const BPoint*)&right;
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}
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inline BPoint
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BRect::LeftBottom() const
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{
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return BPoint(left, bottom);
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}
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inline BPoint
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BRect::RightTop() const
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{
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return BPoint(right, top);
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}
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inline
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BRect::BRect()
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:
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left(0),
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top(0),
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right(-1),
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bottom(-1)
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{
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}
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inline
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BRect::BRect(float l, float t, float r, float b)
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:
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left(l),
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top(t),
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right(r),
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bottom(b)
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{
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}
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inline
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BRect::BRect(const BRect& r)
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:
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left(r.left),
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top(r.top),
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right(r.right),
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bottom(r.bottom)
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{
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}
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inline
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BRect::BRect(BPoint leftTop, BPoint rightBottom)
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:
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left(leftTop.x),
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top(leftTop.y),
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right(rightBottom.x),
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bottom(rightBottom.y)
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{
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}
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inline
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BRect::BRect(BPoint leftTop, BSize size)
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:
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left(leftTop.x),
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top(leftTop.y),
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right(leftTop.x + size.width),
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bottom(leftTop.y + size.height)
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{
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}
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inline
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BRect::BRect(float side)
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:
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left(0),
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top(0),
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right(side - 1),
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bottom(side - 1)
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{
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}
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inline BRect&
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BRect::operator=(const BRect& from)
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{
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left = from.left;
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top = from.top;
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right = from.right;
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bottom = from.bottom;
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return *this;
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}
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inline void
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BRect::Set(float l, float t, float r, float b)
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{
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left = l;
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top = t;
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right = r;
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bottom = b;
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}
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inline bool
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BRect::IsValid() const
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{
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return left <= right && top <= bottom;
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}
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inline int32
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BRect::IntegerWidth() const
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{
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return (int32)ceil(right - left);
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}
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inline float
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BRect::Width() const
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{
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return right - left;
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}
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inline int32
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BRect::IntegerHeight() const
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{
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return (int32)ceil(bottom - top);
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}
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inline float
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BRect::Height() const
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{
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return bottom - top;
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}
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inline BSize
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BRect::Size() const
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{
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return BSize(right - left, bottom - top);
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}
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#endif // _RECT_H
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