02be5353fd
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12772 a95241bf-73f2-0310-859d-f6bbb57e9c96
222 lines
5.5 KiB
C++
222 lines
5.5 KiB
C++
/*
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Open Tracker License
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Terms and Conditions
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Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice applies to all licensees
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and shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of Be Incorporated shall not be
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used in advertising or otherwise to promote the sale, use or other dealings in
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this Software without prior written authorization from Be Incorporated.
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Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
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of Be Incorporated in the United States and other countries. Other brand product
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names are registered trademarks or trademarks of their respective holders.
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All rights reserved.
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*/
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// NodePreloader manages caching up icons from apps and prefs folder for
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// fast display
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//
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#include <Debug.h>
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#include <Directory.h>
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#include <Entry.h>
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#include <FindDirectory.h>
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#include <Node.h>
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#include <NodeMonitor.h>
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#include <Path.h>
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#include "AutoLock.h"
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#include "IconCache.h"
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#include "NodePreloader.h"
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#include "Thread.h"
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#include "Tracker.h"
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NodePreloader *
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NodePreloader::InstallNodePreloader(const char *name, BLooper *host)
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{
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NodePreloader *result = new NodePreloader(name);
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{
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AutoLock<BLooper> lock(host);
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if (!lock)
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return NULL;
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host->AddHandler(result);
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}
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result->Run();
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return result;
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}
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NodePreloader::NodePreloader(const char *name)
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: BHandler(name),
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fModelList(20, true),
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fQuitRequested(false)
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{
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}
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NodePreloader::~NodePreloader()
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{
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// block deletion while we are locked
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fQuitRequested = true;
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fLock.Lock();
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}
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void
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NodePreloader::Run()
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{
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fLock.Lock();
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Thread::Launch(NewMemberFunctionObject(&NodePreloader::Preload, this));
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}
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Model *
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NodePreloader::FindModel(node_ref itemNode) const
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{
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for (int32 count = fModelList.CountItems() - 1; count >= 0; count--) {
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Model *model = fModelList.ItemAt(count);
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if (*model->NodeRef() == itemNode)
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return model;
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}
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return NULL;
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}
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void
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NodePreloader::MessageReceived(BMessage *message)
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{
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// respond to node monitor notifications
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node_ref itemNode;
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switch (message->what) {
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case B_NODE_MONITOR:
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switch (message->FindInt32("opcode")) {
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case B_ENTRY_REMOVED:
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{
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AutoLock<Benaphore> locker(fLock);
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message->FindInt32("device", &itemNode.device);
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message->FindInt64("node", &itemNode.node);
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Model *model = FindModel(itemNode);
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if (!model)
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break;
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// PRINT(("preloader removing file %s\n", model->Name()));
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IconCache::sIconCache->Removing(model);
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fModelList.RemoveItem(model);
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break;
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}
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case B_ATTR_CHANGED:
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case B_STAT_CHANGED:
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{
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AutoLock<Benaphore> locker(fLock);
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message->FindInt32("device", &itemNode.device);
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message->FindInt64("node", &itemNode.node);
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const char *attrName;
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message->FindString("attr", &attrName);
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Model *model = FindModel(itemNode);
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if (!model)
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break;
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BModelOpener opener(model);
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IconCache::sIconCache->IconChanged(model->ResolveIfLink());
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// PRINT(("preloader updating file %s\n", model->Name()));
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break;
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}
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}
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break;
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default:
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_inherited::MessageReceived(message);
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break;
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}
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}
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void
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NodePreloader::PreloadOne(const char *dirPath)
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{
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// PRINT(("preloading directory %s\n", dirPath));
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BDirectory dir(dirPath);
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if (!dir.InitCheck() == B_OK)
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return;
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node_ref nodeRef;
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dir.GetNodeRef(&nodeRef);
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// have to node monitor the whole directory
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TTracker::WatchNode(&nodeRef, B_WATCH_DIRECTORY, this);
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dir.Rewind();
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for (;;) {
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entry_ref ref;
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if (dir.GetNextRef(&ref) != B_OK)
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break;
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BEntry entry(&ref);
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if (!entry.IsFile())
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// only interrested in files
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continue;
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Model *model = new Model(&ref, true);
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if (model->InitCheck() == B_OK && model->IconFrom() == kUnknownSource) {
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TTracker::WatchNode(model->NodeRef(), B_WATCH_STAT
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| B_WATCH_ATTR, this);
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IconCache::sIconCache->Preload(model, kNormalIcon, B_MINI_ICON, true);
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fModelList.AddItem(model);
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model->CloseNode();
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} else
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delete model;
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}
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}
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void
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NodePreloader::Preload()
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{
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for (int32 count = 100; count >= 0; count--) {
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// wait for a little bit before going ahead to reduce disk access contention
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snooze(100000);
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if (fQuitRequested) {
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fLock.Unlock();
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return;
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}
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}
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BMessenger messenger(kTrackerSignature);
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if (!messenger.IsValid()) {
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// put out some message here!
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return;
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}
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ASSERT(fLock.IsLocked());
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BPath path;
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if (find_directory(B_BEOS_APPS_DIRECTORY, &path) == B_OK)
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PreloadOne(path.Path());
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if (find_directory(B_BEOS_PREFERENCES_DIRECTORY, &path) == B_OK)
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PreloadOne(path.Path());
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fLock.Unlock();
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}
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