dd3b190b55
Add \since to each method.
374 lines
7.4 KiB
Plaintext
374 lines
7.4 KiB
Plaintext
/*
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* Copyright 2012 Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* John Scipione, jscipione@gmail.com
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*
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* Corresponds to:
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* src/kits/game/DirectWindow.cpp hrev45044
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* src/kits/game/DirectWindow.h hrev45044
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*/
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/*!
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\file DirectWindow.h
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\ingroup game
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\ingroup libbe
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\brief Provides the BDirectWindow class.
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*/
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/*!
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\enum direct_buffer_state
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Direct buffer state constants
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\since BeOS R3
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*/
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/*!
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\enum direct_driver_state
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Direct driver state constants
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\since BeOS R3
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*/
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/*!
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\struct direct_buffer_info
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\ingroup game
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\ingroup libbe
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Direct butter info struct
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\since BeOS R3
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*/
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/*!
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\var direct_buffer_info::buffer_state
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State of the direct buffer access privileges.
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It can have one of the following values:
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- \c B_DIRECT_MODE_MASK
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- \c B_DIRECT_START
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- \c B_DIRECT_MODIFY
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- \c B_DIRECT_STOP
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- \c B_BUFFER_MOVED
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- \c B_BUFFER_RESET
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- \c B_BUFFER_RESIZED
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- \c B_CLIPPING_MODIFIED
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\since BeOS R3
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*/
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/*!
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\var direct_buffer_info::driver_state
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State of the graphics card on which your direct window is displayed.
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There are two possible values:
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- \c B_MODE_CHANGED The resolution or color depth has changed.
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- \c B_DRIVER_CHANGED The window was moved onto another monitor.
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\since BeOS R3
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*/
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/*!
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\var direct_buffer_info::bits
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Pointer to the frame buffer in your team's memory space.
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\since BeOS R3
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*/
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/*!
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\var direct_buffer_info::pci_bits
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Pointer to the frame buffer in the PCI memory space. This value is
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typically needed to control DMA.
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\since BeOS R3
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*/
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/*!
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\var direct_buffer_info::bytes_per_row
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Number of bytes used to represent a single row of pixels in the frame buffer.
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\since BeOS R3
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*/
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/*!
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\var direct_buffer_info::bits_per_pixel
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Number of bits actually used to store a single pixel, including reserved,
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unused, or alpha channel bits. This value is usually a multiple of eight.
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\since BeOS R3
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*/
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/*!
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\var direct_buffer_info::pixel_format
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The format used to encode a pixel as defined by the \c color_space type.
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\since BeOS R3
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*/
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/*!
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\var direct_buffer_info::layout
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Reserved for future use.
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\since BeOS R3
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*/
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/*!
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\var direct_buffer_info::orientation
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Reserved for future use.
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\since BeOS R3
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*/
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/*!
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\var direct_buffer_info::_reserved[9]
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Reserved for future use.
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\since BeOS R3
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*/
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/*!
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\var direct_buffer_info::_dd_type_
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Reserved for future use.
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\since BeOS R3
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*/
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/*!
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\var direct_buffer_info::_dd_token_
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Reserved for future use.
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\since BeOS R3
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*/
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/*!
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\var direct_buffer_info::clip_list_count
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Number of rectangles in \c clip_list.
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\since BeOS R3
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*/
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/*!
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\var direct_buffer_info::window_bounds
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Rectangle that defines the full content area of the window in screen
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coordinates.
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\since BeOS R3
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*/
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/*!
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\var direct_buffer_info::clip_bounds
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Bounding rectangle of the visible part of the content area of the window
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in screen coordinates.
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\since BeOS R3
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*/
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/*!
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\var direct_buffer_info::clip_list
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List of rectangles that together define the visible region of the content
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area of the window in screen coordinates.
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\since BeOS R3
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*/
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/*!
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\class BDirectWindow
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\ingroup game
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\ingroup libbe
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\brief Provides direct access to the video card graphics frame buffer.
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\since BeOS R3
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*/
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/*!
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\fn BDirectWindow::BDirectWindow(BRect frame, const char* title,
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window_type type, uint32 flags, uint32 workspace)
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\brief Creates and initializes a BDirectWindow object.
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\param frame The initial frame rectangle of the window.
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\param title The title of the Window.
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\param type Window type (see BWindow).
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\param flags Window flags (see BWindow).
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\param workspace Workspace of the direct window (see BWindow).
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\since BeOS R3
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*/
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/*!
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\fn BDirectWindow::BDirectWindow(BRect frame, const char* title,
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window_look look, window_feel feel, uint32 flags, uint32 workspace)
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\brief Creates and initializes a BDirectWindow object.
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\param frame The initial frame rectangle of the window.
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\param title The title of the Window.
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\param look Window look (see BWindow).
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\param feel Window feel (see BWindow).
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\param flags Window flags (see BWindow).
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\param workspace Workspace of the direct window (see BWindow).
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\since BeOS R3
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*/
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/*!
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\fn BDirectWindow::~BDirectWindow()
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\brief Destroys the BDirectWindow and frees all memory used by it.
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Do not delete a BDirectWindow object directly, call Quit() instead.
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Destroying a BDirectWindow involves a few steps to make sure that it
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is disconnected and cleaned up.
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Set the fConnectionDisabled flag to \c true to prevent DirectConnected()
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from attempting to reconnect while it's being destroyed.
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next call Hide() and finally Sync() to force the direct window to
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disconnect from direct access.
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Once these steps are complete you may do your usual destructor work.
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\since BeOS R3
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*/
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/*!
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\fn BArchivable* BDirectWindow::Instantiate(BMessage* data)
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\brief Instantiate window from message \a data. Not implemented.
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\since BeOS R3
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*/
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/*!
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\fn status_t BDirectWindow::Archive(BMessage* data, bool deep) const
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\brief Archive window into message \a data. Not implemented.
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\since BeOS R3
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*/
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/*!
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\fn void BDirectWindow::DirectConnected(direct_buffer_info* info)
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\brief Hook method called when your application learns about the state
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of the graphics display and changes occur.
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This is the heart of BDirectWindow.
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\param info The \c direct_buffer_info struct
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\since BeOS R3
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*/
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/*!
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\fn status_t BDirectWindow::GetClippingRegion(BRegion* region,
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BPoint* origin) const
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\brief Sets \a region to the current clipping region of the direct window.
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If \a origin is not \c NULL, the \a region is offset by \a origin.
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\warning GetClippingRegion() should only be called from within the
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DirectConnected() method. If called outside GetClippingRegion()
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will return \c B_ERROR.
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\param region The clipping region to fill out.
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\param origin An origin to offset the region by.
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\returns A status code.
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\retval B_OK Everything went as expected.
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\retval B_BAD_VALUE \a region was NULL.
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\retval B_ERROR Window not locked or not in DirectConnected() method.
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\retval B_NO_MEMORY Not enough memory to fill \a region
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\since BeOS R3
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*/
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/*!
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\fn status_t BDirectWindow::SetFullScreen(bool enable)
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\brief Enables or disables full-screen mode.
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The SupportsWindowMode() method determines whether or not the video card
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is capable of supporting windowed mode.
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When the window is in full screen mode it will always have the focus and
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no other window can be in front of it.
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\param enable \c true to enable fullscreen mode, \c false for windowed mode.
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\returns A status code.
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\retval B_OK Everything went as expected.
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\retval B_ERROR An error occurred while trying to switch between full screen
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and windowed mode.
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\see BDirectWindow::SupportsWindowMode()
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\since BeOS R3
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*/
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/*!
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\fn bool BDirectWindow::IsFullScreen() const
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\brief Returns whether the window is in full-screen or windowed mode.
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\returns \c true if in full-screen mode, \c false if in windowed mode.
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\since BeOS R3
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*/
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/*!
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\fn static bool BDirectWindow::SupportsWindowMode(screen_id id)
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\brief Returns whether or not the specified screen supports windowed mode.
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Because this is a static function you don't have to construct a
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BDirectWindow object to call it.
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\param id The id of the screen you want to check, \c B_MAIN_SCREEN_ID by
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default.
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\returns \c true if the screen support windowed mode, \c false otherwise.
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\since BeOS R3
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*/
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