588259b66d
* all cursors owned by a team are visually different, or (iaw) an already existing cursor is reused when it is set by the client again * changed various occurances of cursor data from "int8*" to "uint8*" * ServerCursors also remember the R5 data from which they were created * the reference counting and destruction of ServerCursors changed: The cursor knows it is attached to a CursorManager and one can simply use ServerCursor::Acquire() and Release() and the reference counting and everything is being taken care of * destroying a ViewLayer will now correctly release a set ServerCursor * fixed a race condition when setting a cursor through BView::SetViewCursor(): If the client code looks like this: BCursor cursor(cursorData); someView->SetViewCursor(&cursor, false); there is a relatively high chance the BCursor destructor told the ServerApp thread to destroy the cursor before the ServerWindow thread got to "acquire" the cursor for use by the view layer. The very same problem is likely the reason that SetViewCursor works to unreliably on R5, even when the "sync" flag is set to "true" (although it should theoretically work in that case). all these fixes make WonderBrush work fine again with the new support of custom cursors.... coded by axeld and myself (the joys of pair programming :-) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16521 a95241bf-73f2-0310-859d-f6bbb57e9c96
230 lines
5.2 KiB
C++
230 lines
5.2 KiB
C++
/*
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* Copyright 2001-2006, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Stephan Aßmus <superstippi@gmx.de>
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* Axel Dörfler, axeld@pinc-software.de
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*/
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/*!
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Although descended from ServerBitmaps, ServerCursors are not handled by
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the BitmapManager - they are allocated like any other object. Unlike BeOS
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R5, cursors can be any size or color space, and this class accomodates and
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expands the R5 API.
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*/
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#include "ServerCursor.h"
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#include <new>
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#include <stdio.h>
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#include "CursorManager.h"
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using std::nothrow;
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/*!
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\brief Constructor
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\param r Size of the cursor
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\param cspace Color space of the cursor
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\param flags ServerBitmap flags. See Bitmap.h.
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\param hotspot Hotspot of the cursor
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\param bytesperline Bytes per row for the cursor. See ServerBitmap::ServerBitmap()
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*/
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ServerCursor::ServerCursor(BRect r, color_space format,
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int32 flags, BPoint hotspot,
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int32 bytesPerRow,
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screen_id screen)
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: ServerBitmap(r, format, flags, bytesPerRow, screen),
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fHotSpot(hotspot),
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fOwningTeam(-1),
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fReferenceCount(1),
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fCursorData(NULL),
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fManager(NULL),
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fPendingViewCursor(0)
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{
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fHotSpot.ConstrainTo(Bounds());
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_AllocateBuffer();
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}
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/*!
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\brief Constructor
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\param data Pointer to 68-byte cursor data array. See BeBook entry for BCursor for details
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*/
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ServerCursor::ServerCursor(const uint8* data)
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: ServerBitmap(BRect(0, 0, 15, 15), B_RGBA32, 0),
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fHotSpot(0, 0),
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fOwningTeam(-1),
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fReferenceCount(1),
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fCursorData(NULL),
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fManager(NULL),
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fPendingViewCursor(0)
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{
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// 68-byte array used in R5 for holding cursors.
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// This API has serious problems and should be deprecated(but supported) in R2
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// Now that we have all the setup, we're going to map (for now) the cursor
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// to RGBA32. Eventually, there will be support for 16 and 8-bit depths
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if (data) {
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_AllocateBuffer();
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uint8* buffer = Bits();
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if (!buffer)
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return;
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fInitialized = true;
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uint32 black = 0xFF000000;
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uint32 white = 0xFFFFFFFF;
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uint16* cursorpos = (uint16*)(data + 4);
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uint16* maskpos = (uint16*)(data + 36);
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fHotSpot.Set(data[3], data[2]);
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uint32* bmppos;
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uint16 cursorflip;
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uint16 maskflip;
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uint16 cursorval;
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uint16 maskval;
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uint16 powval;
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// for each row in the cursor data
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for (int32 j = 0; j < 16; j++) {
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bmppos = (uint32*)(buffer + (j * BytesPerRow()));
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// On intel, our bytes end up swapped, so we must swap them back
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cursorflip = (cursorpos[j] & 0xFF) << 8;
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cursorflip |= (cursorpos[j] & 0xFF00) >> 8;
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maskflip = (maskpos[j] & 0xFF) << 8;
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maskflip |= (maskpos[j] & 0xFF00) >> 8;
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// for each column in each row of cursor data
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for (int32 i = 0; i < 16; i++) {
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// Get the values and dump them to the bitmap
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powval = 1 << (15 - i);
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cursorval = cursorflip & powval;
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maskval = maskflip & powval;
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bmppos[i] = ((cursorval != 0) ? black : white) &
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((maskval > 0) ? 0xFFFFFFFF : 0x00FFFFFF);
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}
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fCursorData = new (nothrow) uint8[68];
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if (fCursorData)
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memcpy(fCursorData, data, 68);
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}
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} else {
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fWidth = 0;
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fHeight = 0;
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fBytesPerRow = 0;
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fSpace = B_NO_COLOR_SPACE;
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}
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}
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/*!
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\brief Constructor
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\param data Pointer to bitmap data in memory, the padding bytes should be contained when format less than 32 bpp.
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*/
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ServerCursor::ServerCursor(const uint8* alreadyPaddedData,
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uint32 width, uint32 height,
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color_space format)
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: ServerBitmap(BRect(0, 0, width - 1, height - 1), format, 0),
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fHotSpot(0, 0),
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fOwningTeam(-1),
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fReferenceCount(1),
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fCursorData(NULL),
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fManager(NULL),
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fPendingViewCursor(0)
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{
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_AllocateBuffer();
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if (Bits())
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memcpy(Bits(), alreadyPaddedData, BitsLength());
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}
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/*!
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\brief Copy constructor
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\param cursor cursor to copy
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*/
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ServerCursor::ServerCursor(const ServerCursor* cursor)
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: ServerBitmap(cursor),
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fHotSpot(0, 0),
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fOwningTeam(-1),
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fReferenceCount(1),
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fCursorData(NULL),
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fManager(NULL),
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fPendingViewCursor(0)
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{
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// TODO: Hm. I don't move this into the if clause,
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// because it might break code elsewhere.
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_AllocateBuffer();
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if (cursor) {
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fInitialized = true;
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if (Bits() && cursor->Bits())
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memcpy(Bits(), cursor->Bits(), BitsLength());
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fHotSpot = cursor->fHotSpot;
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if (cursor->fCursorData) {
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fCursorData = new (nothrow) uint8[68];
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if (fCursorData)
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memcpy(fCursorData, cursor->fCursorData, 68);
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}
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}
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}
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//! Frees the heap space allocated for the cursor's image data
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ServerCursor::~ServerCursor()
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{
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_FreeBuffer();
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}
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/*!
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\brief Sets the cursor's hotspot
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\param pt New location of hotspot, constrained to the cursor's boundaries.
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*/
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void
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ServerCursor::SetHotSpot(BPoint hotSpot)
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{
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fHotSpot = hotSpot;
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fHotSpot.ConstrainTo(Bounds());
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}
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bool
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ServerCursor::Release()
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{
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if (atomic_add(&fReferenceCount, -1) == 1) {
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if (fPendingViewCursor > 0) {
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// There is a SetViewCursor() waiting to be carried out
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return false;
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}
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if (fManager) {
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fManager->RemoveCursor(this);
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}
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delete this;
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return true;
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}
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return false;
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}
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void
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ServerCursor::SetPendingViewCursor(bool pending)
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{
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atomic_add(&fPendingViewCursor, pending ? 1 : -1);
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}
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void
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ServerCursor::AttachedToManager(CursorManager* manager)
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{
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fManager = manager;
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}
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