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286 lines
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HTML
286 lines
14 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<html lang="en">
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<title>CORTEX media toolkit: Documentation</title>
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<body bgcolor="#103050" text=white link=white vlink=white alink=yellow>
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<table cellspacing=0 cellpadding=0 width=630><tr><td width=80> </td><td width=490><big><big>
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<b>CORTEX</b> documentation index</big></big><small><br> </small>
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</td><td width=60> </td></tr>
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<tr><td align=right><small>release</small> </td>
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<td><b>2.1.2</b></td></tr>
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<tr><td align=right><small>maintained by</small> </td>
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<td><b><a
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href="mailto:em@be.com">Eric Moon</a></b></td></tr>
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<tr><td align=right><small>last updated</small> </td>
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<td><b>13 June, 2000</td></tr>
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<tr><td></td><td><small>For current project info, visit <a
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href="http://cortex.sourceforge.net">http://cortex.sourceforge.net</a></small><br><br>
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<a href="INSTALLATION.html">Installation</a><br>
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<a href="RELEASE%20NOTES.html">Release Notes</a><br>
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<a href="license.html">Source & Binary License</a><br>
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</td></tr>
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<tr><td></td><td colspan=2><img src="images/pix-white.gif" width=550 height=1><br>
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</td></tr>
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<!-- section 1 header
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'overview' ************* -->
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<tr valign=top><td align=right><b>1) </b></td><td>
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<b><a name="1">Overview & General Usage</a><br>
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</td><td align=right>
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<small><small>
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<font color="#e0c0a0">[</font>up<font color="#e0c0a0">]</font>
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<font color="#e0c0a0">[</font><a href="#2">down</a><font color="#e0c0a0">]</font>
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</td></tr>
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<!-- section 1 body
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'overview' ************* -->
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<tr valign=top><td><font color="#e0c0a0"><small><small>routing<br>window<br>intro</td><td>
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<p>Revision 2.1.0 of <b>Cortex</b> introduced a kick-ass new routing window design courtesy
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of Christopher Lenz (<a href="mailto:cmlenz@gmx.de">cmlenz@gmx.de<a>.)
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The routing view now has two distinct
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viewing modes: "Icon View" and "Mini Icon View", selectable from the context menu that
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appears when you click the right mouse button in an empty area of the window.
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</p>
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<p>"Icon View" is the default; it's similar to the old look & feel (though a lot nicer
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to look at) -- nodes are displayed as rectangular tiles with inputs and outputs
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arranged vertically on the left and right sides, respectively. Nodes are assigned icons
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based on the type of node, or the owning application if any.
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</p><p>
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"Mini Icon View" is a more compact display: connection points are layed out horizontally,
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with inputs on the top and outputs on the bottom.)
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</p>
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<p>In either view, nodes can be freely dragged around. You can select multiple nodes by
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<shift>-clicking or by dragging a selection rectangle around them. Try right-clicking
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a node or connection to see the specific commands available for it.
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Node positions in both views will be remembered the next time <b>Cortex</b> is run.
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If you find the gray background dull, try dragging in an image file or a color from one
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of the many color-chooser apps out there (I like <a href="http://www.bebits.com/app/918/">kColor</a>.)
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</p>
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</td></tr>
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<tr valign=top><td><font color="#e0c0a0"><small><small>making<br>connections</td><td>
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<p>New connections can be made by dragging between two connection points (it doesn't
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matter if you drag from an input or an output.) The wire will snap to connection points
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as the mouse nears them (this doesn't guarantee that such a connection is possible.)
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</p>
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<p>To disconnect two nodes, click on a wire and press the <b><delete></b>
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key, or right-click it and select "Disconnect."
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</p>
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<p>
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<b>Restrictions:</b> Cortex locks the connection between the system mixer and the
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audio output. The Media Server doesn't look kindly upon apps that break that
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connection. Connections from file-producer nodes (more about those below) are also locked,
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due to a bug in the Media Kit.
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</p></td></tr>
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<tr valign=top><td><font color="#e0c0a0"><small><small>dormant<br>nodes</td><td>
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<p>
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Now for a look at the second window: labeled "Media Add-Ons", it displays all the
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media nodes available in add-ons (these are also known as "Dormant Nodes.") Additional
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information on a given node can be had by right-clicking and selecting "Get Info."
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</p>
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<p>To create, or <b>instantiate</b>, a new copy of a given dormant node, drag it
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to a spot in the routing window. If <b>Cortex</b> was able to successfully
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create a new instance of the node, a corresponding panel will appear in the routing
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window.
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</p><p><i><b>Danger!</b> Cortex currently allows you to instantiate any dormant node
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you want. Some add-on nodes, such as sound-card inputs and outputs, can't be
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created more than once, and instantiating a new copy will break the existing one.
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If this happens, the "Restart Media Services" in the Media preferences panel should
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return the system to a usable state.</i></p>
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<p><b>File-producers:</b> to create a node capable of playing a given media file (audio
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or video), drag it the file into the routing window. Note that if you create a video-producer
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in this fashion, it can't be hooked straight up to a raw video output, since it
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produces <i>compressed</i> video. You can use the "Decoder Node" add-on to produce
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raw video that can be directly displayed in the Video Window (and hopefully a
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video output as well -- but I don't have one to test with, so no guarantees!) Note
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as well that <b>the Video Window must be started manually</b> before it'll display anything.
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</p>
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<p>To delete a node, click on it (to select the node), then press the
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<b><delete></b> key, or right-click the nodeand select "Release."</p>
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</p>
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</td></tr>
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<tr valign=top><td><font color="#e0c0a0"><small><small>saving<br>node-sets</td><td>
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<p>
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<b>new cool thing:</b> you can save an XML-based description of the currently selected set
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of nodes via the "Save Nodes" option in the 'File' menu. Nodes that you've instantiated
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in <b>Cortex</b> are fully described, so that they are recreated when you load the node-set.
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Nodes owned by outside applications are described to the point that connections to/from them
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may be reestablished if they still exist but <b>Cortex</b> will make no attempt to
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recreate outside nodes if it can't find them.
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</p>
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</td></tr>
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<tr valign=top><td><font color="#e0c0a0"><small><small>the<br>transport<br>window</td><td>
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<p>The transport controls (start/stop) are located in a separate floating window (if it's
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not visible, select "Transport" from the "Window" menu.)
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When one or more nodes are connected, <b>Cortex</b> binds them together into a group,
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allowing you to control the nodes in unison. If you want, you can disable this behavior by
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right-clicking any node in a group and picking "Lock Group" under the "Advanced" submenu.
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Nodes connected to or from any node in the group will thereafter remain in their own groups.
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</p>
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<p>
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The upper-left quadrant of the transport window lists information on the currently selected
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group, if any. Selecting a node in the routing window causes its group -- if it has one -- to
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be selected in the inspector. You can click on the group name to edit it; there's not much
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reason to do so yet (groups aren't saved with node-sets yet.) The bottom of this
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status display may be used to show error information in a future release.
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</p>
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<p>
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In the upper-right are the transport controls: pretty self-explanatory except for the "Preroll"
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button. This tells all the nodes in the group to get ready to play -- a properly implemented
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media node should be able to do as much pre-processing as it needs to start instantly.
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</p>
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<p>
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The rest of the transport window is devoted to settings. The "Roll from" and "to" values allow
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you to set a range over which the group will play. If the "to" setting is less than or equal
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to the "from" setting, the group will play unhindered until you stop it. If you do specify a
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valid range, playback will stop when the "to" position is reached, unless one or more nodes
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in the group have "cycle" enabled, in which case those nodes will repeatedly play the selected
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region. The loop isn't guaranteed to be perfectly accurate, especially at short loop lengths,
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but cycle mode is useful for stress-testing a node's "seek" abilities, or for keeping a
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file-player node running. The "Roll to/from" controls are live while cycling nodes are running,
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although Cortex gives up trying to cycle a node if the loop length is too small (less than one
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millisecond.) The cycle setting for each node is located in the node context menu obtained by
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right-clicking on a node panel.
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</p>
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<p>
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The "Run Mode" control lets you tell the nodes how to cope when they fall behind
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(or, if "Offline", to ignore the concept of real time altogether.) This setting
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may be overridden on a node-by-node basis via the "Run Mode" options in the node context menu.
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</p>
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<p>
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The "Time Source" control lets you set the time-source for all nodes in the group. A time
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source is a node that regularly publishes timestamps used by other nodes to synchronize their
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output. The default time source used for new nodes is the "DAC Time Source" (provided you have
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an audio output device of some sort.) If you instantiate nodes that can act as time sources,
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they'll be added to this menu.
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</p>
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</td></tr>
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<tr valign=top><td><font color="#e0c0a0"><small><small>parameters</td><td>
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<p>
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Chris has been hard at work expanding parameter (control panel) support. To open the
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new control-panel window for a node that has parameters, double-click the node or select
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"Tweak Parameters" from its context menu. If a node supports its own control-panel window,
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it can be displayed from the <b>Cortex</b> parameter window or by selecting
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"Start Control Panel" from the "Advanced" context submenu.
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</p>
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</td></tr>
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<tr valign=top><td><font color="#e0c0a0"><small><small>sample<br>nodes</td><td>
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<p><b>Cortex</b> comes with several sample add-on nodes. Two of them, <b>LoggingConsumer</b>
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and <b>ToneProducer</b>, are based on sample code from the Be Developer Newsletter. I've
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made a few changes to them to implement add-on support, and to make them a bit more flexible.
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Since they are very useful testbed nodes, future <b>Cortex</b> releases will likely include
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further improved versions of them.</p>
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<p>Also included is a sample audio filter, <b>Flanger</b>. It is somewhat limited: only
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floating-point audio is supported (the same is true of <b>ToneProducer</b>.) It does include
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a control panel. Try instantiating <b>ToneProducer</b> and <b>Flanger</b>, connecting
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them together, then connecting <b>Flanger</b>'s output to the system mixer. This is a
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simple example of the Media Kit's flexibility. (For truly warped sounds, try connecting a
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few <b>Flanger</b>s in a row!)
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</p>
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<p>To help ease format-conflict pains, <b>AudioAdapter</b> converts
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from one raw audio format to another on the fly. In most cases you can simply connect
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nodes to either side of it. If you get a "Bad media format" error, you may need to help
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<b>AudioAdapter</b> decide the format: in the Parameters section of the node inspector,
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you can pick format requirements. (Note that currently you HAVE to fully specify the output
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format to get it to connect to the system mixer.)
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</p>
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</td></tr>
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<tr><td></td><td colspan=2><img src="images/pix-white.gif" width=550 height=1><br>
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</td></tr>
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<!-- section 2 header
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'bugs' ************* -->
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<tr valign=top><td align=right><b>2) </b></td><td>
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<b><a name="2">Known Bugs (& Missing Features)</a><br>
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</td><td align=right>
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<small><small>
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<font color="#e0c0a0">[</font><a href="#1">up</a><font color="#e0c0a0">]</font>
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<font color="#e0c0a0">[</font><a href="#3">down</a><font color="#e0c0a0">]</font>
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</td></tr>
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<!-- section 2 body
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'bugs' ************* -->
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<tr valign=top><td></td><td><p>
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<b>back-end (NodeManager)</b><ul>
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<li>misbehaved nodes not handled well (the UI can lock up as it waits for NodeManager to
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time out on a failed operation.)
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<li>groups aren't split correctly. for example, if two producers are connected to a
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mixer, then the mixer is deleted, the producers will remain in the same group.
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</ul>
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<b>application/routing window</b><ul>
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<li>node-sets loaded by drag & drop should be placed at the drop point.
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<li>grouping information isn't saved with node-sets.
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<li>the workspace doesn't autoscroll as nodes are dragged.<br><br>
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</ul>
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<b>AudioAdapter</b><ul>
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<li>format negotiation needs some work (can't connect output to
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the system mixer without help from the user.)
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<li>needs a LOT of buffers (>16) if input is connected to a
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system audio-player node that's being cycled (looped). probably a bug
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with the file-player node, but I need to do some more research...<br><br>
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</ul>
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<b>ToneProducer</b><ul>
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<li>only floating-point output supported.<br><br>
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</ul>
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<b>LoggingConsumer</b><ul>
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<li>takes after the Be System Mixer in not sending late notices
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</ul>
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<b>Flanger</b><ul>
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<li>weird noise (aliasing?) given high-pitched tones as input.
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<li>only floating-point output supported.<br><br>
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</ul>
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</p>
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</td></tr>
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<tr><td></td><td colspan=2><img src="images/pix-white.gif" width=550 height=1 hspace=0><br>
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</td></tr>
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<!-- section 3 header
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'developers' ************* -->
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<tr valign=top><td align=right><b>3) </b></td><td>
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<b><a name="3">Notes for Developers</a><br>
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</td><td align=right>
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<small><small>
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<font color="#e0c0a0">[</font><a href="#2">up</a><font color="#e0c0a0">]</font>
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<font color="#e0c0a0">[</font>down<font color="#e0c0a0">]</font>
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</td></tr>
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<!-- section 3 body
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'developers' ************* -->
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<tr valign=top><td></td><td><p>
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Come check out the <a href="http://sourceforge.net/project/?group_id=2848">SourceForge
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Project Page</a>!
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</p>
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<p><b>Comments/questions?</b><br>
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Let me know: <a href="mailto:em@be.com">em@be.com</a><br>
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</td></tr>
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<!--
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<tr valign=top><td align=right><b>n) </b></td><td><b>Change Log</b></td></tr>
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-->
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</table>
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<!-- copyright notice -->
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<br><br><br>
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<img src="images/pix-white.gif" width=630 height=1><br clear=all>
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<table cellpadding=0 cellspacing=0 width=630><tr>
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<td align=right>
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<small><small>Copyright © 1999-2000, Eric Moon. All rights reserved.</td></tr></table>
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<!-- end copyright notice -->
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</body>
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</html>
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