f759822327
distribute any messages to the clients yet. * removed the working thread from RootLayer - for now, its event handlers are still called using input filters in the new event dispatcher, though (to get things started). * ServerApp is now using a BMessenger to identify its client, and no longer stores the port/token separately. * the input_server handshake is a bit simpler now, as it can now just reply to the app_server message, removed unused code from ServerProtocol.h * calmed down the MultiLocker (it always printed thread statistics on startup, because it's compiled in debug mode). * removed the cursor thread stuff from AppServer.cpp * the new event dispatcher now uses a cursor thread when supported (only in native mode, not in the test environment), although it improves cursor movement under Qemu, the effect is not as good as expected - this might need some more investigations (might just be a thread priority problem). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96 |
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.. | ||
app | ||
debug | ||
disk_scanner | ||
drivers | ||
graphics | ||
input | ||
interface | ||
kernel | ||
libroot | ||
media | ||
midi | ||
net | ||
opengl/GL/internal | ||
runtime_loader | ||
screen_saver | ||
servers/app | ||
shared | ||
storage | ||
syslog_daemon | ||
textencoding | ||
tracker | ||
translation |