fce4895d18
- Add subfolder src/kits/debugger which contains the debugger's core functionality and lower layers. Correspondingly add headers/private/debugger for shared headers to be used by clients such as the Debugger application and eventual remote_debug_server. Adjust various files to account for differences as a result of the split and moves. - Add libdebugger.so to minimal Jamfile.
76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
/*
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* Copyright 2009, Ingo Weinhold, ingo_weinhold@gmx.de.
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* Copyright 2013-2015, Rene Gollent, rene@gollent.com.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef TEAM_SETTINGS_H
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#define TEAM_SETTINGS_H
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#include <String.h>
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#include <ObjectList.h>
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class BMessage;
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class BreakpointSetting;
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class Team;
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class TeamFileManagerSettings;
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class TeamSignalSettings;
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class TeamUiSettings;
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class TeamUiSettingsFactory;
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class TeamSettings {
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public:
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TeamSettings();
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TeamSettings(const TeamSettings& other);
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// throws std::bad_alloc
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~TeamSettings();
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status_t SetTo(Team* team);
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status_t SetTo(const BMessage& archive,
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const TeamUiSettingsFactory& factory);
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status_t WriteTo(BMessage& archive) const;
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const BString& TeamName() const { return fTeamName; }
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int32 CountBreakpoints() const;
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const BreakpointSetting* BreakpointAt(int32 index) const;
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int32 CountUiSettings() const;
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const TeamUiSettings* UiSettingAt(int32 index) const;
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const TeamUiSettings* UiSettingFor(const char* id) const;
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status_t AddUiSettings(TeamUiSettings* settings);
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TeamSettings& operator=(const TeamSettings& other);
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// throws std::bad_alloc
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TeamFileManagerSettings*
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FileManagerSettings() const;
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status_t SetFileManagerSettings(
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TeamFileManagerSettings* settings);
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TeamSignalSettings* SignalSettings() const;
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status_t SetSignalSettings(
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TeamSignalSettings* settings);
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private:
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typedef BObjectList<BreakpointSetting> BreakpointList;
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typedef BObjectList<TeamUiSettings> UiSettingsList;
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private:
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void _Unset();
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private:
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BreakpointList fBreakpoints;
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UiSettingsList fUiSettings;
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TeamFileManagerSettings*
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fFileManagerSettings;
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TeamSignalSettings* fSignalSettings;
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BString fTeamName;
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};
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#endif // TEAM_SETTINGS_H
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