haiku/src/servers/app/WinBorder.h
DarkWyrm 550d6a5375 Cleanup for decorator management code
Updated a couple headers
Moved all decorator code to ServerApp where it belongs
Modified AppServer::Broadcast to allow ServerApps send messages to all apps without having to have a global AppServer instance


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13204 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-17 19:10:15 +00:00

173 lines
4.0 KiB
C++

/*
* Copyright (c) 2001-2005, Haiku, Inc.
* Distributed under the terms of the MIT license.
*
* Author: DarkWyrm <bpmagic@columbus.rr.com>
* Adi Oanca <adioanca@cotty.iren.ro>
* Stephan Aßmus <superstippi@gmx.de>
*/
#ifndef _WINBORDER_H_
#define _WINBORDER_H_
#include <Rect.h>
#include <String.h>
#include "Layer.h"
#include "SubWindowList.h"
#include "Decorator.h"
// these are used by window manager to properly place window.
enum {
B_SYSTEM_LAST = -10L,
B_FLOATING_APP = 0L,
B_MODAL_APP = 1L,
B_NORMAL = 2L,
B_FLOATING_ALL = 3L,
B_MODAL_ALL = 4L,
B_SYSTEM_FIRST = 10L,
};
class ServerWindow;
class Decorator;
class DisplayDriver;
class Desktop;
class PointerEvent {
public:
int32 code; // B_MOUSE_UP, B_MOUSE_DOWN, B_MOUSE_MOVED,
// B_MOUSE_WHEEL_CHANGED
bigtime_t when;
BPoint where;
float wheel_delta_x;
float wheel_delta_y;
int32 modifiers;
int32 buttons; // B_PRIMARY_MOUSE_BUTTON, B_SECONDARY_MOUSE_BUTTON
// B_TERTIARY_MOUSE_BUTTON
int32 clicks;
};
class WinBorder : public Layer {
public:
WinBorder(const BRect &r,
const char *name,
const uint32 wlook,
const uint32 wfeel,
const uint32 wflags,
const uint32 wwksindex,
ServerWindow *win,
DisplayDriver *driver);
virtual ~WinBorder();
virtual void Draw(const BRect &r);
virtual void MoveBy(float x, float y);
virtual void ResizeBy(float x, float y);
#ifndef NEW_CLIPPING
virtual void RebuildFullRegion();
#endif
void SetSizeLimits(float minWidth,
float maxWidth,
float minHeight,
float maxHeight);
void GetSizeLimits(float* minWidth,
float* maxWidth,
float* minHeight,
float* maxHeight) const;
click_type MouseDown(const PointerEvent& evt);
void MouseMoved(const PointerEvent& evt);
void MouseUp(const PointerEvent& evt);
void UpdateColors();
void UpdateDecorator();
void UpdateFont();
void UpdateScreen();
virtual bool HasClient() { return false; }
inline Decorator* GetDecorator() const { return fDecorator; }
inline int32 Look() const { return fLook; }
inline int32 Feel() const { return fFeel; }
inline int32 Level() const { return fLevel; }
inline uint32 WindowFlags() const { return fWindowFlags; }
inline uint32 Workspaces() const { return fWorkspaces; }
// 0.0 -> left .... 1.0 -> right
void SetTabLocation(float location);
float TabLocation() const;
void HighlightDecorator(bool active);
bool HasPoint(const BPoint &pt) const;
inline void QuietlySetWorkspaces(uint32 wks) { fWorkspaces = wks; }
void QuietlySetFeel(int32 feel);
SubWindowList fSubWindowList;
#ifdef NEW_CLIPPING
public:
virtual void MovedByHook(float dx, float dy);
virtual void ResizedByHook(float dx, float dy, bool automatic);
private:
void set_decorator_region(BRect frame);
virtual bool alter_visible_for_children(BRegion &region);
virtual void get_user_regions(BRegion &reg);
BRegion fDecRegion;
bool fRebuildDecRegion;
#endif
protected:
friend class Layer;
friend class ServerWindow;
friend class RootLayer;
click_type _ActionFor(const PointerEvent& evt) const;
Decorator* fDecorator;
Layer* fTopLayer;
BRegion zUpdateReg;
BRegion yUpdateReg;
BRegion fUpdateReg;
int32 fMouseButtons;
int32 fKeyModifiers;
BPoint fLastMousePosition;
BPoint fResizingClickOffset;
bool fIsClosing;
bool fIsMinimizing;
bool fIsZooming;
bool fIsDragging;
bool fBringToFrontOnRelease;
bool fIsResizing;
bool fIsSlidingTab;
bool fInUpdate;
bool fRequestSent;
int32 fLook;
int32 fFeel;
int32 fLevel;
int32 fWindowFlags;
uint32 fWorkspaces;
float fMinWidth;
float fMaxWidth;
float fMinHeight;
float fMaxHeight;
int cnt; // for debugging
};
#endif