550d6a5375
Updated a couple headers Moved all decorator code to ServerApp where it belongs Modified AppServer::Broadcast to allow ServerApps send messages to all apps without having to have a global AppServer instance git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13204 a95241bf-73f2-0310-859d-f6bbb57e9c96
173 lines
4.0 KiB
C++
173 lines
4.0 KiB
C++
/*
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* Copyright (c) 2001-2005, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Author: DarkWyrm <bpmagic@columbus.rr.com>
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* Adi Oanca <adioanca@cotty.iren.ro>
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* Stephan Aßmus <superstippi@gmx.de>
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*/
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#ifndef _WINBORDER_H_
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#define _WINBORDER_H_
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#include <Rect.h>
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#include <String.h>
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#include "Layer.h"
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#include "SubWindowList.h"
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#include "Decorator.h"
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// these are used by window manager to properly place window.
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enum {
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B_SYSTEM_LAST = -10L,
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B_FLOATING_APP = 0L,
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B_MODAL_APP = 1L,
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B_NORMAL = 2L,
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B_FLOATING_ALL = 3L,
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B_MODAL_ALL = 4L,
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B_SYSTEM_FIRST = 10L,
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};
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class ServerWindow;
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class Decorator;
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class DisplayDriver;
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class Desktop;
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class PointerEvent {
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public:
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int32 code; // B_MOUSE_UP, B_MOUSE_DOWN, B_MOUSE_MOVED,
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// B_MOUSE_WHEEL_CHANGED
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bigtime_t when;
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BPoint where;
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float wheel_delta_x;
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float wheel_delta_y;
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int32 modifiers;
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int32 buttons; // B_PRIMARY_MOUSE_BUTTON, B_SECONDARY_MOUSE_BUTTON
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// B_TERTIARY_MOUSE_BUTTON
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int32 clicks;
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};
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class WinBorder : public Layer {
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public:
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WinBorder(const BRect &r,
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const char *name,
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const uint32 wlook,
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const uint32 wfeel,
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const uint32 wflags,
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const uint32 wwksindex,
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ServerWindow *win,
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DisplayDriver *driver);
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virtual ~WinBorder();
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virtual void Draw(const BRect &r);
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virtual void MoveBy(float x, float y);
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virtual void ResizeBy(float x, float y);
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#ifndef NEW_CLIPPING
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virtual void RebuildFullRegion();
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#endif
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void SetSizeLimits(float minWidth,
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float maxWidth,
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float minHeight,
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float maxHeight);
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void GetSizeLimits(float* minWidth,
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float* maxWidth,
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float* minHeight,
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float* maxHeight) const;
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click_type MouseDown(const PointerEvent& evt);
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void MouseMoved(const PointerEvent& evt);
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void MouseUp(const PointerEvent& evt);
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void UpdateColors();
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void UpdateDecorator();
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void UpdateFont();
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void UpdateScreen();
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virtual bool HasClient() { return false; }
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inline Decorator* GetDecorator() const { return fDecorator; }
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inline int32 Look() const { return fLook; }
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inline int32 Feel() const { return fFeel; }
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inline int32 Level() const { return fLevel; }
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inline uint32 WindowFlags() const { return fWindowFlags; }
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inline uint32 Workspaces() const { return fWorkspaces; }
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// 0.0 -> left .... 1.0 -> right
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void SetTabLocation(float location);
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float TabLocation() const;
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void HighlightDecorator(bool active);
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bool HasPoint(const BPoint &pt) const;
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inline void QuietlySetWorkspaces(uint32 wks) { fWorkspaces = wks; }
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void QuietlySetFeel(int32 feel);
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SubWindowList fSubWindowList;
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#ifdef NEW_CLIPPING
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public:
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virtual void MovedByHook(float dx, float dy);
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virtual void ResizedByHook(float dx, float dy, bool automatic);
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private:
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void set_decorator_region(BRect frame);
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virtual bool alter_visible_for_children(BRegion ®ion);
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virtual void get_user_regions(BRegion ®);
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BRegion fDecRegion;
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bool fRebuildDecRegion;
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#endif
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protected:
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friend class Layer;
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friend class ServerWindow;
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friend class RootLayer;
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click_type _ActionFor(const PointerEvent& evt) const;
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Decorator* fDecorator;
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Layer* fTopLayer;
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BRegion zUpdateReg;
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BRegion yUpdateReg;
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BRegion fUpdateReg;
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int32 fMouseButtons;
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int32 fKeyModifiers;
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BPoint fLastMousePosition;
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BPoint fResizingClickOffset;
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bool fIsClosing;
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bool fIsMinimizing;
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bool fIsZooming;
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bool fIsDragging;
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bool fBringToFrontOnRelease;
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bool fIsResizing;
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bool fIsSlidingTab;
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bool fInUpdate;
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bool fRequestSent;
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int32 fLook;
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int32 fFeel;
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int32 fLevel;
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int32 fWindowFlags;
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uint32 fWorkspaces;
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float fMinWidth;
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float fMaxWidth;
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float fMinHeight;
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float fMaxHeight;
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int cnt; // for debugging
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};
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#endif
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