5472c0c23e
checking the physical frame buffer location. * This allows us to map the whole frame buffer at once, which means there is no need anymore to remap the memory on mode change. * Also, this will ease the burden of the MTRRs, as the memory size will be properly aligned. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34206 a95241bf-73f2-0310-859d-f6bbb57e9c96 |
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build | ||
compatibility | ||
cpp | ||
glibc | ||
legacy/network | ||
libs | ||
os | ||
posix | ||
private | ||
tools |