haiku/headers/private/app
Stephan Aßmus e59dc33e21 * Added BCursorID enumeration in App Kit's Cursor.h and new constructor which
takes such an id.
 * Reused the existing mechanism to to have hardcoded tokens for the system
   cursors, i.e. removed cursor_which enumeration from ServerProtocol.h and
   used BCursorID where cursor_which was previously used.
 * Reworked CursorManager.h and CursorSet.h accordingly and removed some methods
   that where intended to replace system cursors with client cursors, since
   those would break the reference counting and forget to maintain the cursor
   list.
 * Replaced the cursors in CursorData.h/cpp with the new ones I just designed.
 * Removed HaikuSystemCursor.h and HaikuLogo.h from the source, as those are/were
   no longer used.

I hope I will not get too much beating for this one... :-) I know the new
default cursor is slightly larger, but I believe the old one was just too small.
Also I noticed that the cursor may be slightly too dark, at least the old one
seems noticeably brighter when compared side by side (the new one has a slight
gradient). That is something I may correct at least. Otherwise I hope nothing
is broken, I've tested in QEMU and so far everything works as intended.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35782 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-03-07 23:12:34 +00:00
..
ApplicationPrivate.h * There is now a server_read_only_memory structure that is placed in a (surprise!) 2006-04-25 20:12:06 +00:00
AppMisc.h * Added private methods get_app_server_port() (that stores the server port, 2009-12-01 07:53:09 +00:00
AppServerLink.h * Added BString version of LinkReceiver::ReadString(). 2005-11-07 16:14:05 +00:00
AreaLink.h * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
DesktopLink.h * Added private methods get_app_server_port() (that stores the server port, 2009-12-01 07:53:09 +00:00
DirectMessageTarget.h Made DirectMessageTarget's destructor private to avoid potential future 2008-03-06 00:36:31 +00:00
LinkReceiver.h Fixed various errors/warnings reported by cppcheck: 2010-02-08 22:50:38 +00:00
LinkSender.h Cleanup of previous work: whether or not we're talking to app_server is already determined at time of port assignment. As such we don't need to cache or care about that, but rather just cache the target team instead of looking it up from the port info every time. 2010-02-28 23:25:23 +00:00
LooperList.h * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
MessageAdapter.h * Unified handling of different BMessage formats into MessageAdapter.cpp 2007-06-27 20:22:53 +00:00
MessagePrivate.h Closing ticket #4465: 2009-09-10 23:10:51 +00:00
MessageUtils.h Fixed various errors/warnings reported by cppcheck: 2010-02-08 22:50:38 +00:00
MessengerPrivate.h * reverted Adi's premature changes to BWindow and restored _DetermineTarget() and 2005-11-20 16:24:23 +00:00
PortLink.h * Added private methods get_app_server_port() (that stores the server port, 2009-12-01 07:53:09 +00:00
RegistrarDefs.h * Minor cleanup, updated copyright. 2009-10-25 15:14:49 +00:00
RosterPrivate.h Turns out the whole "active app" mechanism in the registrar wasn't used at all; the 2007-01-18 17:45:08 +00:00
Server.h BServer now remembers whether the GUI context has already been initialized, so that InitGUIContext() can be invoked twice without harm. 2005-07-03 16:55:27 +00:00
ServerLink.h * Added private methods get_app_server_port() (that stores the server port, 2009-12-01 07:53:09 +00:00
ServerMemoryAllocator.h * There is now a server_read_only_memory structure that is placed in a (surprise!) 2006-04-25 20:12:06 +00:00
ServerProtocol.h * Added BCursorID enumeration in App Kit's Cursor.h and new constructor which 2010-03-07 23:12:34 +00:00
ServerProtocolStructs.h * Moved the implementation of SetViewCursor from the thread of the 2009-06-20 12:11:49 +00:00
ServerReadOnlyMemory.h App Server now saves/restores ui_color settings. 2008-03-04 01:19:04 +00:00
SimpleMallocIO.h More optimization for Message2. It now uses a more lightweight BSimpleMallocIO instead of the full blown BMallocIO. This wastes less memory and reduces unnecessary overhead when unflattening. 2005-07-31 11:48:38 +00:00
TokenSpace.h * Made BTokenSpace not throw any exceptions on memory shortage. 2009-11-04 12:19:59 +00:00