7f9368cae5
The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
163 lines
4.4 KiB
C++
163 lines
4.4 KiB
C++
/*
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* Copyright 2006-2015, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _MENU_FIELD_H
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#define _MENU_FIELD_H
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#include <Menu.h>
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class BMenuBar;
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class BMessageFilter;
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class BMenuField : public BView {
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public:
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BMenuField(BRect frame, const char* name,
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const char* label, BMenu* menu,
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uint32 resizingMode = B_FOLLOW_LEFT_TOP,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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BMenuField(BRect frame, const char* name,
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const char* label, BMenu* menu,
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bool fixed_size,
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uint32 resizingMode = B_FOLLOW_LEFT_TOP,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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BMenuField(const char* name,
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const char* label, BMenu* menu,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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BMenuField(const char* label, BMenu* menu,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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BMenuField(BMessage* data);
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virtual ~BMenuField();
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static BArchivable* Instantiate(BMessage* archive);
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virtual status_t Archive(BMessage* archive,
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bool deep = true) const;
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virtual void Draw(BRect updateRect);
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virtual void AttachedToWindow();
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virtual void AllAttached();
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virtual void MouseDown(BPoint where);
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virtual void KeyDown(const char* bytes, int32 numBytes);
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virtual void MakeFocus(bool focused);
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virtual void MessageReceived(BMessage* message);
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virtual void WindowActivated(bool active);
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virtual void MouseUp(BPoint where);
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virtual void MouseMoved(BPoint where, uint32 transit,
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const BMessage* dragMessage);
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virtual void DetachedFromWindow();
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virtual void AllDetached();
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virtual void FrameMoved(BPoint where);
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virtual void FrameResized(float width, float height);
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BMenu* Menu() const;
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BMenuBar* MenuBar() const;
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BMenuItem* MenuItem() const;
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virtual void SetLabel(const char* label);
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const char* Label() const;
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virtual void SetEnabled(bool on);
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bool IsEnabled() const;
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virtual void SetAlignment(alignment label);
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alignment Alignment() const;
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virtual void SetDivider(float position);
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float Divider() const;
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void ShowPopUpMarker();
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void HidePopUpMarker();
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virtual BHandler* ResolveSpecifier(BMessage* message,
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int32 index, BMessage* specifier,
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int32 form, const char* property);
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virtual status_t GetSupportedSuites(BMessage* data);
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virtual void ResizeToPreferred();
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virtual void GetPreferredSize(float* width, float* height);
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virtual BSize MinSize();
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virtual BSize MaxSize();
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virtual BSize PreferredSize();
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BLayoutItem* CreateLabelLayoutItem();
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BLayoutItem* CreateMenuBarLayoutItem();
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virtual status_t Perform(perform_code d, void* arg);
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protected:
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virtual status_t AllArchived(BMessage* into) const;
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virtual status_t AllUnarchived(const BMessage* from);
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virtual void LayoutInvalidated(bool descendants);
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virtual void DoLayout();
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private:
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// FBC padding
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virtual void _ReservedMenuField1();
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virtual void _ReservedMenuField2();
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virtual void _ReservedMenuField3();
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// Forbidden
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BMenuField& operator=(const BMenuField& other);
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private:
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class LabelLayoutItem;
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class MenuBarLayoutItem;
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struct LayoutData;
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friend class _BMCMenuBar_;
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friend class LabelLayoutItem;
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friend class MenuBarLayoutItem;
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friend class LayoutData;
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BMenuField(const char* name,
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const char* label, BMenu* menu,
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BMessage* message,
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uint32 flags);
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BMenuField(const char* label,
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BMenu* menu, BMessage* message);
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void _DrawLabel(BRect updateRect);
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void _DrawMenuBar(BRect updateRect);
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void InitObject(const char* label);
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void InitObject2();
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static void InitMenu(BMenu* menu);
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int32 _MenuTask();
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static int32 _thread_entry(void *arg);
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void _UpdateFrame();
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void _InitMenuBar(BMenu* menu,
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BRect frame, bool fixedSize);
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void _InitMenuBar(const BMessage* archive);
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void _ValidateLayoutData();
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float _MenuBarOffset() const;
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float _MenuBarWidth() const;
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void _DoneTracking(BPoint point);
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void _Track(BPoint point, uint32);
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private:
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char* fLabel;
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BMenu* fMenu;
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BMenuBar* fMenuBar;
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alignment fAlign;
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float fDivider;
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bool fEnabled;
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bool fFixedSizeMB;
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thread_id fMenuTaskID;
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LayoutData* fLayoutData;
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BMessageFilter* fMouseDownFilter;
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uint32 _reserved[2];
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};
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#endif // _MENU_FIELD_H
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