53617d366d
* Especially made sure to override archiving methods, since these are called rarely, so the cost is very minimal * Otherwise, the closer a class is to a base class, the more likely I was to give it all the overrides.
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/*
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* Copyright 2006, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _SPACE_LAYOUT_ITEM_H
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#define _SPACE_LAYOUT_ITEM_H
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#include <LayoutItem.h>
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class BSpaceLayoutItem : public BLayoutItem {
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public:
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BSpaceLayoutItem(BSize minSize, BSize maxSize,
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BSize preferredSize, BAlignment alignment);
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BSpaceLayoutItem(BMessage* archive);
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virtual ~BSpaceLayoutItem();
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static BSpaceLayoutItem* CreateGlue();
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static BSpaceLayoutItem* CreateHorizontalStrut(float width);
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static BSpaceLayoutItem* CreateVerticalStrut(float height);
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virtual BSize MinSize();
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virtual BSize MaxSize();
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virtual BSize PreferredSize();
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virtual BAlignment Alignment();
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virtual void SetExplicitMinSize(BSize size);
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virtual void SetExplicitMaxSize(BSize size);
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virtual void SetExplicitPreferredSize(BSize size);
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virtual void SetExplicitAlignment(BAlignment alignment);
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virtual bool IsVisible();
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virtual void SetVisible(bool visible);
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virtual BRect Frame();
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virtual void SetFrame(BRect frame);
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virtual status_t Archive(BMessage* into, bool deep = true) const;
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static BArchivable* Instantiate(BMessage* from);
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private:
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BRect fFrame;
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BSize fMinSize;
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BSize fMaxSize;
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BSize fPreferredSize;
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BAlignment fAlignment;
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bool fVisible;
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uint32 _reserved[2];
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};
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#endif // _SPACE_LAYOUT_ITEM_H
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