e98351d3bc
* Adds some missing methods signatures. * integer vs float framerate is a longstanging debate. In theory, in digital a/v there should not be need for floating point framerates. This is because unless the software is run on exoteric hardware, there is not need for it. Unfortunately, some legacy from the past like the 29.7 hz debate (NTSC) still may need to work under floating point framerates. Even if in pratice it'd be run at 30 hz anyway. * In theory, to handle all those correctly we should use a rational framerate, however most code should be rewritten to support that correctly, and it'd add some excessive complexities. * All integer types are reverted back to unsigned ones. There's really no reason to use signed integers there, and more importantly the danger for integer underflows and the attached security concerns is very big. |
||
---|---|---|
.. | ||
build | ||
compatibility | ||
config | ||
cpp | ||
glibc | ||
libs | ||
os | ||
posix | ||
private | ||
tools |