758b1d0e05
categories: * Missing includes (like <stdlib.h> and <string.h>). * Linking against $(TARGET_LIBSTDC++) instead of libstdc++.r4.so. * Local variables shadowing parameters. * Default parameters in function definitions (as opposed to function declarations). * All C++ stuff (nothrow, map, set, vector, min, max,...) must be imported explicitly from the std:: namespace now. * "new (sometype)[...]" must read "new sometype[...]", even if sometype is something like "const char *". * __FUNCTION__ is no longer a string literal (but a string expression), i.e. 'printf(__FUNCTION__ ": ...\n")' is invalid code. * A type cast results in a non-lvalue. E.g. "(char *)buffer += bytes" is an invalid expression. * "friend class SomeClass" only works when SomeClass is known before. Otherwise the an inner class with that name is considered as friend. gcc 4 is much pickier about scopes. * gcc 4 is generally stricter with respect to type conversions in C. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14878 a95241bf-73f2-0310-859d-f6bbb57e9c96
797 lines
21 KiB
C++
797 lines
21 KiB
C++
// VectorMap.h
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//
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// Copyright (c) 2003, Ingo Weinhold (bonefish@cs.tu-berlin.de)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// Except as contained in this notice, the name of a copyright holder shall
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// not be used in advertising or otherwise to promote the sale, use or other
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// dealings in this Software without prior written authorization of the
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// copyright holder.
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#ifndef _VECTOR_MAP_H
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#define _VECTOR_MAP_H
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#include <stdlib.h>
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#include <string.h>
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#include <SupportDefs.h>
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#include <util/kernel_cpp.h>
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#include <KernelUtilsOrder.h>
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#include <Vector.h>
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namespace VectorMapEntryStrategy {
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// Pair
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template<typename Key, typename Value,
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typename KeyOrder = KernelUtilsOrder::Ascending<Key> > class Pair;
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// ImplicitKey
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template<typename Key, typename Value, typename GetKey,
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typename KeyOrder = KernelUtilsOrder::Ascending<Key> >
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class ImplicitKey;
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}
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template<typename Entry, typename Parent, typename EntryIterator>
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class VectorMapIterator;
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template<typename _Key, typename _Value, typename Entry, typename Parent>
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class VectorMapEntry;
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// for convenience
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#define _VECTOR_MAP_TEMPLATE_LIST template<typename Key, typename Value, \
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typename EntryStrategy>
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#define _VECTOR_MAP_CLASS_NAME VectorMap<Key, Value, EntryStrategy>
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#define _VECTOR_MAP_CLASS_TYPE typename VectorMap<Key, Value, EntryStrategy>
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/*!
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\class VectorMap
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\brief A generic vector-based map implementation.
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The map entries are ordered according to the supplied
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compare function object. Default is ascending order.
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Note that VectorMap::Entry is not the same class as EntryStrategy::Entry.
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It is light-weight class, an object of which is returned when a iterator
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is dereferenced. It features a Key() and a Value() method returning
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references to the entry's key/value. This allows EntryStrategy::Entry
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to be an arbitrary class, not needing to implement a certain interface.
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*/
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template<typename Key, typename Value,
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typename EntryStrategy = VectorMapEntryStrategy::Pair<Key, Value> >
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class VectorMap {
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private:
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typedef _VECTOR_MAP_CLASS_NAME Class;
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typedef typename EntryStrategy::Entry _Entry;
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typedef typename EntryStrategy::KeyReference KeyReference;
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typedef Vector<_Entry> ElementVector;
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public:
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typedef VectorMapEntry<KeyReference, Value, _Entry, Class>
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Entry;
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typedef VectorMapEntry<KeyReference, const Value, const _Entry,
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const Class> ConstEntry;
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typedef VectorMapIterator<Entry, Class, typename ElementVector::Iterator>
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Iterator;
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typedef VectorMapIterator<ConstEntry, const Class, typename ElementVector::ConstIterator>
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ConstIterator;
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private:
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static const size_t kDefaultChunkSize = 10;
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static const size_t kMaximalChunkSize = 1024 * 1024;
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public:
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VectorMap(size_t chunkSize = kDefaultChunkSize);
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// TODO: Copy constructor, assignment operator.
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~VectorMap();
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status_t Insert(const Key &key, const Value &value);
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status_t Put(const Key &key, const Value &value);
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Value &Get(const Key &key);
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const Value &Get(const Key &key) const;
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int32 Remove(const Key &key);
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Iterator Erase(const Iterator &iterator);
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inline int32 Count() const;
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inline bool IsEmpty() const;
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void MakeEmpty();
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inline Iterator Begin();
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inline ConstIterator Begin() const;
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inline Iterator End();
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inline ConstIterator End() const;
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inline Iterator Null();
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inline ConstIterator Null() const;
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Iterator Find(const Key &key);
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ConstIterator Find(const Key &key) const;
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Iterator FindClose(const Key &key, bool less);
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ConstIterator FindClose(const Key &key, bool less) const;
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private:
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int32 _FindInsertionIndex(const Key &key, bool &exists) const;
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private:
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// friend class Entry;
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// friend class ConstEntry;
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friend class VectorMapEntry<KeyReference, Value, _Entry, Class>;
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friend class VectorMapEntry<KeyReference, const Value, const _Entry,
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const Class>;
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ElementVector fElements;
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EntryStrategy fEntryStrategy;
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};
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// VectorMapEntry
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template<typename KeyReference, typename _Value, typename Entry,
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typename Parent>
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class VectorMapEntry {
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private:
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typedef VectorMapEntry<KeyReference, _Value, Entry, Parent> Class;
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public:
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VectorMapEntry()
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: fParent(NULL), fEntry(NULL) {}
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inline KeyReference Key() const
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{
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return fParent->fEntryStrategy.GetKey(*fEntry);
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}
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inline _Value &Value() const
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{
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return fParent->fEntryStrategy.GetValue(*fEntry);
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}
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inline const Class *operator->() const
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{
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return this;
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}
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// private
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public:
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VectorMapEntry(Parent *parent, Entry *entry)
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: fParent(parent), fEntry(entry) {}
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private:
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const Parent *fParent;
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Entry *fEntry;
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};
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// VectorMapIterator
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template<typename Entry, typename Parent, typename EntryIterator>
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class VectorMapIterator {
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private:
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typedef VectorMapIterator<Entry, Parent, EntryIterator> Iterator;
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public:
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inline VectorMapIterator()
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: fParent(NULL),
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fIterator()
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{
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}
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inline VectorMapIterator(
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const Iterator &other)
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: fParent(other.fParent),
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fIterator(other.fIterator)
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{
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}
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inline Iterator &operator++()
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{
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++fIterator;
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return *this;
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}
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inline Iterator operator++(int)
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{
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Iterator it(*this);
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++*this;
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return it;
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}
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inline Iterator &operator--()
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{
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--fIterator;
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return *this;
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}
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inline Iterator operator--(int)
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{
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Iterator it(*this);
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--*this;
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return it;
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}
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inline Iterator &operator=(const Iterator &other)
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{
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fParent = other.fParent;
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fIterator = other.fIterator;
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return *this;
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}
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inline bool operator==(const Iterator &other) const
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{
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return (fParent == other.fParent && fIterator == other.fIterator);
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}
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inline bool operator!=(const Iterator &other) const
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{
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return !(*this == other);
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}
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inline Entry operator*() const
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{
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return Entry(fParent, &*fIterator);
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}
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inline Entry operator->() const
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{
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return Entry(fParent, &*fIterator);
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}
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inline operator bool() const
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{
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return fIterator;
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}
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// private
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public:
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inline VectorMapIterator(Parent *parent, const EntryIterator &iterator)
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: fParent(parent),
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fIterator(iterator)
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{
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}
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inline EntryIterator &GetIterator()
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{
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return fIterator;
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}
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inline const EntryIterator &GetIterator() const
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{
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return fIterator;
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}
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protected:
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Parent *fParent;
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EntryIterator fIterator;
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};
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// VectorMap
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// constructor
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/*! \brief Creates an empty map.
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\param chunkSize The granularity for the underlying vector's capacity,
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i.e. the minimal number of elements the capacity grows or shrinks
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when necessary.
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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_VECTOR_MAP_CLASS_NAME::VectorMap(size_t chunkSize)
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: fElements(chunkSize)
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{
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}
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// destructor
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/*! \brief Frees all resources associated with the object.
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The contained keys and values are destroyed. Note, that for pointer
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types only the pointer is destroyed, not the object it points to.
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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_VECTOR_MAP_CLASS_NAME::~VectorMap()
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{
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}
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// Insert
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/*! \brief Associates a key with a value.
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If there is already a value associated with the key, the old entry
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is replaced.
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\param key The key to which a value shall be associated.
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\param value The value to be associated with the key.
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\return
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- \c B_OK: Everything went fine.
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- \c B_NO_MEMORY: Insufficient memory for this operation.
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- \c B_BAD_VALUE: The map's EntryStrategy requires some special
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relationship between key and value, that \a key and \a value haven't
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(doesn't apply to the default strategy).
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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status_t
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_VECTOR_MAP_CLASS_NAME::Insert(const Key &key, const Value &value)
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{
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if (!fEntryStrategy.AreCompatible(key, value))
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return B_BAD_VALUE;
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bool exists = false;
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int32 index = _FindInsertionIndex(key, exists);
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if (exists) {
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fElements[index] = fEntryStrategy.MakeEntry(key, value);
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return B_OK;
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}
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return fElements.Insert(fEntryStrategy.MakeEntry(key, value), index);
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}
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// Put
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/*! \brief Equivalent to Insert().
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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inline
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status_t
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_VECTOR_MAP_CLASS_NAME::Put(const Key &key, const Value &value)
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{
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return Insert(key, value);
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}
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// Get
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/*! \brief Returns the value associated with a given key.
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\note Invoking this method for a key not know to the map is dangerous!
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The behavior is unspecified. It may even crash.
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\param key The key to be looked up.
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\return The value associated with \a key.
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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Value &
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_VECTOR_MAP_CLASS_NAME::Get(const Key &key)
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{
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bool exists = false;
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int32 index = _FindInsertionIndex(key, exists);
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if (!exists)
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return fEntryStrategy.GetValue(fElements[0]);
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return fEntryStrategy.GetValue(fElements[index]);
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}
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// Get
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/*! \brief Returns the value associated with a given key.
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\note Invoking this method for a key not know to the map is dangerous!
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The behavior is unspecified. It may even crash.
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\param key The key to be looked up.
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\return The value associated with \a key.
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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const Value &
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_VECTOR_MAP_CLASS_NAME::Get(const Key &key) const
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{
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bool exists = false;
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int32 index = _FindInsertionIndex(key, exists);
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if (!exists)
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return fEntryStrategy.GetValue(fElements[0]);
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return fEntryStrategy.GetValue(fElements[index]);
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}
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// Remove
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/*! \brief Removes the entry with the supplied key.
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\param key The key to be removed.
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\return The number of removed occurrences, i.e. \c 1, if the map
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contained an entry with that key, \c 0 otherwise.
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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int32
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_VECTOR_MAP_CLASS_NAME::Remove(const Key &key)
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{
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bool exists = false;
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int32 index = _FindInsertionIndex(key, exists);
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if (!exists)
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return 0;
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fElements.Erase(index);
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return 1;
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}
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// Erase
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/*! \brief Removes the entry at the given position.
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\param iterator An iterator referring to the entry to be removed.
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\return An iterator referring to the entry succeeding the removed
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one (End(), if it was the last element that has been
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removed), or Null(), if \a iterator was an invalid iterator
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(in this case including End()).
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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_VECTOR_MAP_CLASS_TYPE::Iterator
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_VECTOR_MAP_CLASS_NAME::Erase(const Iterator &iterator)
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{
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return Iterator(this, fElements.Erase(iterator.GetIterator()));
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}
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// Count
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/*! \brief Returns the number of entry the map contains.
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\return The number of entries the map contains.
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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inline
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int32
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_VECTOR_MAP_CLASS_NAME::Count() const
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{
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return fElements.Count();
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}
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// IsEmpty
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/*! \brief Returns whether the map is empty.
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\return \c true, if the map is empty, \c false otherwise.
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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inline
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bool
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_VECTOR_MAP_CLASS_NAME::IsEmpty() const
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{
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return fElements.IsEmpty();
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}
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// MakeEmpty
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/*! \brief Removes all entries from the map.
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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void
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_VECTOR_MAP_CLASS_NAME::MakeEmpty()
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{
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fElements.MakeEmpty();
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}
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// Begin
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/*! \brief Returns an iterator referring to the beginning of the map.
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If the map is not empty, Begin() refers to its first entry,
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otherwise it is equal to End() and must not be dereferenced!
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\return An iterator referring to the beginning of the map.
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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inline
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_VECTOR_MAP_CLASS_TYPE::Iterator
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_VECTOR_MAP_CLASS_NAME::Begin()
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{
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return Iterator(this, fElements.Begin());
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}
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// Begin
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/*! \brief Returns an iterator referring to the beginning of the map.
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If the map is not empty, Begin() refers to its first entry,
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otherwise it is equal to End() and must not be dereferenced!
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\return An iterator referring to the beginning of the map.
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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inline
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_VECTOR_MAP_CLASS_TYPE::ConstIterator
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_VECTOR_MAP_CLASS_NAME::Begin() const
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{
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return ConstIterator(this, fElements.Begin());
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}
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// End
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/*! \brief Returns an iterator referring to the end of the map.
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The position identified by End() is the one succeeding the last
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entry, i.e. it must not be dereferenced!
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\return An iterator referring to the end of the map.
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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inline
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_VECTOR_MAP_CLASS_TYPE::Iterator
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_VECTOR_MAP_CLASS_NAME::End()
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{
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return Iterator(this, fElements.End());
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}
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// End
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/*! \brief Returns an iterator referring to the end of the map.
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The position identified by End() is the one succeeding the last
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entry, i.e. it must not be dereferenced!
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\return An iterator referring to the end of the map.
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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inline
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_VECTOR_MAP_CLASS_TYPE::ConstIterator
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_VECTOR_MAP_CLASS_NAME::End() const
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{
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return ConstIterator(this, fElements.End());
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}
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// Null
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/*! \brief Returns an invalid iterator.
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Null() is used as a return value, if something went wrong. It must
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neither be incremented or decremented nor dereferenced!
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\return An invalid iterator.
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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inline
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_VECTOR_MAP_CLASS_TYPE::Iterator
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_VECTOR_MAP_CLASS_NAME::Null()
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{
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return Iterator(this, fElements.Null());
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}
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// Null
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/*! \brief Returns an invalid iterator.
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Null() is used as a return value, if something went wrong. It must
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neither be incremented or decremented nor dereferenced!
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\return An invalid iterator.
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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inline
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_VECTOR_MAP_CLASS_TYPE::ConstIterator
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_VECTOR_MAP_CLASS_NAME::Null() const
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{
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return ConstIterator(this, fElements.Null());
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}
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// Find
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/*! \brief Returns an iterator referring to the entry with the
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specified key.
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\param key The key of the entry to be found.
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\return An iterator referring to the found entry, or End(), if the
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map doesn't contain any entry with the given value.
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*/
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_VECTOR_MAP_TEMPLATE_LIST
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_VECTOR_MAP_CLASS_TYPE::Iterator
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_VECTOR_MAP_CLASS_NAME::Find(const Key &key)
|
|
{
|
|
bool exists = false;
|
|
int32 index = _FindInsertionIndex(key, exists);
|
|
if (!exists)
|
|
return End();
|
|
return Iterator(this, fElements.IteratorForIndex(index));
|
|
}
|
|
|
|
// Find
|
|
/*! \brief Returns an iterator referring to the entry with the
|
|
specified key.
|
|
\param key The key of the entry to be found.
|
|
\return An iterator referring to the found entry, or End(), if the
|
|
map doesn't contain any entry with the given value.
|
|
*/
|
|
_VECTOR_MAP_TEMPLATE_LIST
|
|
_VECTOR_MAP_CLASS_TYPE::ConstIterator
|
|
_VECTOR_MAP_CLASS_NAME::Find(const Key &key) const
|
|
{
|
|
bool exists = false;
|
|
int32 index = _FindInsertionIndex(key, exists);
|
|
if (!exists)
|
|
return End();
|
|
return ConstIterator(this, fElements.IteratorForIndex(index));
|
|
}
|
|
|
|
// FindClose
|
|
/*! \brief Returns an iterator referring to the entry with a key closest
|
|
to the specified one.
|
|
|
|
If the map contains an entry with the specified key, an iterator
|
|
to it is returned. Otherwise \a less indicates whether an iterator to
|
|
the entry with an directly smaller or greater key shall be returned.
|
|
|
|
If \a less is \c true and the first entry in the map has a greater
|
|
key than the specified one, End() is returned. Similarly, when \a less
|
|
is \c false and the last entry's key is smaller. Find() invoked on an
|
|
empty map always returns End().
|
|
|
|
Note, that the key order used for the set is specified as template
|
|
argument to the class. Default is ascending order. Descending order
|
|
inverts the meaning of \a less, i.e. if \c true, greater values will
|
|
be returned, since they are smaller ones according to the order.
|
|
|
|
\param value The key of the entry to be found.
|
|
\return An iterator referring to the found entry, or End(), if the
|
|
map doesn't contain any entry with the given key or a close
|
|
one according to \a less.
|
|
*/
|
|
_VECTOR_MAP_TEMPLATE_LIST
|
|
_VECTOR_MAP_CLASS_TYPE::Iterator
|
|
_VECTOR_MAP_CLASS_NAME::FindClose(const Key &key, bool less)
|
|
{
|
|
bool exists = false;
|
|
int32 index = _FindInsertionIndex(key, exists);
|
|
// If not found, the index _FindInsertionIndex() returns will point to
|
|
// an element with a greater value or to End(). So, no special handling
|
|
// is needed for !less.
|
|
if (exists || !less)
|
|
return Iterator(this, fElements.IteratorForIndex(index));
|
|
// An element with a smaller value is desired. The previous one (if any)
|
|
// will do.
|
|
if (index > 0)
|
|
return Iterator(this, fElements.IteratorForIndex(index - 1));
|
|
return End();
|
|
}
|
|
|
|
// FindClose
|
|
/*! \brief Returns an iterator referring to the entry with a key closest
|
|
to the specified one.
|
|
|
|
If the map contains an entry with the specified key, an iterator
|
|
to it is returned. Otherwise \a less indicates whether an iterator to
|
|
the entry with an directly smaller or greater key shall be returned.
|
|
|
|
If \a less is \c true and the first entry in the map has a greater
|
|
key than the specified one, End() is returned. Similarly, when \a less
|
|
is \c false and the last entry's key is smaller. Find() invoked on an
|
|
empty map always returns End().
|
|
|
|
Note, that the key order used for the set is specified as template
|
|
argument to the class. Default is ascending order. Descending order
|
|
inverts the meaning of \a less, i.e. if \c true, greater values will
|
|
be returned, since they are smaller ones according to the order.
|
|
|
|
\param value The key of the entry to be found.
|
|
\return An iterator referring to the found entry, or End(), if the
|
|
map doesn't contain any entry with the given key or a close
|
|
one according to \a less.
|
|
*/
|
|
_VECTOR_MAP_TEMPLATE_LIST
|
|
_VECTOR_MAP_CLASS_TYPE::ConstIterator
|
|
_VECTOR_MAP_CLASS_NAME::FindClose(const Key &key, bool less) const
|
|
{
|
|
bool exists = false;
|
|
int32 index = _FindInsertionIndex(key, exists);
|
|
// If not found, the index _FindInsertionIndex() returns will point to
|
|
// an element with a greater value or to End(). So, no special handling
|
|
// is needed for !less.
|
|
if (exists || !less)
|
|
return ConstIterator(this, fElements.IteratorForIndex(index));
|
|
// An element with a smaller value is desired. The previous one (if any)
|
|
// will do.
|
|
if (index > 0)
|
|
return ConstIterator(this, fElements.IteratorForIndex(index - 1));
|
|
return End();
|
|
}
|
|
|
|
// _FindInsertionIndex
|
|
/*! \brief Finds the index at which the entry with the supplied key is
|
|
located or at which it would need to be inserted.
|
|
\param key The key.
|
|
\param exists Is set to \c true, if the map does already contain an
|
|
entry with that key, to \c false otherwise.
|
|
\return The index at which the entry with the supplied key is
|
|
located or at which it would need to be inserted.
|
|
*/
|
|
_VECTOR_MAP_TEMPLATE_LIST
|
|
int32
|
|
_VECTOR_MAP_CLASS_NAME::_FindInsertionIndex(const Key &key,
|
|
bool &exists) const
|
|
{
|
|
// binary search
|
|
int32 lower = 0;
|
|
int32 upper = Count();
|
|
while (lower < upper) {
|
|
int32 mid = (lower + upper) / 2;
|
|
int cmp = fEntryStrategy.Compare(fEntryStrategy.GetKey(fElements[mid]),
|
|
key);
|
|
if (cmp < 0)
|
|
lower = mid + 1;
|
|
else
|
|
upper = mid;
|
|
}
|
|
exists = (lower < Count() && fEntryStrategy.Compare(key,
|
|
fEntryStrategy.GetKey(fElements[lower])) == 0);
|
|
return lower;
|
|
}
|
|
|
|
|
|
// entry strategies
|
|
|
|
namespace VectorMapEntryStrategy {
|
|
|
|
// Pair
|
|
template<typename Key, typename Value, typename KeyOrder>
|
|
class Pair {
|
|
public:
|
|
typedef const Key &KeyReference;
|
|
|
|
class Entry {
|
|
public:
|
|
Entry(const Key &key, const Value &value)
|
|
: key(key), value(value) {}
|
|
|
|
Key key;
|
|
Value value;
|
|
};
|
|
|
|
inline KeyReference GetKey(const Entry &entry) const
|
|
{
|
|
return entry.key;
|
|
}
|
|
|
|
inline const Value &GetValue(const Entry &entry) const
|
|
{
|
|
return entry.value;
|
|
}
|
|
|
|
inline Value &GetValue(Entry &entry) const
|
|
{
|
|
return entry.value;
|
|
}
|
|
|
|
inline Entry MakeEntry(const Key &key, const Value &value) const
|
|
{
|
|
return Entry(key, value);
|
|
}
|
|
|
|
inline bool AreCompatible(const Key &, const Value &) const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
inline int Compare(const Key &a, const Key &b) const
|
|
{
|
|
return fCompare(a, b);
|
|
}
|
|
|
|
private:
|
|
KeyOrder fCompare;
|
|
};
|
|
|
|
// ImplicitKey
|
|
template<typename Key, typename Value, typename _GetKey, typename KeyOrder>
|
|
class ImplicitKey {
|
|
public:
|
|
typedef Key KeyReference;
|
|
typedef Value Entry;
|
|
|
|
inline KeyReference GetKey(const Entry &entry) const
|
|
{
|
|
return fGetKey(entry);
|
|
}
|
|
|
|
inline const Value &GetValue(const Entry &entry) const
|
|
{
|
|
return entry;
|
|
}
|
|
|
|
inline Value &GetValue(Entry &entry) const
|
|
{
|
|
return entry;
|
|
}
|
|
|
|
inline Entry MakeEntry(const Key &, const Value &value) const
|
|
{
|
|
return value;
|
|
}
|
|
|
|
inline bool AreCompatible(const Key &key, const Value &value) const
|
|
{
|
|
return (fGetKey(value) == key);
|
|
}
|
|
|
|
inline int Compare(const Key &a, const Key &b) const
|
|
{
|
|
return fCompare(a, b);
|
|
}
|
|
|
|
private:
|
|
KeyOrder fCompare;
|
|
_GetKey fGetKey;
|
|
};
|
|
|
|
} // VectorMapEntryStrategy
|
|
|
|
#endif // _VECTOR_MAP_H
|