723383c0f4
* integrating most of the locale kit into the build (and image) * removed LocaleBuild.h and _IMPEXP_LOCALE since that does not make sense for elf (which usually exports all symbols anyway) * added a couple of locale kit related pseudo targets for convenience Hey, some of that stuff already seems to work :-) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30545 a95241bf-73f2-0310-859d-f6bbb57e9c96
40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#ifndef _B_FLOAT_FORMAT_IMPL_H_
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#define _B_FLOAT_FORMAT_IMPL_H_
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#include <NumberFormatImpl.h>
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struct format_field_position;
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class BFloatFormatParameters;
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class BString;
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class BFloatFormatImpl : public BNumberFormatImpl {
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public:
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BFloatFormatImpl();
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virtual ~BFloatFormatImpl();
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// formatting
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virtual status_t Format(const BFloatFormatParameters *parameters,
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double number, BString *buffer) const = 0;
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virtual status_t Format(const BFloatFormatParameters *parameters,
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double number, BString *buffer,
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format_field_position *positions,
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int32 positionCount = 1,
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int32 *fieldCount = NULL,
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bool allFieldPositions = false) const = 0;
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// TODO: ...
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virtual BNumberFormatParameters *DefaultNumberFormatParameters();
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virtual const BNumberFormatParameters *DefaultNumberFormatParameters()
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const;
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virtual BFloatFormatParameters *DefaultFloatFormatParameters() = 0;
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virtual const BFloatFormatParameters *DefaultFloatFormatParameters()
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const = 0;
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};
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#endif // _B_FLOAT_FORMAT_IMPL_H_
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