haiku/headers/os/locale/Catalog.h

499 lines
13 KiB
C++

/*
* Copyright 2003-2010, Haiku, Inc.
* Distributed under the terms of the MIT License.
*/
#ifndef _CATALOG_H_
#define _CATALOG_H_
#include <LocaleRoster.h>
#include <SupportDefs.h>
#include <String.h>
class BCatalogAddOn;
class BLocale;
class BMessage;
struct entry_ref;
class BCatalog {
public:
BCatalog();
BCatalog(const char* signature,
const char* language = NULL,
uint32 fingerprint = 0);
virtual ~BCatalog();
const char* GetString(const char* string,
const char* context = NULL,
const char* comment = NULL);
const char* GetString(uint32 id);
const char* GetNoAutoCollectString(const char* string,
const char* context = NULL,
const char* comment = NULL);
const char* GetNoAutoCollectString(uint32 id);
status_t GetData(const char* name, BMessage* msg);
status_t GetData(uint32 id, BMessage* msg);
status_t GetSignature(BString* signature);
status_t GetLanguage(BString* language);
status_t GetFingerprint(uint32* fingerprint);
status_t SetCatalog(const char* signature,
uint32 fingerprint);
status_t InitCheck() const;
int32 CountItems() const;
BCatalogAddOn* CatalogAddOn();
protected:
BCatalog(const BCatalog&);
const BCatalog& operator= (const BCatalog&);
// hide assignment and copy-constructor
BCatalogAddOn* fCatalog;
private:
friend class BLocale;
friend status_t get_add_on_catalog(BCatalog*, const char*);
};
#undef B_TRANSLATE_SYSTEM_NAME_CONTEXT
#define B_TRANSLATE_SYSTEM_NAME_CONTEXT "System name"
#ifndef B_COLLECTING_CATKEYS
#ifndef B_AVOID_TRANSLATION_MACROS
// macros for easy catalog-access, define B_AVOID_TRANSLATION_MACROS if
// you don't want these (in which case you need to collect the catalog keys
// manually, as collectcatkeys won't do it for you):
// TODO: maybe rename this to B_TRANSLATE_DEFAULT_CONTEXT, so that
// B_TRANSLATE_WITH_CONTEXT() can just be called B_TRANSLATE_CONTEXT()
#undef B_TRANSLATE_CONTEXT
// In a single application, several strings (e.g. 'Ok') will be used
// more than once, in different contexts.
// As the application programmer can not know if all translations of
// this string will be the same for all languages, each occurrence of
// the string must be translated on its own.
// Specifying the context explicitly with each string allows the person
// translating a catalog to separate these different occurrences of the
// same string and tell which strings appears in what context of the
// application.
// In order to give the translator a useful hint, the application
// programmer needs to define B_TRANSLATE_CONTEXT with the context he'd
// like to be associated with the strings used in this specifc source file.
// example:
// #define B_TRANSLATE_CONTEXT "Folder-Window"
// Tip: Use a descriptive name of the class implemented in that
// source-file.
// Translation macros which may be used to shorten translation requests:
#undef B_TRANSLATE
#define B_TRANSLATE(string) \
BLocaleRoster::Default()->GetCatalog()->GetString((string), \
B_TRANSLATE_CONTEXT)
#undef B_TRANSLATE_WITH_CONTEXT
#define B_TRANSLATE_WITH_CONTEXT(string, context) \
BLocaleRoster::Default()->GetCatalog()->GetString((string), (context))
#undef B_TRANSLATE_COMMENT
#define B_TRANSLATE_COMMENT(string, comment) \
BLocaleRoster::Default()->GetCatalog()->GetString((string), \
B_TRANSLATE_CONTEXT, (comment))
#undef B_TRANSLATE_ALL
#define B_TRANSLATE_ALL(string, context, comment) \
BLocaleRoster::Default()->GetCatalog()->GetString((string), (context), \
(comment))
#undef B_TRANSLATE_ID
#define B_TRANSLATE_ID(id) \
BLocaleRoster::Default()->GetCatalog()->GetString((id))
#undef B_TRANSLATE_SYSTEM_NAME
#define B_TRANSLATE_SYSTEM_NAME(string) \
BLocaleRoster::Default()->IsFilesystemTranslationPreferred() \
? BLocaleRoster::Default()->GetCatalog()->GetString((string), \
B_TRANSLATE_SYSTEM_NAME_CONTEXT) : (string)
// Translation markers which can be used to mark static strings/IDs which
// are used as key for translation requests (at other places in the code):
/* example:
#define B_TRANSLATE_CONTEXT "MyDecentApp-Menu"
static const char *choices[] = {
B_TRANSLATE_MARK("left"),
B_TRANSLATE_MARK("right"),
B_TRANSLATE_MARK("up"),
B_TRANSLATE_MARK("down")
};
void MyClass::AddChoices(BMenu *menu) {
for (char **ch = choices; *ch; ch++) {
menu->AddItem(
new BMenuItem(
B_TRANSLATE(*ch),
new BMessage(...)
)
)
}
}
*/
#undef B_TRANSLATE_MARK
#define B_TRANSLATE_MARK(str) \
BCatalogAddOn::MarkForTranslation((str), B_TRANSLATE_CONTEXT, "")
#undef B_TRANSLATE_MARK_COMMENT
#define B_TRANSLATE_MARK_COMMENT(str, cmt) \
BCatalogAddOn::MarkForTranslation((str), B_TRANSLATE_CONTEXT, (cmt))
#undef B_TRANSLATE_MARK_ALL
#define B_TRANSLATE_MARK_ALL(str, ctx, cmt) \
BCatalogAddOn::MarkForTranslation((str), (ctx), (cmt))
#undef B_TRANSLATE_MARK_ID
#define B_TRANSLATE_MARK_ID(id) \
BCatalogAddOn::MarkForTranslation((id))
#undef B_TRANSLATE_MARK_SYSTEM_NAME
#define B_TRANSLATE_MARK_SYSTEM_NAME(str) \
BCatalogAddOn::MarkForTranslation((str), B_TRANSLATE_SYSTEM_NAME_CONTEXT, "")
// Translation macros which do not let collectcatkeys try to collect the key
// (useful in combination with the marking macros above):
#undef B_TRANSLATE_NOCOLLECT
#define B_TRANSLATE_NOCOLLECT(str) \
B_TRANSLATE(str)
#undef B_TRANSLATE_NOCOLLECT_COMMENT
#define B_TRANSLATE_NOCOLLECT_COMMENT(str, cmt) \
B_TRANSLATE_COMMENT(str, cmt)
#undef B_TRANSLATE_NOCOLLECT_ALL
#define B_TRANSLATE_NOCOLLECT_ALL(str, ctx, cmt) \
B_TRANSLATE_ALL(str, ctx, cmt)
#undef B_TRANSLATE_NOCOLLECT_ID
#define B_TRANSLATE_NOCOLLECT_ID(id) \
B_TRANSLATE_ID(id)
#undef B_TRANSLATE_NOCOLLECT_SYSTEM_NAME
#define B_TRANSLATE_NOCOLLECT_SYSTEM_NAME(str) \
B_TRANSLATE_SYSTEM_NAME(str)
#endif /* B_AVOID_TRANSLATION_MACROS */
#else /* B_COLLECTING_CATKEYS */
// TODO: why define them here? Since we obviously control the preprocessor, we
// could simply always include a certain file that defines them; this doesn't
// really belong into a public header.
// Translation macros used when executing collectcatkeys
#undef B_TRANSLATE_CONTEXT
#undef B_TRANSLATE
#define B_TRANSLATE(string) \
B_CATKEY((string), B_TRANSLATE_CONTEXT)
#undef B_TRANSLATE_WITH_CONTEXT
#define B_TRANSLATE_WITH_CONTEXT(string, context) \
B_CATKEY((string), (context))
#undef B_TRANSLATE_COMMENT
#define B_TRANSLATE_COMMENT(string, comment) \
B_CATKEY((string), B_TRANSLATE_CONTEXT, (comment))
#undef B_TRANSLATE_ALL
#define B_TRANSLATE_ALL(string, context, comment) \
B_CATKEY((string), (context), (comment))
#undef B_TRANSLATE_ID
#define B_TRANSLATE_ID(id) \
B_CATKEY((id))
#undef B_TRANSLATE_SYSTEM_NAME
#define B_TRANSLATE_SYSTEM_NAME(string) \
B_CATKEY((string), B_TRANSLATE_SYSTEM_NAME_CONTEXT)
#undef B_TRANSLATE_MARK
#define B_TRANSLATE_MARK(str) \
B_CATKEY((str), B_TRANSLATE_CONTEXT)
#undef B_TRANSLATE_MARK_COMMENT
#define B_TRANSLATE_MARK_COMMENT(str, cmt) \
B_CATKEY((str), B_TRANSLATE_CONTEXT, (cmt))
#undef B_TRANSLATE_MARK_ALL
#define B_TRANSLATE_MARK_ALL(str, ctx, cmt) \
B_CATKEY((str), (ctx), (cmt))
#undef B_TRANSLATE_MARK_ID
#define B_TRANSLATE_MARK_ID(id) \
B_CATKEY((id))
#undef B_TRANSLATE_MARK_SYSTEM_NAME
#define B_TRANSLATE_MARK_SYSTEM_NAME(str) \
B_CATKEY((str), B_TRANSLATE_SYSTEM_NAME_CONTEXT, "")
#undef B_TRANSLATE_NOCOLLECT
#define B_TRANSLATE_NOCOLLECT(str) \
(void)
#undef B_TRANSLATE_NOCOLLECT_COMMENT
#define B_TRANSLATE_NOCOLLECT_COMMENT(str, cmt) \
(void)
#undef B_TRANSLATE_NOCOLLECT_ALL
#define B_TRANSLATE_NOCOLLECT_ALL(str, ctx, cmt) \
(void)
#undef B_TRANSLATE_NOCOLLECT_ID
#define B_TRANSLATE_NOCOLLECT_ID(id) \
(void)
#undef B_TRANSLATE_NOCOLLECT_SYSTEM_NAME
#define B_TRANSLATE_NOCOLLECT_SYSTEM_NAME(str) \
(void)
#endif /* B_COLLECTING_CATKEYS */
/************************************************************************/
// For BCatalog add-on implementations:
// TODO: should go into another header
class BCatalogAddOn {
public:
BCatalogAddOn(const char* signature,
const char* language,
uint32 fingerprint);
virtual ~BCatalogAddOn();
virtual const char* GetString(const char* string,
const char* context = NULL,
const char* comment = NULL) = 0;
virtual const char* GetString(uint32 id) = 0;
status_t InitCheck() const;
BCatalogAddOn* Next();
// the following could be used to localize non-textual data (e.g.
// icons), but these will only be implemented if there's demand for such
// a feature:
virtual bool CanHaveData() const;
virtual status_t GetData(const char* name, BMessage* msg);
virtual status_t GetData(uint32 id, BMessage* msg);
// interface for catalog-editor-app and testing apps:
virtual status_t SetString(const char* string,
const char* translated,
const char* context = NULL,
const char* comment = NULL);
virtual status_t SetString(int32 id, const char* translated);
virtual bool CanWriteData() const;
virtual status_t SetData(const char* name, BMessage* msg);
virtual status_t SetData(uint32 id, BMessage* msg);
virtual status_t ReadFromFile(const char* path = NULL);
virtual status_t ReadFromAttribute(entry_ref* appOrAddOnRef);
virtual status_t ReadFromResource(entry_ref* appOrAddOnRef);
virtual status_t WriteToFile(const char* path = NULL);
virtual status_t WriteToAttribute(entry_ref* appOrAddOnRef);
virtual status_t WriteToResource(entry_ref* appOrAddOnRef);
virtual void MakeEmpty();
virtual int32 CountItems() const;
// magic marker functions which are used to mark a string/id
// which will be translated elsewhere in the code (where it can
// not be found since it is references by a variable):
static const char* MarkForTranslation(const char* string,
const char* context, const char* comment);
static int32 MarkForTranslation(int32 id);
void SetNext(BCatalogAddOn* next);
protected:
virtual void UpdateFingerprint();
protected:
friend class BCatalog;
friend status_t get_add_on_catalog(BCatalog*, const char*);
status_t fInitCheck;
BString fSignature;
BString fLanguageName;
uint32 fFingerprint;
BCatalogAddOn* fNext;
};
// every catalog-add-on should export these symbols...
// ...the function that instantiates a catalog for this add-on-type...
extern "C"
BCatalogAddOn *instantiate_catalog(const char *signature,
const char *language, uint32 fingerprint);
// ...the function that creates an empty catalog for this add-on-type...
extern "C"
BCatalogAddOn *create_catalog(const char *signature,
const char *language);
// ...and the priority which will be used to order the catalog-add-ons:
extern uint8 gCatalogAddOnPriority;
/*
* BCatalog - inlines for trivial accessors:
*/
inline status_t
BCatalog::GetSignature(BString *sig)
{
if (!sig)
return B_BAD_VALUE;
if (!fCatalog)
return B_NO_INIT;
*sig = fCatalog->fSignature;
return B_OK;
}
inline status_t
BCatalog::GetLanguage(BString *lang)
{
if (!lang)
return B_BAD_VALUE;
if (!fCatalog)
return B_NO_INIT;
*lang = fCatalog->fLanguageName;
return B_OK;
}
inline status_t
BCatalog::GetFingerprint(uint32 *fp)
{
if (!fp)
return B_BAD_VALUE;
if (!fCatalog)
return B_NO_INIT;
*fp = fCatalog->fFingerprint;
return B_OK;
}
inline const char *
BCatalog::GetNoAutoCollectString(const char *string, const char *context,
const char *comment)
{
return GetString(string, context, comment);
}
inline const char *
BCatalog::GetNoAutoCollectString(uint32 id)
{
return GetString(id);
}
inline status_t
BCatalog::InitCheck() const
{
return fCatalog
? fCatalog->InitCheck()
: B_NO_INIT;
}
inline int32
BCatalog::CountItems() const
{
if (!fCatalog)
return 0;
return fCatalog->CountItems();
}
inline BCatalogAddOn *
BCatalog::CatalogAddOn()
{
return fCatalog;
}
/*
* BCatalogAddOn - inlines for trivial accessors:
*/
inline BCatalogAddOn *
BCatalogAddOn::Next()
{
return fNext;
}
inline const char *
BCatalogAddOn::MarkForTranslation(const char *str, const char *ctx,
const char *cmt)
{
return str;
}
inline int32
BCatalogAddOn::MarkForTranslation(int32 id)
{
return id;
}
// TODO: does not belong here, either
namespace BPrivate {
class EditableCatalog : public BCatalog {
public:
EditableCatalog(const char* type,
const char* signature,
const char* language);
virtual ~EditableCatalog();
status_t SetString(const char* string,
const char* translated,
const char* context = NULL,
const char* comment = NULL);
status_t SetString(int32 id, const char* translated);
bool CanWriteData() const;
status_t SetData(const char* name, BMessage* msg);
status_t SetData(uint32 id, BMessage* msg);
status_t ReadFromFile(const char* path = NULL);
status_t ReadFromAttribute(entry_ref* appOrAddOnRef);
status_t ReadFromResource(entry_ref* appOrAddOnRef);
status_t WriteToFile(const char* path = NULL);
status_t WriteToAttribute(entry_ref* appOrAddOnRef);
status_t WriteToResource(entry_ref* appOrAddOnRef);
void MakeEmpty();
private:
EditableCatalog();
EditableCatalog(const EditableCatalog& other);
const EditableCatalog& operator=(const EditableCatalog& other);
// hide assignment, default-, and
// copy-constructor
};
} // namespace BPrivate
#endif /* _CATALOG_H_ */