haiku/docs/user/interface/Layout.dox

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/*
* Copyright 2010, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Documentation by:
* Alex Wilson <yourpalal2@gmail.com>
* Corresponds to:
* /trunk/headers/os/interface/Layout.h rev 38207
* /trunk/src/kits/interface/Layout.cpp rev 38207
*/
/*!
\file Layout.h
\brief Defines the BLayout class.
*/
/*!
\class BLayout
\ingroup interface
\ingroup layout
\ingroup libbe
\brief The BLayout class provides an interface, and some basic
implementation to manage the positioning and sizing of BLayoutItem s.
BLayouts can be attached to a BView, managing the BLayoutItem&apos;s and
BView&apos;s that reside in that view, or can be nested within another
BLayout as a BLayoutItem.
Before adding a BLayoutItem to a BLayout, that layout must have a target
view. When a BLayout is attached directly to a BView via BView::SetLayout()
then that BView becomes the target of the layout. When a BLayout is nested
in another BLayout (via BLayout::AddItem()) the nested BLayout inherits the
target of the layout it's nested in, if it does not have a target already.
You can retrieve the target view for a layout with the TargetView() method.
When adding a BLayoutItem to a BLayout, the item's view (as returned by
BLayoutItem::View()) is added to the BLayout&apos;s target view.
\code
BView* topView = new BGroupView();
BLayout* topLayout = topView->GetLayout();
BLayout* nestedLayout = new BGroupLayout(B_HORIZONTAL);
topLayout->AddItem(nestedLayout);
BLayout* veryNestedLayout = new BGroupLayout(B_VERTICAL);
nestedLayout->AddItem(veryNestedLayout);
\endcode
After executing this code, \c veryNestedLayout, \c nestedLayout, and
\c topLayout all have the same target view: \c topView.
Continuing with the same objects...
\code
BLayout* nestedLayoutWithView = (new BGroupView())->GetLayout();
topLayout->AddItem(nestedLayoutWithView);
\endcode
\c nestedLayoutWithView does have a target view of \c topView. This is
because \c nestedLayoutWithView is attached directly to a BView.
\warning This class is not yet finalized, if you use it in your software
assume that it will break some time in the future.
*/
/*!
\fn BLayout::BLayout()
\brief Default constructor.
After this constructor has finished, this BLayout holds no
BLayoutItem&apos;s and does not have a target BView.
\warning Because a new BLayout does not have a target BView, calls to the
AddItem() and AddView() will fail methods will fail.
*/
/*!
\fn BLayout::BLayout(BMessage* archive)
\brief Archive constructor.
\param archive The archive message.
*/
/*!
\fn BLayout::~BLayout()
\brief Destructor, deletes all BLayoutItem&apos;s that this layout manages,
and detaches from this BLayout&apos;s owner view if there is one.
Each BLayoutItem&apos;s BView (as returned by BLayoutItem::View()) is also
removed from their parent.
\note Because nested BLayout&apos;s are treated as BLayoutItem&apos;s,
any layouts nested in this BLayout will be deleted.
*/
/*!
\name BView targeting and attachment information.
*/
//! @{
/*!
\fn BView* BLayout::Owner() const
\brief Returns the Owner of this layout, i.e. the view this layout manages.
*/
/*!
\fn BView* BLayout::TargetView() const
\brief Returns the target view of this layout.
The target view of a layout becomes the parent of any BView&apos;s in this
layout, as well as the BView&apos;s returned by BLayoutItem::View() for
each BLayoutItem in this layout.
*/
/*!
\fn BView* BLayout::View()
\brief Returns the same BView* as BLayout::Owner(), this method is
inherited from BLayoutItem.
*/
//! @}
/*!
\name Adding, removing, counting and accessing BLayout children
*/
//! @{
/*!
\fn BLayoutItem* BLayout::AddView(BView* child)
\brief Creates a BLayoutItem to represent a BView, and adds that item to
this layout.
\a child is added to this BLayout&apos;s target view.
\returns The BLayoutItem created to represent \a child is, or \c NULL if
there was an error.
\param child The BView to be added to this BLayout.
*/
/*!
\fn BLayoutItem* BLayout::AddView(int32 index, BView* child)
\brief Creates a BLayoutItem to represent \a child, and adds that item at
\a index to this layout. \a child is added to this BLayout&apos;s target view.
*/
/*!
\fn bool BLayout::AddItem(BLayoutItem* item)
\brief Adds a BLayoutItem to this layout, and adds the BView it represents
to this BLayout&apos;s target view.
\param item The BLayoutItem to be added.
\retval true success
\retval false failure
*/
/*!
\fn bool BLayout::AddItem(int32 index, BLayoutItem* item)
\brief Adds \a item to this layout, and adds the BView \a item represents
to this BLayout&apos;s target view.
\param item The BLayoutItem to be added.
\param index The index at which to add \c item.
If \a index is out of bounds, \a item will be added at the end. If \a index
is somewhere between the first and last indices, then items from \a index
to the end will be shuffled over by one.
\retval true success
\retval false failure
*/
/*!
\fn bool BLayout::RemoveView(BView* child)
\brief Removes and deletes all BLayoutItem representing a BView from
this layout.
\param child The BView to be removed.
\retval true success
\retval false failure
*/
/*!
\fn bool BLayout::RemoveItem(BLayoutItem* item)
\brief Removes a BLayoutItem from this layout, and also removes the view
it represents from this BLayout&apos;s target view.
\param item The BLayoutItem to be removed
\warning \a item is not deleted, you must delete it manually, or add it to
another BLayout.
\warning \a item->View(), even when it is removed from the target view,
is not deleted. If you want it deleted, you must delete it yourself!
\retval true success
\retval false failure
*/
/*!
\fn BLayoutItem* BLayout::RemoveItem(int32 index)
\brief Remove the BLayoutItem at \a index.
\see RemoveItem(BLayoutItem*)
\returns The BLayoutItem that was removed.
*/
/*!
\fn BLayoutItem* BLayout::ItemAt(int32 index) const
\brief Get the BLayoutItem at \a index. Returns \c NULL if \a index is
out of bounds.
*/
/*!
\fn int32 BLayout::CountItems() const
\brief Get the number of BLayoutItem s in this layout.
*/
/*!
\fn int32 BLayout::IndexOfItem(const BLayoutItem* item) const
\brief Get the index of a BLayoutItem in this layout.
\param item The BLayoutItem whose index you want.
\retval -1 \a item was not found in this BLayout.
*/
/*!
\fn int32 BLayout::IndexOfView(BView* child) const
\brief Get the index of \a child in this layout.
\note This finds the index of views added through BLayout::AddView(), not
the index of an item which represents \a child that was added through
BLayout::AddItem().
*/
//! @}
/*!
\name Subclass helpers.
\brief These methods are meant to ease the development of BLayout
subclasses.
*/
//! @{
/*!
\fn bool BLayout::AncestorsVisible()
\brief Get the visibility of the ancestors of this layout.
If a BLayout is connected to a BView, this will always return \c true.
If a BLayout is nested in another layout (it was passed to AddItem()), then
this will reflect the visibility of this BLayout&apos;s parent layout. If
any layout is hidden (by BLayout::SetVisible()) between this layout and its
target BView&apos;s layout, then this method will return \c false.
*/
/*!
\fn BRect BLayout::LayoutArea()
\brief Returns the on-screen area this layout has received to lay out its
items in.
The return value is in the coordinate space of this BLayout&apos;s target
view. If this BLayout is attached directly to a BView, then
<tt> LayoutArea().LeftTop() == B_ORIGIN </tt>.
*/
/*!
\fn void BLayout::VisibilityChanged(bool show)
\brief Method to be called by derived classes in their SetVisible()
implementation. Calls AncestorVisibilityChanged() on the items in this
BLayout.
\param show \c true to show, \c false to hide.
*/
//! @}
/*!
\name Methods triggering or related to laying out this BLayout.
*/
//! @{
/*!
\fn void BLayout::Relayout(bool immediate = false)
\brief Request this BLayout to reposition and resize its items as required.
If \a immediate is \c false, and there is already a request to have the
window this layout resides in re-laid-out, then the layout will happen at
that time. If \a immediate is \c true, and there is no such pending
request, nor is this BLayout&apos;s parent layout in the process of laying
out its items, then this BLayout will now layout its items.
\param immediate Whether or not to Relayout immediately or wait for pending
requests first.
*/
/*!
\fn void BLayout::LayoutItems(bool force = false)
\brief If there is no layout currently ongoing, and \a force is \c false,
creates a new BLayoutContext and calls the DoLayout() method
of this BLayout and any BLayout s nested in this BLayout.
If method also guarantees that the owner view of this layout (as returned
by BLayout::Owner()) performs a layout as well (if it is suitable to do so).
\param force Force the LayoutItems.
*/
/*!
\fn BLayoutContext* BLayout::LayoutContext()
\brief Returns the BLayoutContext this BLayout is currently operating in,
or \c NULL.
*/
//! @}
/*!
\name Invalidation and state mutators and accessors.
*/
//! @{
/*!
\fn void BLayout::RequireLayout()
\brief Flag this layout as stale, i.e. any cached data may still be valid,
but the items need to be repositioned or resized.
*/
/*!
\fn void BLayout::InvalidateLayout(bool children = false)
\brief Invalidate this layout and any cached data this layout has relating
to positioning and sizing of its items.
Invalidating a BLayout also invalidates the view it is connected to
(if there is one) and the BLayout this layout (or this BLayout&apos;s view)
resides in.
This method should be called whenever the layout becomes invalid. This might
happen if the size constraints of an item in this layout change, this layout
is given more or less space than it previously had, or an object in this
layout has had its InvalidateLayout() method called.
\see BView::InvalidateLayout() BLayoutItem::InvalidateLayout()
*/
/*!
\fn bool BLayout::IsValid()
\brief Returns whether this layout has been invalidated (via
BLayout::InvalidateLayout()) and has not yet been validated (by doing a
layout, or by its ResetLayoutInvalidation() method.
*/
/*!
\fn void BLayout::EnableLayoutInvalidation()
\brief Re-enable layout invalidation after a call to
DisableLayoutInvalidation().
*/
/*!
\fn void BLayout::DisableLayoutInvalidation()
\brief Disable layout invalidation notifications, i.e. calls to
this object's InvalidateLayout() method.
*/
/*!
\fn void BLayout::ResetLayoutInvalidation()
\brief Reset layout invalidation, causing InvalidateLayout calls to proceed
again. This method should be called once any cached data has been
validated, or updated to valid values.
*/
//! @}
/*!
\name Archiving methods
\brief These methods relate to the archiving or unarchiving of this object
and the BLayoutItem&apos;s it contains
*/
//! @{
/*!
\fn status_t BLayout::Archive(BMessage* archive, bool deep = true) const
\brief Archives this layout into \a archive. If deep is true, also archives
the items in this layout, calling ItemArchived() for each one.
*/
/*!
\fn status_t BLayout::AllUnarchived(const BMessage* from)
\brief Unarchives the BLayoutItem&apos;s for this layout, calling
ItemUnarchived() for each one.
*/
/*!
\fn status_t BLayout::ItemArchived(BMessage* into, BLayoutItem* item,
int32 index) const
\brief Hook for derived classes to add data specific to \a item to the
\a into BMessage. \a item resides at \a index.
\note The same archive is passed to BLayout::ItemArchived() for all items,
so any data added for each item will be stored in an array.
*/
/*!
\fn status_t BLayout::ItemUnarchived(const BMessage* from,
BLayoutItem* item, int32 index)
\brief Hook for derived classes to retrieve data specific to \a item from
the \a from BMessage. \a item resides at \a index.
\note The same archive is passed to BLayout::ItemArchived() for all items,
so any data added for each item will be stored in an array. You should pass
\a index to the BMessage methods you will be using in this method.
*/
//! @}
/*!
\name BLayout Hook methods
*/
//! @{
/*!
\fn bool BLayout::ItemAdded(BLayoutItem* item, int32 atIndex)
\brief Hook method called when \a item is added to this layout.
\param item The BLayoutItem that is being added.
\param atIndex The index of the BLayoutItem.
\retval true success
\retval false failure, \a item will not be added.
\note This is a good time to allocate data for a BLayoutItem and attach it
to \a item via BLayoutItem::SetLayoutData().
*/
/*!
\fn void BLayout::ItemRemoved(BLayoutItem* item, int32 fromIndex)
\brief Hook method called when \a item is removed from this layout.
\param item The BLayoutItem being removed.
\param fromIndex The index where \a item used to reside.
When this hook is called, \a item is not yet completely removed. It can
no longer be accessed with LayoutItemAt(), nor does it contribute to the
value of CountItems(), but the item has not yet had its ItemDetached()
hook called.
\note This is a good time to delete the data you've attached to \a item
via BLayoutItem::SetLayoutData().
*/
/*!
\fn void BLayout::DoLayout() = 0
\brief Implemented by derived classes to position and resize the items in
this layout.
*/
/*!
\fn void BLayout::OwnerChanged(BView* was)
\brief Hook method called when this layout is attached to a BView.
\param was The previous owner of this BLayout, for new BLayout s, this
will be \c NULL.
*/
/*!
\fn void BLayout::AttachedToLayout()
\brief Hook method inherited from BLayoutItem, classes derived from
BLayout must include the BLayout version of this method in their
implementation.
*/
/*!
\fn void BLayout::DetachedFromLayout(BLayout* layout)
\brief Hook method inherited from BLayoutItem, classes derived from
BLayout must include the BLayout version of this method in their
implementation.
\param layout The BLayout that this BLayout was detached from.
*/
/*!
\fn void BLayout::AncestorVisibilityChanged(bool shown)
\brief Hook method inherited from BLayoutItem, classes derived from
BLayout must include the BLayout version of this method in their
implementation.
*/
//! @}