a2c9eeee87
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21363 a95241bf-73f2-0310-859d-f6bbb57e9c96
138 lines
4.3 KiB
C++
138 lines
4.3 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Control.h
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// Author: Marc Flerackers (mflerackers@androme.be)
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// Description: BControl is the base class for user-event handling objects.
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//------------------------------------------------------------------------------
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#ifndef _CONTROL_H
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#define _CONTROL_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <BeBuild.h>
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#include <Invoker.h>
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#include <Message.h> /* For convenience */
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#include <View.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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enum {
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B_CONTROL_OFF = 0,
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B_CONTROL_ON = 1
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};
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// Globals ---------------------------------------------------------------------
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class BWindow;
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// BControl class --------------------------------------------------------------
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class BControl : public BView, public BInvoker {
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public:
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BControl(BRect frame,
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const char *name,
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const char *label,
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BMessage *message,
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uint32 resizingMode,
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uint32 flags);
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BControl(const char *name,
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const char *label,
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BMessage *message,
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uint32 flags);
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virtual ~BControl();
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BControl(BMessage *archive);
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static BArchivable *Instantiate(BMessage *archive);
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virtual status_t Archive(BMessage *archive, bool deep = true) const;
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virtual void WindowActivated(bool active);
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virtual void AttachedToWindow();
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virtual void MessageReceived(BMessage *message);
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virtual void MakeFocus(bool focused = true);
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virtual void KeyDown(const char *bytes, int32 numBytes);
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virtual void MouseDown(BPoint point);
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virtual void MouseUp(BPoint point);
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virtual void MouseMoved(BPoint point, uint32 transit, const BMessage *message);
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virtual void DetachedFromWindow();
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virtual void SetLabel(const char *string);
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const char *Label() const;
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virtual void SetValue(int32 value);
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int32 Value() const;
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virtual void SetEnabled(bool enabled);
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bool IsEnabled() const;
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virtual void GetPreferredSize(float *width, float *height);
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virtual void ResizeToPreferred();
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virtual status_t Invoke(BMessage *message = NULL);
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virtual BHandler *ResolveSpecifier(BMessage *message,
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int32 index,
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BMessage *specifier,
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int32 what,
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const char *property);
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virtual status_t GetSupportedSuites(BMessage *message);
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virtual void AllAttached();
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virtual void AllDetached();
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virtual status_t Perform(perform_code d, void *arg);
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protected:
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bool IsFocusChanging() const;
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bool IsTracking() const;
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void SetTracking(bool state);
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void SetValueNoUpdate(int32 value);
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private:
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virtual void _ReservedControl1();
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virtual void _ReservedControl2();
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virtual void _ReservedControl3();
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virtual void _ReservedControl4();
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BControl &operator=(const BControl &);
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void InitData(BMessage *data = NULL);
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char *fLabel;
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int32 fValue;
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bool fEnabled;
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bool fFocusChanging;
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bool fTracking;
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bool fWantsNav;
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uint32 _reserved[4];
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};
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//------------------------------------------------------------------------------
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#endif // _CONTROL_H
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