haiku/headers/os/game/StreamingGameSound.h
beveloper 4c2bc7e83c replace header files with BeOS R5 header files taken from headers-src.tgz from ftp.be.com
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@691 a95241bf-73f2-0310-859d-f6bbb57e9c96
2002-08-10 22:38:37 +00:00

103 lines
3.7 KiB
C++

/*******************************************************************************
/
/ File: StreamingGameSound.h
/
/ Description: BStreamingGameSound is a class for all kinds of streaming
/ (data not known beforehand) game sounds.
/
/ Copyright 1999, Be Incorporated, All Rights Reserved
/
*******************************************************************************/
#if !defined(_STREAMING_GAME_SOUND_H)
#define _STREAMING_GAME_SOUND_H
#include <SupportDefs.h>
#include <GameSound.h>
#include <Locker.h>
class BStreamingGameSound : public BGameSound
{
public:
BStreamingGameSound(
size_t inBufferFrameCount,
const gs_audio_format * format,
size_t inBufferCount = 2,
BGameSoundDevice * device = NULL);
virtual ~BStreamingGameSound();
virtual BGameSound * Clone() const;
virtual status_t SetStreamHook(
void (*hook)(void * inCookie, void * inBuffer, size_t inByteCount, BStreamingGameSound * me),
void * cookie);
virtual void FillBuffer( // default is to call stream hook, if any
void * inBuffer,
size_t inByteCount);
virtual status_t SetAttributes(
gs_attribute * inAttributes,
size_t inAttributeCount);
virtual status_t Perform(int32 selector, void * data);
protected:
BStreamingGameSound(
BGameSoundDevice * device);
virtual status_t SetParameters( // will allocate handle and call Init()
size_t inBufferFrameCount,
const gs_audio_format * format,
size_t inBufferCount);
bool Lock();
void Unlock();
private:
void (*_m_streamHook)(void * cookie, void * buffer, size_t bytes, BStreamingGameSound * sound);
void * _m_streamCookie;
BLocker _m_lock;
static void stream_callback(void * cookie, gs_id handle, void * buffer, int32 offset, int32 size, size_t bufSize);
/* leave these declarations private unless you plan on actually implementing and using them. */
BStreamingGameSound();
BStreamingGameSound(const BStreamingGameSound&);
BStreamingGameSound& operator=(const BStreamingGameSound&);
/* fbc data and virtuals */
uint32 _reserved_BStreamingGameSound_[12];
virtual status_t _Reserved_BStreamingGameSound_0(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_1(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_2(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_3(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_4(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_5(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_6(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_7(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_8(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_9(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_10(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_11(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_12(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_13(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_14(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_15(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_16(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_17(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_18(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_19(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_20(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_21(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_22(int32 arg, ...);
virtual status_t _Reserved_BStreamingGameSound_23(int32 arg, ...);
};
#endif // _STREAMING_GAME_SOUND_H