haiku/headers/private/shared/Referenceable.h
Ingo Weinhold 4736b6b9e5 * Made BReferenceable the class implementation and BPrivate::Referenceable the
typedef, so it's clearer which one is the preferred one.
* Added BReference, a clone of BPrivate::Reference.

BPrivate::{Referenceable,Reference} are being phased out. Only the B* versions
should be used.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33879 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-11-04 15:08:53 +00:00

247 lines
3.5 KiB
C++

/*
* Copyright 2004-2009, Ingo Weinhold, ingo_weinhold@gmx.de.
* Distributed under the terms of the MIT License.
*/
#ifndef _REFERENCEABLE_H
#define _REFERENCEABLE_H
#include <SupportDefs.h>
class BReferenceable {
public:
BReferenceable(
bool deleteWhenUnreferenced = true);
// TODO: The parameter is deprecated.
// Override LastReferenceReleased()
// instead!
virtual ~BReferenceable();
void AcquireReference();
bool ReleaseReference();
// returns true after last
int32 CountReferences() const
{ return fReferenceCount; }
// deprecate aliases
inline void AddReference();
inline bool RemoveReference();
protected:
virtual void FirstReferenceAcquired();
virtual void LastReferenceReleased();
protected:
vint32 fReferenceCount;
bool fDeleteWhenUnreferenced;
};
void
BReferenceable::AddReference()
{
AcquireReference();
}
bool
BReferenceable::RemoveReference()
{
return ReleaseReference();
}
// BReference
template<typename Type = BReferenceable>
class BReference {
public:
BReference()
: fObject(NULL)
{
}
BReference(Type* object, bool alreadyHasReference = false)
: fObject(NULL)
{
SetTo(object, alreadyHasReference);
}
BReference(const BReference<Type>& other)
: fObject(NULL)
{
SetTo(other.fObject);
}
~BReference()
{
Unset();
}
void SetTo(Type* object, bool alreadyHasReference = false)
{
if (object != NULL && !alreadyHasReference)
object->AddReference();
Unset();
fObject = object;
}
void Unset()
{
if (fObject) {
fObject->RemoveReference();
fObject = NULL;
}
}
Type* Get() const
{
return fObject;
}
Type* Detach()
{
Type* object = fObject;
fObject = NULL;
return object;
}
Type& operator*() const
{
return *fObject;
}
Type* operator->() const
{
return fObject;
}
BReference& operator=(const BReference<Type>& other)
{
SetTo(other.fObject);
return *this;
}
bool operator==(const BReference<Type>& other) const
{
return (fObject == other.fObject);
}
bool operator!=(const BReference<Type>& other) const
{
return (fObject != other.fObject);
}
private:
Type* fObject;
};
// #pragma mark Obsolete API
// TODO: To be phased out!
namespace BPrivate {
// Reference
template<typename Type = BReferenceable>
class Reference {
public:
Reference()
: fObject(NULL)
{
}
Reference(Type* object, bool alreadyHasReference = false)
: fObject(NULL)
{
SetTo(object, alreadyHasReference);
}
Reference(const Reference<Type>& other)
: fObject(NULL)
{
SetTo(other.fObject);
}
~Reference()
{
Unset();
}
void SetTo(Type* object, bool alreadyHasReference = false)
{
if (object != NULL && !alreadyHasReference)
object->AddReference();
Unset();
fObject = object;
}
void Unset()
{
if (fObject) {
fObject->RemoveReference();
fObject = NULL;
}
}
Type* Get() const
{
return fObject;
}
Type* Detach()
{
Type* object = fObject;
fObject = NULL;
return object;
}
Type& operator*() const
{
return *fObject;
}
Type* operator->() const
{
return fObject;
}
Reference& operator=(const Reference<Type>& other)
{
SetTo(other.fObject);
return *this;
}
bool operator==(const Reference<Type>& other) const
{
return (fObject == other.fObject);
}
bool operator!=(const Reference<Type>& other) const
{
return (fObject != other.fObject);
}
private:
Type* fObject;
};
typedef BReferenceable Referenceable;
} // namespace BPrivate
using BPrivate::Referenceable;
using BPrivate::Reference;
#endif // _REFERENCEABLE_H