168 lines
4.4 KiB
Plaintext
168 lines
4.4 KiB
Plaintext
/*
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* Copyright 2007, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Niels Sascha Reedijk, niels.reedijk@gmail.com
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*
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* Corresponds to:
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* /trunk/headers/os/app/MessageQueue.h rev 19956
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* /trunk/src/kits/app/MessageQueue.cpp rev 19956
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*/
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/*!
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\file MessageQueue.h
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\ingroup app
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\ingroup libbe
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\brief Provides the BMessageQueue class.
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*/
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/*!
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\class BMessageQueue
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\ingroup app
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\ingroup libbe
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\brief A container that maintains a queue of messages.
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This class is used by BLooper to maintain a queue of messages that need to
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be processed. This class has been designed as a first in, first out
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container.
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The default message handling of a BLooper probably suffices for most uses,
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but if you want more control, you can perform operations using the methods
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of this class. Use BLooper::MessageQueue() to retrieve the specific
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BMessageQueue instance.
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Note that you are encouraged to make sure that whichever operation you
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perform, that you only do this after the object has been locked (see
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Lock()). The most important method, NextMessage() will fail if you have not
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complied with this requirement.
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*/
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/*!
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\fn BMessageQueue::BMessageQueue()
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\brief Constructs an empty message queue.
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*/
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/*!
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\fn BMessageQueue::~BMessageQueue()
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\brief Destruct the BMessageQueue. It iterates over any messages left on
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the queue and deletes them.
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The implementation is careful not to release the lock when the
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BMessageQueue is deconstructed. If the lock is released, it is
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possible another thread will start an AddMessage() operation before
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the BLocker is deleted. The safe thing to do is not to unlock the
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BLocker from the destructor once it is acquired. That way, any thread
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waiting to do a AddMessage() will fail to acquire the lock since the
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BLocker will be deleted before they can acquire it.
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*/
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/*!
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\fn void BMessageQueue::AddMessage(BMessage* message)
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\brief Add a \a message to the end of the queue.
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The message has to be allocated on the heap with \c new, because the queue
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claims ownership of the message. Messages that were constructed on the
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stack will corrupt the queue.
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Because a BMessageQueue claims ownership of the \a message, it is important
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that the message does not belong to another BMessageQueue.
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*/
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/*!
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\fn void BMessageQueue::RemoveMessage(BMessage* message)
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\brief Remove a \a message from the queue.
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If the \a message is indeed associated with this queue, it is removed from
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it. This effectively means that you regain ownership of the message.
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*/
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/*!
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\fn int32 BMessageQueue::CountMessages() const
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\brief Return the number of messages waiting in the queue.
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*/
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/*!
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\fn bool BMessageQueue::IsEmpty() const
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\brief Check if there are messages waiting in the queue.
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*/
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/*!
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\fn BMessage *BMessageQueue::FindMessage(int32 index) const
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\brief Retrieve the message at the \a index of this queue.
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\param index A zero-based index of the message you want to retrieve.
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\return A pointer to a message, or \c NULL if the \a index is out of
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bounds.
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\see FindMessage(uint32, int32) for a variant that takes a specific \c what
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identifier.
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*/
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/*!
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\fn BMessage *BMessageQueue::FindMessage(uint32 what, int32 index) const
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\brief Retrieve the message at the \a index of this queue, but only if it
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has a specific \a what constant.
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\param index A zero-based index of the message you want to retrieve.
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\param what The \a what code of the message.
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\return A pointer to a message, or \c NULL if there is no message at the
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\a index with that \a what constant, or if the \a index is out of
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bounds.
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*/
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/*!
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\fn bool BMessageQueue::Lock()
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\brief Lock the queue so no other thread can perform operations on it.
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\see Unlock()
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*/
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/*!
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\fn void BMessageQueue::Unlock()
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\brief Unlock the queue after a Lock() request.
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\see Lock()
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*/
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/*!
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\fn bool BMessageQueue::IsLocked() const
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\brief Check if the queue is locked.
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\see Lock() and Unlock()
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*/
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/*!
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\fn BMessage *BMessageQueue::NextMessage()
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\brief Remove the first BMessage on the queue and return it to the caller.
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After calling this method, you get the ownership of the message, so make
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sure it is deleted after you are done.
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\return A pointer to a message, or \c NULL if the queue is empty, or the
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object has not been properly locked.
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\see Lock()
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\see IsNextMessage()
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*/
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/*!
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\fn bool BMessageQueue::IsNextMessage(const BMessage* message) const
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\brief Check if the pointer to a \a message points at the next message on
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the queue.
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*/
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