haiku/headers/os
Stephan Aßmus 2f86ba4557 Implemented a new look for the Haiku interface controls. It was
overheard that they looked too ninety-ish.
TODO: The code behind this is work in progress. The basic idea
is to extract all drawing code into a new class BControlLook,
of which there is a global instance be_control_look, instantiated
in InterfaceDefs.cpp. At the moment, all the old drawing code is
still there, and the usage of be_control_look is inside if-bodies
checking the instance against NULL. In another words, by not
instanitating be_control_look, you can revert back to the old look.
BControlLook's job is to provide reusable methods for drawing
certain types of frames, backgrounds and labels, so that application
developers can make controls that re-use the same drawing code
as built-in controls and adopt to changes made there. I have added
the notion of "borders". Each of the frame drawing methods can be
made to draw certain borders only, which is supposed to help when
controls shall visually attach. This feature is not fully explored
at all ATM.
TODO: Update BColumnListView header view and BStringItem text
spacing. Update other apps where it makes sense to use BControlLook.
For the moment, only Tracker and LaunchBox are updated. More...
NOTE: The new look is not very radically different, so that existing
apps do not immediately look too ugly or out of place.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29221 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-02-15 18:23:19 +00:00
..
add-ons * Rewrote InputServerDevice.h header. 2008-10-19 15:48:34 +00:00
app Adding const for gcc2 as well shouldn't cause any issues. Thanks Axel! 2009-02-01 23:28:37 +00:00
arch tag warnings with M68K: 2007-10-25 12:43:05 +00:00
be_apps
bluetooth some cleanups and styling by Mika and me 2009-01-16 20:32:19 +00:00
device Moved _joystick_info definition to JoystickTweaker.h, since there is no point to keep it public. Removed default parameter in the second version of Open(), otherwise the two functions can't be used unambiguously. Should fix bug #2904 2008-10-23 08:18:48 +00:00
drivers * Adding volume ops to the overlay filesystem. 2009-02-14 20:30:49 +00:00
game correct spelling 2008-10-31 22:33:06 +00:00
interface Implemented a new look for the Haiku interface controls. It was 2009-02-15 18:23:19 +00:00
kernel Patch by Scott: 2008-11-10 23:50:42 +00:00
mail fix a bit of gcc4 build 2007-10-15 22:35:52 +00:00
media Add identifier for 64 bit float raw audio format, really just to show we can support it without hacking the API :) 2008-07-16 19:06:39 +00:00
midi * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
midi2
net - Changed BNetBuffer to a simpler (and R5 compatible) implementation. 2009-01-17 21:28:10 +00:00
opengl Preparations for removing __BEOS__ from the compiler defines. 2008-10-23 21:46:26 +00:00
storage Patch by Scott: 2008-11-10 23:50:42 +00:00
support * BBufferIO did not implement Seek() and Position() correctly; it just passed 2008-11-16 21:23:45 +00:00
translation * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
AppKit.h
Be.h
BeBuild.h "_IMPORT" was not defined, but most (all?) BeOS software that could be compiled 2008-09-10 20:29:50 +00:00
DeviceKit.h
GameKit.h
InterfaceKit.h
KernelKit.h
MailKit.h
MediaKit.h
MidiKit.h
NetKit.h * Rewrote NetKit.h, and added the libnetapi headers. 2008-06-24 09:03:44 +00:00
NetworkKit.h Official place for socket.h is sys/ 2007-07-14 09:26:22 +00:00
OpenGLKit.h
StorageKit.h
SupportKit.h
TranslationKit.h