haiku/headers/private/kernel/team.h
Axel Dörfler cdcb059571 * Renamed get_team_death_entry() to team_get_death_entry() and make it available
to other kernel components.
* wait_for_thread_etc() will now search the team's death entries in case the
  thread is already gone; also resume_thread() is now done later, and its return
  code will no longer matter (as we already have our death entry, no matter if
  the thread is gone now or not).
* The fibo_load_image test now works as expected (only tested with low numbers
  yet, though - the mean testing comes later (first comes functionality) :-))


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19758 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-09 23:58:59 +00:00

64 lines
2.4 KiB
C

/*
* Copyright 2004-2007, Haiku Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _TEAM_H
#define _TEAM_H
#include <OS.h>
#include <thread_types.h>
#ifdef __cplusplus
extern "C" {
#endif
status_t team_init(struct kernel_args *args);
team_id team_create_team(const char *path, const char *name, char **args, int argc,
char **envp, int envc, int priority);
status_t wait_for_team(team_id id, status_t *returnCode);
void team_remove_team(struct team *team, struct process_group **_freeGroup);
void team_delete_team(struct team *team);
struct process_group *team_get_process_group_locked(struct process_session *session, pid_t id);
void team_delete_process_group(struct process_group *group);
struct team *team_get_kernel_team(void);
team_id team_get_kernel_team_id(void);
team_id team_get_current_team_id(void);
status_t team_get_address_space(team_id id, struct vm_address_space **_addressSpace);
char **user_team_get_arguments(void);
int user_team_get_arg_count(void);
status_t team_get_death_entry(struct team *team, thread_id child,
struct death_entry *death, struct death_entry **_freeDeath);
bool team_is_valid(team_id id);
struct team *team_get_team_struct_locked(team_id id);
int32 team_max_teams(void);
int32 team_used_teams(void);
status_t start_watching_team(team_id team, void (*hook)(team_id, void *), void *data);
status_t stop_watching_team(team_id team, void (*hook)(team_id, void *), void *data);
// used in syscalls.c
thread_id _user_load_image(int32 argCount, const char **args, int32 envCount,
const char **envp, int32 priority, uint32 flags);
status_t _user_wait_for_team(team_id id, status_t *_returnCode);
void _user_exit_team(status_t returnValue);
status_t _user_kill_team(thread_id thread);
thread_id _user_wait_for_child(thread_id child, uint32 flags, int32 *_reason, status_t *_returnCode);
status_t _user_exec(const char *path, int32 argc, char * const *argv, int32 envCount, char * const *environment);
thread_id _user_fork(void);
team_id _user_get_current_team(void);
pid_t _user_process_info(pid_t process, int32 which);
pid_t _user_setpgid(pid_t process, pid_t group);
pid_t _user_setsid(void);
status_t _user_get_team_info(team_id id, team_info *info);
status_t _user_get_next_team_info(int32 *cookie, team_info *info);
status_t _user_get_team_usage_info(team_id team, int32 who, team_usage_info *info, size_t size);
#ifdef __cplusplus
}
#endif
#endif /* _TIME_H */