haiku/headers/private/userlandfs/shared/AutoLocker.h

182 lines
4.0 KiB
C++

// AutoLocker.h
//
// Copyright (c) 2004, Ingo Weinhold (bonefish@cs.tu-berlin.de)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// Except as contained in this notice, the name of a copyright holder shall
// not be used in advertising or otherwise to promote the sale, use or other
// dealings in this Software without prior written authorization of the
// copyright holder.
#ifndef AUTO_LOCKER_H
#define AUTO_LOCKER_H
#include <SupportDefs.h>
// locking
// AutoLockerStandardLocking
template<typename Lockable>
class AutoLockerStandardLocking {
public:
inline bool Lock(Lockable *lockable)
{
return lockable->Lock();
}
inline void Unlock(Lockable *lockable)
{
lockable->Unlock();
}
};
// AutoLockerReadLocking
template<typename Lockable>
class AutoLockerReadLocking {
public:
inline bool Lock(Lockable *lockable)
{
return lockable->ReadLock();
}
inline void Unlock(Lockable *lockable)
{
lockable->ReadUnlock();
}
};
// AutoLockerWriteLocking
template<typename Lockable>
class AutoLockerWriteLocking {
public:
inline bool Lock(Lockable *lockable)
{
return lockable->WriteLock();
}
inline void Unlock(Lockable *lockable)
{
lockable->WriteUnlock();
}
};
template<typename Lockable,
typename Locking = AutoLockerStandardLocking<Lockable> >
class AutoLocker {
private:
typedef AutoLocker<Lockable, Locking> ThisClass;
public:
inline AutoLocker()
: fLockable(NULL),
fLocked(false)
{
}
inline AutoLocker(Lockable *lockable, bool alreadyLocked = false,
bool lockIfNotLocked = true)
: fLockable(lockable),
fLocked(fLockable && alreadyLocked)
{
if (!alreadyLocked && lockIfNotLocked)
Lock();
}
inline AutoLocker(Lockable &lockable, bool alreadyLocked = false,
bool lockIfNotLocked = true)
: fLockable(&lockable),
fLocked(fLockable && alreadyLocked)
{
if (!alreadyLocked && lockIfNotLocked)
Lock();
}
inline ~AutoLocker()
{
Unlock();
}
inline void SetTo(Lockable *lockable, bool alreadyLocked,
bool lockIfNotLocked = true)
{
Unlock();
fLockable = lockable;
fLocked = alreadyLocked;
if (!alreadyLocked && lockIfNotLocked)
Lock();
}
inline void SetTo(Lockable &lockable, bool alreadyLocked,
bool lockIfNotLocked = true)
{
SetTo(&lockable, alreadyLocked, lockIfNotLocked);
}
inline void Unset()
{
Unlock();
Detach();
}
inline bool Lock()
{
if (fLockable && !fLocked)
fLocked = fLocking.Lock(fLockable);
return fLocked;
}
inline void Unlock()
{
if (fLockable && fLocked) {
fLocking.Unlock(fLockable);
fLocked = false;
}
}
inline void Detach()
{
fLockable = NULL;
fLocked = false;
}
inline AutoLocker<Lockable, Locking> &operator=(Lockable *lockable)
{
SetTo(lockable);
return *this;
}
inline AutoLocker<Lockable, Locking> &operator=(Lockable &lockable)
{
SetTo(&lockable);
return *this;
}
inline bool IsLocked() const { return fLocked; }
inline operator bool() const { return fLocked; }
private:
Lockable *fLockable;
bool fLocked;
Locking fLocking;
};
#endif // AUTO_LOCKER_H