ad56ce66a3
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8520 a95241bf-73f2-0310-859d-f6bbb57e9c96
948 lines
23 KiB
C++
948 lines
23 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Desktop.cpp
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// Author: Adi Oanca <adioanca@mymail.ro>
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// Description: Class used to encapsulate desktop management
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//
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//------------------------------------------------------------------------------
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#include <stdio.h>
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#include <Entry.h>
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#include <Region.h>
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#include <Message.h>
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#include "AccelerantDriver.h"
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#include "AppServer.h"
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#include "Desktop.h"
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#include "DisplayDriver.h"
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#include "Globals.h"
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#include "Layer.h"
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#include "RootLayer.h"
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#include "ServerConfig.h"
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#include "ServerScreen.h"
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#include "ServerWindow.h"
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#include "ViewDriver.h"
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#include "DirectDriver.h"
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#include "WinBorder.h"
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#include "Workspace.h"
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//#define DEBUG_DESKTOP
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#define DEBUG_KEYHANDLING
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#ifdef DEBUG_DESKTOP
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#define STRACE(a) printf(a)
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#else
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#define STRACE(a) /* nothing */
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#endif
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Desktop::Desktop(void)
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{
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fDragMessage = NULL;
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fActiveRootLayer = NULL;
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fMouseTarget = NULL;
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fActiveScreen = NULL;
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fScreenShotIndex = 1;
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}
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Desktop::~Desktop(void)
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{
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if (fDragMessage)
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delete fDragMessage;
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void *ptr;
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for(int32 i=0; (ptr=fRootLayerList.ItemAt(i)); i++)
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delete (RootLayer*)ptr;
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for(int32 i=0; (ptr=fScreenList.ItemAt(i)); i++)
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delete (Screen*)ptr;
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for(int32 i=0; (ptr=fWinBorderList.ItemAt(i)); i++)
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delete (WinBorder*)ptr;
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}
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void Desktop::Init(void)
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{
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DisplayDriver *driver = NULL;
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int32 driverCount = 0;
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bool initDrivers = true;
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while(initDrivers)
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{
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if(DISPLAYDRIVER == HWDRIVER)
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{
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// If we're using the AccelerantDriver for rendering, eventually we will loop through
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// drivers until one can't initialize in order to support multiple monitors. For now,
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// we'll just load one and be done with it.
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driver = new AccelerantDriver();
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}
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else if(DISPLAYDRIVER == DIRECTDRIVER)
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{
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// Eventually, it would be nice to do away with ViewDriver and replace it with
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// one which uses a double-buffered BDirectWindow as a rendering context
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driver = new DirectDriver();
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}
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else
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{
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// Eventually, it would be nice to do away with ViewDriver and replace it with
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// one which uses a double-buffered BDirectWindow as a rendering context
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driver = new ViewDriver();
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}
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if(driver->Initialize())
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{
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driverCount++;
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Screen *sc = new Screen(driver, BPoint(640, 480), B_RGB32, driverCount);
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// TODO: be careful, it may fail to initialize! - Monitor may not support 640x480
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fScreenList.AddItem(sc);
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// TODO: remove this when you have a real Driver.
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if (driverCount == 1)
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initDrivers = false;
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}
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else
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{
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driver->Shutdown();
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delete driver;
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driver = NULL;
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initDrivers = false;
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}
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}
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if (driverCount < 1){
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delete this;
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return;
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}
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InitMode();
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SetActiveRootLayerByIndex(0);
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}
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void Desktop::InitMode(void)
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{
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// this is init mode for n-SS.
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fActiveScreen = fScreenList.ItemAt(0)? (Screen*)fScreenList.ItemAt(0): NULL;
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for (int32 i=0; i<fScreenList.CountItems(); i++)
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{
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char name[32];
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sprintf(name, "RootLayer %ld", i+1);
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Screen *screens[1];
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screens[0] = (Screen*)fScreenList.ItemAt(i);
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RootLayer *rl = new RootLayer(name, 4, this, GetDisplayDriver());
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rl->SetScreens(screens, 1, 1);
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rl->RebuildFullRegion();
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fRootLayerList.AddItem(rl);
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}
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}
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//---------------------------------------------------------------------------
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// Methods for multiple monitors.
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//---------------------------------------------------------------------------
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Screen* Desktop::ScreenAt(int32 index) const
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{
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Screen *sc= static_cast<Screen*>(fScreenList.ItemAt(index));
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return sc;
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}
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int32 Desktop::ScreenCount(void) const
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{
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return fScreenList.CountItems();
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}
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Screen* Desktop::ActiveScreen(void) const
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{
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return fActiveScreen;
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}
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void Desktop::SetActiveRootLayerByIndex(int32 listIndex)
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{
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RootLayer *rl=RootLayerAt(listIndex);
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if (rl)
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SetActiveRootLayer(rl);
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}
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void Desktop::SetActiveRootLayer(RootLayer* rl)
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{
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if (fActiveRootLayer == rl)
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return;
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fActiveRootLayer = rl;
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// TODO:
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// hide the mouse in the old ActiveRootLayer
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// show the mouse in new ActiveRootLayer
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fActiveRootLayer->FullInvalidate(fActiveRootLayer->Bounds());
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}
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RootLayer* Desktop::ActiveRootLayer(void) const
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{
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return fActiveRootLayer;
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}
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int32 Desktop::ActiveRootLayerIndex(void) const
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{
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int32 rootLayerCount = CountRootLayers();
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for(int32 i=0; i<rootLayerCount; i++)
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{
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if(fActiveRootLayer == (RootLayer*)(fRootLayerList.ItemAt(i)))
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return i;
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}
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return -1;
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}
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RootLayer* Desktop::RootLayerAt(int32 index)
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{
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RootLayer *rl=static_cast<RootLayer*>(fRootLayerList.ItemAt(index));
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return rl;
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}
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int32 Desktop::CountRootLayers() const
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{
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return fRootLayerList.CountItems();
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}
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DisplayDriver* Desktop::GetDisplayDriver() const
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{
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return ScreenAt(0)->DDriver();
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}
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//---------------------------------------------------------------------------
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// Methods for layer(WinBorder) manipulation.
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//---------------------------------------------------------------------------
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void Desktop::AddWinBorder(WinBorder* winBorder)
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{
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desktop->fGeneralLock.Lock();
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if(fWinBorderList.HasItem(winBorder))
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return;
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// special case for Tracker background window.
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if (winBorder->fLevel == B_SYSTEM_LAST)
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{
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// it's added in all RottLayers
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for(int32 i=0; i<fRootLayerList.CountItems(); i++)
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((RootLayer*)fRootLayerList.ItemAt(i))->AddWinBorder(winBorder);
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}
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else
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// other windows are added to the current RootLayer only.
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ActiveRootLayer()->AddWinBorder(winBorder);
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// add that pointer to user winboder list so that we can keep track of them.
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fLayerLock.Lock();
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fWinBorderList.AddItem(winBorder);
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fLayerLock.Unlock();
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desktop->fGeneralLock.Unlock();
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}
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void Desktop::RemoveWinBorder(WinBorder* winBorder)
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{
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desktop->fGeneralLock.Lock();
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if(winBorder->fLevel == B_SYSTEM_LAST)
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{
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for(int32 i=0; i<fRootLayerList.CountItems(); i++)
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((RootLayer*)fRootLayerList.ItemAt(i))->RemoveWinBorder(winBorder);
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}
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else
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winBorder->GetRootLayer()->RemoveWinBorder(winBorder);
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fLayerLock.Lock();
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fWinBorderList.RemoveItem(winBorder);
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fLayerLock.Unlock();
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desktop->fGeneralLock.Unlock();
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}
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bool Desktop::HasWinBorder(WinBorder* winBorder)
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{
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return fWinBorderList.HasItem(winBorder);
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}
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//---------------------------------------------------------------------------
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// Input related methods
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//---------------------------------------------------------------------------
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void Desktop::MouseEventHandler(int32 code, BPortLink& msg)
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{
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// TODO: locking mechanism needs SERIOUS rethought
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switch(code)
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{
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case B_MOUSE_DOWN:
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{
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// Attached data:
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// 1) int64 - time of mouse click
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// 2) float - x coordinate of mouse click
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// 3) float - y coordinate of mouse click
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// 4) int32 - modifier keys down
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// 5) int32 - buttons down
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// 6) int32 - clicks
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PointerEvent evt;
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evt.code = B_MOUSE_DOWN;
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msg.Read<int64>(&evt.when);
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msg.Read<float>(&evt.where.x);
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msg.Read<float>(&evt.where.y);
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msg.Read<int32>(&evt.modifiers);
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msg.Read<int32>(&evt.buttons);
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msg.Read<int32>(&evt.clicks);
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// printf("MOUSE DOWN: at (%f, %f)\n", evt.where.x, evt.where.y);
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WinBorder *target=NULL;
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RootLayer *rl=NULL;
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Workspace *ws=NULL
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;
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rl = ActiveRootLayer();
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ws = rl->ActiveWorkspace();
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target = rl->WinBorderAt(evt.where);
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if (target)
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{
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fGeneralLock.Lock();
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rl->fMainLock.Lock();
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#if 0
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printf("Target: %s\n", target->GetName());
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printf("Front: %s\n", ws->FrontLayer()->GetName());
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printf("Focus: %s\n", ws->FocusLayer()->GetName());
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#endif
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if (target != ws->FrontLayer())
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{
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WinBorder *previousFocus=NULL;
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WinBorder *activeFocus=NULL;
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BRegion invalidRegion;
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ws->BringToFrontANormalWindow(target);
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ws->SearchAndSetNewFront(target);
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previousFocus = ws->FocusLayer();
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ws->SearchAndSetNewFocus(target);
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activeFocus = ws->FocusLayer();
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activeFocus->Window()->Lock();
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if (target == activeFocus && target->Window()->Flags() & B_WILL_ACCEPT_FIRST_CLICK)
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target->MouseDown(evt, true);
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else
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target->MouseDown(evt, false);
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// may be or may be empty.
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// TODO: what if modal of floating windows are in front of us?
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invalidRegion.Include(&(activeFocus->fFull));
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invalidRegion.Include(&(activeFocus->fTopLayer->fFull));
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activeFocus->fParent->RebuildAndForceRedraw(invalidRegion, activeFocus);
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if (previousFocus != activeFocus && previousFocus)
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{
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if (previousFocus->fVisible.CountRects() > 0)
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{
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invalidRegion.MakeEmpty();
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invalidRegion.Include(&(previousFocus->fVisible));
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activeFocus->fParent->Invalidate(invalidRegion);
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}
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}
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fMouseTarget = target;
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#if 0
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printf("2Target: %s\n", target->GetName());
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printf("2Front: %s\n", ws->FrontLayer()->GetName());
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printf("2Focus: %s\n", ws->FocusLayer()->GetName());
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#endif
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activeFocus->Window()->Unlock();
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}
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else // target == ws->FrontLayer()
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{
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// only if target has the focus!
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if (target == ws->FocusLayer())
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{
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target->Window()->Lock();
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target->MouseDown(evt, true);
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target->Window()->Unlock();
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}
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}
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rl->fMainLock.Unlock();
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fGeneralLock.Unlock();
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}
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else // target == NULL
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{
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}
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break;
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}
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case B_MOUSE_UP:
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{
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// Attached data:
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// 1) int64 - time of mouse click
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// 2) float - x coordinate of mouse click
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// 3) float - y coordinate of mouse click
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// 4) int32 - modifier keys down
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PointerEvent evt;
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evt.code = B_MOUSE_UP;
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msg.Read<int64>(&evt.when);
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msg.Read<float>(&evt.where.x);
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msg.Read<float>(&evt.where.y);
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msg.Read<int32>(&evt.modifiers);
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if (fMouseTarget)
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{
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fMouseTarget->Window()->Lock();
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fMouseTarget->MouseUp(evt);
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fMouseTarget->Window()->Unlock();
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fMouseTarget = NULL;
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}
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else
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{
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WinBorder *target = ActiveRootLayer()->WinBorderAt(evt.where);
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if(target){
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target->Window()->Lock();
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target->MouseUp(evt);
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target->Window()->Unlock();
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}
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}
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STRACE(("MOUSE UP: at (%f, %f)\n", evt.where.x, evt.where.y));
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break;
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}
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case B_MOUSE_MOVED:
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{
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// Attached data:
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// 1) int64 - time of mouse click
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// 2) float - x coordinate of mouse click
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// 3) float - y coordinate of mouse click
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// 4) int32 - buttons down
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PointerEvent evt;
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evt.code = B_MOUSE_MOVED;
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msg.Read<int64>(&evt.when);
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msg.Read<float>(&evt.where.x);
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msg.Read<float>(&evt.where.y);
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msg.Read<int32>(&evt.buttons);
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if (fMouseTarget)
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{
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fActiveScreen->DDriver()->HideCursor();
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fActiveScreen->DDriver()->MoveCursorTo(evt.where.x, evt.where.y);
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fMouseTarget->Window()->Lock();
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fMouseTarget->MouseMoved(evt);
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fMouseTarget->Window()->Unlock();
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fActiveScreen->DDriver()->ShowCursor();
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}
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else
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{
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WinBorder *target = ActiveRootLayer()->WinBorderAt(BPoint(evt.where.x, evt.where.y));
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if(target){
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target->Window()->Lock();
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target->MouseMoved(evt);
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target->Window()->Unlock();
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}
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fActiveScreen->DDriver()->MoveCursorTo(evt.where.x, evt.where.y);
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}
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break;
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}
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case B_MOUSE_WHEEL_CHANGED:
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{
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PointerEvent evt;
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evt.code = B_MOUSE_WHEEL_CHANGED;
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msg.Read<int64>(&evt.when);
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msg.Read<float>(&evt.where.x);
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msg.Read<float>(&evt.where.y);
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msg.Read<float>(&evt.wheel_delta_x);
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msg.Read<float>(&evt.wheel_delta_y);
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msg.Read<int32>(&evt.modifiers);
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// TODO: Pass this on to the client ServerWindow
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break;
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}
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default:
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{
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printf("\nDesktop::MouseEventHandler(): WARNING: unknown message\n\n");
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break;
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}
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}
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}
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void Desktop::KeyboardEventHandler(int32 code, BPortLink& msg)
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{
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switch(code)
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{
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case B_KEY_DOWN:
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{
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// Attached Data:
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// 1) int64 bigtime_t object of when the message was sent
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// 2) int32 raw key code (scancode)
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// 3) int32 modifier-independent ASCII code for the character
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// 4) int32 repeat count
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// 5) int32 modifiers
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// 6) int8[3] UTF-8 data generated
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// 7) int8 number of bytes to follow containing the
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// generated string
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// 8) Character string generated by the keystroke
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// 9) int8[16] state of all keys
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bigtime_t time;
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int32 scancode, modifiers;
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int8 utf[3];
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char *string = NULL;
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int32 keystate;
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msg.Read<bigtime_t>(&time);
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msg.Read<int32>(&scancode);
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msg.Read<int32>(&modifiers);
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msg.Read(utf, sizeof(utf));
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msg.ReadString(&string);
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msg.Read<int32>(&keystate);
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if (string)
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free(string);
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if(DISPLAYDRIVER==HWDRIVER)
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{
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// Check for workspace change or safe video mode
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if(scancode>0x01 && scancode<0x0e)
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{
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if(scancode==0x0d)
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{
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if(modifiers & (B_LEFT_COMMAND_KEY |
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B_LEFT_CONTROL_KEY | B_LEFT_SHIFT_KEY))
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{
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// TODO: Set to Safe Mode here. (DisplayDriver API change)
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STRACE(("Safe Video Mode invoked - code unimplemented\n"));
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break;
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}
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}
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}
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if(modifiers & B_CONTROL_KEY)
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{
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STRACE(("Set Workspace %ld\n",scancode-1));
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//TODO: change
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//SetWorkspace(scancode-2);
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break;
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}
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// Tab key
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if(scancode==0x26 && (modifiers & B_CONTROL_KEY))
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{
|
|
ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
|
|
if(deskbar)
|
|
{
|
|
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
// PrintScreen
|
|
if(scancode==0xe)
|
|
{
|
|
if(GetDisplayDriver())
|
|
{
|
|
char filename[128];
|
|
BEntry entry;
|
|
|
|
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
|
|
entry.SetTo(filename);
|
|
|
|
while(entry.Exists())
|
|
{
|
|
fScreenShotIndex++;
|
|
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
|
|
}
|
|
fScreenShotIndex++;
|
|
GetDisplayDriver()->DumpToFile(filename);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// F12
|
|
if(scancode>0x1 && scancode<0xe)
|
|
{
|
|
if(scancode==0xd)
|
|
{
|
|
if(modifiers & (B_LEFT_CONTROL_KEY | B_LEFT_SHIFT_KEY | B_LEFT_OPTION_KEY))
|
|
{
|
|
// TODO: Set to Safe Mode here. (DisplayDriver API change)
|
|
STRACE(("Safe Video Mode invoked - code unimplemented\n"));
|
|
break;
|
|
}
|
|
}
|
|
if(modifiers & (B_LEFT_SHIFT_KEY | B_LEFT_CONTROL_KEY))
|
|
{
|
|
STRACE(("Set Workspace %ld\n",scancode-1));
|
|
//TODO: resolve
|
|
//SetWorkspace(scancode-2);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Tab
|
|
if(scancode==0x26 && (modifiers & B_SHIFT_KEY))
|
|
{
|
|
STRACE(("Twitcher\n"));
|
|
ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
|
|
if(deskbar)
|
|
{
|
|
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Pause/Break
|
|
if(scancode==0x7f)
|
|
{
|
|
if(GetDisplayDriver())
|
|
{
|
|
char filename[128];
|
|
BEntry entry;
|
|
|
|
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
|
|
entry.SetTo(filename);
|
|
|
|
while(entry.Exists())
|
|
{
|
|
fScreenShotIndex++;
|
|
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
|
|
}
|
|
fScreenShotIndex++;
|
|
|
|
GetDisplayDriver()->DumpToFile(filename);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// We got this far, so apparently it's safe to pass to the active
|
|
// window.
|
|
|
|
// TODO: Pass on to client window with the focus
|
|
break;
|
|
}
|
|
case B_KEY_UP:
|
|
{
|
|
// Attached Data:
|
|
// 1) int64 bigtime_t object of when the message was sent
|
|
// 2) int32 raw key code (scancode)
|
|
// 3) int32 modifier-independent ASCII code for the character
|
|
// 4) int32 modifiers
|
|
// 5) int8[3] UTF-8 data generated
|
|
// 6) int8 number of bytes to follow containing the
|
|
// generated string
|
|
// 7) Character string generated by the keystroke
|
|
// 8) int8[16] state of all keys
|
|
|
|
bigtime_t time;
|
|
int32 scancode;
|
|
int32 ascii;
|
|
int32 modifiers;
|
|
int8 utf[3];
|
|
int8 bytes;
|
|
char *string;
|
|
int8 keystate[16];
|
|
|
|
msg.Read<bigtime_t>(&time);
|
|
msg.Read<int32>(&scancode);
|
|
msg.Read<int32>(&ascii);
|
|
msg.Read<int32>(&modifiers);
|
|
msg.Read(utf, sizeof(utf));
|
|
msg.Read<int8>(&bytes);
|
|
msg.ReadString(&string);
|
|
msg.Read(keystate, sizeof(keystate));
|
|
if (string)
|
|
free(string);
|
|
|
|
STRACE(("Key Up: 0x%lx\n",scancode));
|
|
|
|
if(DISPLAYDRIVER==HWDRIVER)
|
|
{
|
|
// Tab key
|
|
if(scancode==0x26 && (modifiers & B_CONTROL_KEY))
|
|
{
|
|
ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
|
|
if(deskbar)
|
|
{
|
|
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(scancode==0x26 && (modifiers & B_LEFT_SHIFT_KEY))
|
|
{
|
|
ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
|
|
if(deskbar)
|
|
{
|
|
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// We got this far, so apparently it's safe to pass to the active
|
|
// window.
|
|
|
|
// TODO: Pass on to client window with the focus
|
|
break;
|
|
}
|
|
case B_UNMAPPED_KEY_DOWN:
|
|
{
|
|
// Attached Data:
|
|
// 1) int64 bigtime_t object of when the message was sent
|
|
// 2) int32 raw key code (scancode)
|
|
// 3) int32 modifiers
|
|
// 4) int32 number of elements in the key state array to follow
|
|
// 5) int8 state of all keys
|
|
|
|
bigtime_t time;
|
|
int32 scancode;
|
|
int32 modifiers;
|
|
int32 elements;
|
|
//int8 keystate[16];
|
|
|
|
msg.Read<bigtime_t>(&time);
|
|
msg.Read<int32>(&scancode);
|
|
msg.Read<int32>(&modifiers);
|
|
msg.Read<int32>(&elements);
|
|
//msg.Read(keystate, elements);
|
|
|
|
#ifdef DEBUG_KEYHANDLING
|
|
printf("Unmapped Key Down: 0x%lx\n", scancode);
|
|
#endif
|
|
// TODO: Pass on to client window with the focus
|
|
break;
|
|
}
|
|
case B_UNMAPPED_KEY_UP:
|
|
{
|
|
// Attached Data:
|
|
// 1) int64 bigtime_t object of when the message was sent
|
|
// 2) int32 raw key code (scancode)
|
|
// 3) int32 modifiers
|
|
// 4) int32 number of elements in the key state array to follow
|
|
// 5) int8 state of all keys
|
|
|
|
bigtime_t time;
|
|
int32 scancode;
|
|
int32 modifiers;
|
|
int32 elements;
|
|
//int8 keystate[16];
|
|
|
|
msg.Read<bigtime_t>(&time);
|
|
msg.Read<int32>(&scancode);
|
|
msg.Read<int32>(&modifiers);
|
|
msg.Read<int32>(&elements);
|
|
//msg.Read(keystate, elements);
|
|
|
|
#ifdef DEBUG_KEYHANDLING
|
|
printf("Unmapped Key Up: 0x%lx\n", scancode);
|
|
#endif
|
|
|
|
// TODO: Pass on to client window with the focus
|
|
break;
|
|
}
|
|
case B_MODIFIERS_CHANGED:
|
|
{
|
|
// Attached Data:
|
|
// 1) int64 bigtime_t object of when the message was sent
|
|
// 2) int32 modifiers
|
|
// 3) int32 old modifiers
|
|
// 4) int32 number of elements in the key state array to follow
|
|
// 5) int8 state of all keys
|
|
|
|
bigtime_t time;
|
|
int32 scancode;
|
|
int32 modifiers;
|
|
int32 elements;
|
|
//int8 keystate[16];
|
|
|
|
msg.Read<bigtime_t>(&time);
|
|
msg.Read<int32>(&scancode);
|
|
msg.Read<int32>(&modifiers);
|
|
msg.Read<int32>(&elements);
|
|
//msg.Read(keystate, elements);
|
|
|
|
#ifdef DEBUG_KEYHANDLING
|
|
printf("Modifiers Changed\n");
|
|
#endif
|
|
|
|
// TODO: Pass on to client window with the focus
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Desktop::SetDragMessage(BMessage* msg)
|
|
{
|
|
if (fDragMessage)
|
|
{
|
|
delete fDragMessage;
|
|
fDragMessage = NULL;
|
|
}
|
|
|
|
if (msg)
|
|
fDragMessage = new BMessage(*msg);
|
|
}
|
|
|
|
BMessage* Desktop::DragMessage(void) const
|
|
{
|
|
return fDragMessage;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Methods for various desktop stuff handled by the server
|
|
//---------------------------------------------------------------------------
|
|
void Desktop::SetScrollBarInfo(const scroll_bar_info &info)
|
|
{
|
|
fScrollBarInfo = info;
|
|
}
|
|
|
|
scroll_bar_info Desktop::ScrollBarInfo(void) const
|
|
{
|
|
return fScrollBarInfo;
|
|
}
|
|
|
|
void Desktop::SetMenuInfo(const menu_info &info)
|
|
{
|
|
fMenuInfo = info;
|
|
}
|
|
|
|
menu_info Desktop::MenuInfo(void) const
|
|
{
|
|
return fMenuInfo;
|
|
}
|
|
|
|
void Desktop::UseFFMouse(const bool &useffm)
|
|
{
|
|
fFFMouseMode = useffm;
|
|
}
|
|
|
|
bool Desktop::FFMouseInUse(void) const
|
|
{
|
|
return fFFMouseMode;
|
|
}
|
|
|
|
void Desktop::SetFFMouseMode(const mode_mouse &value)
|
|
{
|
|
fMouseMode = value;
|
|
}
|
|
|
|
mode_mouse Desktop::FFMouseMode(void) const
|
|
{
|
|
return fMouseMode;
|
|
}
|
|
|
|
void Desktop::RemoveSubsetWindow(WinBorder* wb)
|
|
{
|
|
WinBorder *winBorder = NULL;
|
|
|
|
fLayerLock.Lock();
|
|
int32 count = fWinBorderList.CountItems();
|
|
for(int32 i=0; i < count; i++)
|
|
{
|
|
winBorder = static_cast<WinBorder*>(fWinBorderList.ItemAt(i));
|
|
if (winBorder->fLevel == B_NORMAL_FEEL)
|
|
winBorder->Window()->fWinFMWList.RemoveItem(wb);
|
|
}
|
|
fLayerLock.Unlock();
|
|
|
|
RootLayer *rl = winBorder->GetRootLayer();
|
|
|
|
if (!fGeneralLock.IsLocked())
|
|
debugger("Desktop::RemoveWinBorder() - fGeneralLock must be locked!\n");
|
|
if (!(rl->fMainLock.IsLocked()))
|
|
debugger("Desktop::RemoveWinBorder() - fMainLock must be locked!\n");
|
|
|
|
int32 countWKs = rl->WorkspaceCount();
|
|
for (int32 i=0; i < countWKs; i++)
|
|
rl->WorkspaceAt(i+1)->RemoveWinBorder(wb);
|
|
|
|
}
|
|
|
|
void Desktop::PrintToStream(void)
|
|
{
|
|
printf("RootLayer List:\n=======\n");
|
|
for(int32 i=0; i<fRootLayerList.CountItems(); i++)
|
|
{
|
|
printf("\t%s\n", ((RootLayer*)fRootLayerList.ItemAt(i))->GetName());
|
|
((RootLayer*)fRootLayerList.ItemAt(i))->PrintToStream();
|
|
printf("-------\n");
|
|
}
|
|
printf("=======\nActive RootLayer: %s\n", fActiveRootLayer? fActiveRootLayer->GetName(): "NULL");
|
|
// printf("Active WinBorder: %s\n", fActiveWinBorder? fActiveWinBorder->Name(): "NULL");
|
|
|
|
printf("Screen List:\n");
|
|
for(int32 i=0; i<fScreenList.CountItems(); i++)
|
|
printf("\t%ld\n", ((Screen*)fScreenList.ItemAt(i))->ScreenNumber());
|
|
}
|
|
|
|
WinBorder* Desktop::FindWinBorderByServerWindowTokenAndTeamID(int32 token, team_id teamID)
|
|
{
|
|
WinBorder* wb;
|
|
fLayerLock.Lock();
|
|
for (int32 i = 0; (wb = (WinBorder*)fWinBorderList.ItemAt(i)); i++)
|
|
{
|
|
if (wb->Window()->ClientToken() == token
|
|
&& wb->Window()->ClientTeamID() == teamID)
|
|
break;
|
|
}
|
|
fLayerLock.Unlock();
|
|
|
|
return wb;
|
|
}
|
|
|
|
void Desktop::PrintVisibleInRootLayerNo(int32 no)
|
|
{
|
|
if (no<0 || no>=fRootLayerList.CountItems())
|
|
return;
|
|
|
|
printf("Visible windows in RootLayer %ld, Workspace %ld\n",
|
|
ActiveRootLayerIndex(), ActiveRootLayer()->ActiveWorkspaceIndex());
|
|
WinBorder *wb = NULL;
|
|
Workspace *ws = ActiveRootLayer()->ActiveWorkspace();
|
|
for(wb = (WinBorder*)ws->GoToTopItem(); wb != NULL; wb = (WinBorder*)ws->GoToLowerItem())
|
|
{
|
|
if (!wb->IsHidden())
|
|
wb->PrintToStream();
|
|
}
|
|
}
|