00873f7818
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35908 a95241bf-73f2-0310-859d-f6bbb57e9c96
116 lines
2.7 KiB
C++
116 lines
2.7 KiB
C++
/*
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* Copyright 2006-2007, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _SHAPE_H
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#define _SHAPE_H
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#include <Archivable.h>
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class BPoint;
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class BRect;
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class BShape;
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namespace BPrivate {
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class ServerLink;
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class PicturePlayer;
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};
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class BShapeIterator {
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public:
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BShapeIterator();
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virtual ~BShapeIterator();
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virtual status_t IterateMoveTo(BPoint* point);
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virtual status_t IterateLineTo(int32 lineCount,
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BPoint* linePts);
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virtual status_t IterateBezierTo(int32 bezierCount,
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BPoint* bezierPts);
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virtual status_t IterateClose();
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virtual status_t IterateArcTo(float& rx, float& ry,
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float& angle, bool largeArc,
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bool counterClockWise, BPoint& point);
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status_t Iterate(BShape* shape);
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private:
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virtual void _ReservedShapeIterator2();
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virtual void _ReservedShapeIterator3();
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virtual void _ReservedShapeIterator4();
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uint32 reserved[4];
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};
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class BShape : public BArchivable {
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public:
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BShape();
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BShape(const BShape& other);
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BShape(BMessage* archive);
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virtual ~BShape();
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static BArchivable* Instantiate(BMessage* archive);
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virtual status_t Archive(BMessage* archive,
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bool deep = true) const;
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BShape& operator=(const BShape& other);
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bool operator==(const BShape& other) const;
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bool operator!=(const BShape& other) const;
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void Clear();
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BRect Bounds() const;
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BPoint CurrentPosition() const;
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status_t AddShape(const BShape* other);
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status_t MoveTo(BPoint point);
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status_t LineTo(BPoint linePoint);
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status_t BezierTo(BPoint controlPoints[3]);
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status_t BezierTo(const BPoint& control1,
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const BPoint& control2,
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const BPoint& endPoint);
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status_t ArcTo(float rx, float ry,
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float angle, bool largeArc,
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bool counterClockWise,
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const BPoint& point);
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status_t Close();
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private:
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// FBC padding
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virtual status_t Perform(perform_code code, void* data);
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virtual void _ReservedShape1();
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virtual void _ReservedShape2();
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virtual void _ReservedShape3();
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virtual void _ReservedShape4();
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private:
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friend class BShapeIterator;
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friend class BView;
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friend class BFont;
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friend class BPrivate::PicturePlayer;
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friend class BPrivate::ServerLink;
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void GetData(int32* opCount, int32* ptCount,
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uint32** opList, BPoint** ptList);
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void SetData(int32 opCount, int32 ptCount,
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const uint32* opList,
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const BPoint* ptList);
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void InitData();
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bool AllocatePts(int32 count);
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bool AllocateOps(int32 count);
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private:
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uint32 fState;
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uint32 fBuildingOp;
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void* fPrivateData;
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uint32 reserved[4];
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};
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#endif // _SHAPE_H
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