ec1b18c58a
Fixes #9137 Move scroll bar drawing into HaikuControlLook Added B_SCROLLABLE flag to BControlLook Update FakeScrollBar in Appearance to also draw using HaikuControlLook. Focus works on scroll bars again, used by FakeScrollBar... and probably nowhere else. Added private _ScrollingEnabled() convenience method to BScrollBar and use it in a few places making. Create ScrollBarPrivate.h header to share a couple of scroll bar related enums with HaikuControlLook that come from BeOS Scroll Bar prefs. Stuff arrow_direction enum into BScrollBar::Private as it has been succeeded by a similar enum already present in BControlLook and is only around now for BScrollBar::Private::DrawScrollBarButton. Change-Id: Idc31ee41de091ba45ded2f0315a004af00143803
592 lines
20 KiB
C++
592 lines
20 KiB
C++
/*
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* Copyright 2009-2017, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _HAIKU_CONTROL_LOOK_H
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#define _HAIKU_CONTROL_LOOK_H
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#include <ControlLook.h>
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class BBitmap;
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class BControl;
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class BGradientLinear;
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class BView;
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namespace BPrivate {
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class HaikuControlLook : public BControlLook {
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public:
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HaikuControlLook();
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virtual ~HaikuControlLook();
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virtual BAlignment DefaultLabelAlignment() const;
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virtual float DefaultLabelSpacing() const;
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virtual float DefaultItemSpacing() const;
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static float ComposeSpacing(float spacing);
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virtual uint32 Flags(BControl* control) const;
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virtual void DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float radius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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virtual void DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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float radius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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virtual void DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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virtual void DrawMenuBarBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float radius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, bool popupIndicator,
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uint32 flags = 0);
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float radius, const rgb_color& base,
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bool popupIndicator, uint32 flags = 0);
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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bool popupIndicator, uint32 flags = 0);
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuItemBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawStatusBar(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& barColor,
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float progressPosition);
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virtual void DrawCheckBox(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0);
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virtual void DrawRadioButton(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0);
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virtual void DrawScrollBar(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation,
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bool doubleArrows = false,
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int32 buttonDown = -1);
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virtual void DrawScrollBarThumb(BView* view, BRect& rect,
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BRect& thumbRect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation,
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uint32 knobStyle = 0);
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virtual void DrawScrollViewFrame(BView* view,
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BRect& rect, const BRect& updateRect,
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BRect verticalScrollBarFrame,
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BRect horizontalScrollBarFrame,
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const rgb_color& base,
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border_style borderStyle,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawArrowShape(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 direction,
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uint32 flags = 0,
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float tint = B_DARKEN_MAX_TINT);
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virtual rgb_color SliderBarColor(const rgb_color& base);
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virtual void DrawSliderBar(BView* view, BRect rect,
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const BRect& updateRect,
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const rgb_color& base,
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rgb_color leftFillColor,
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rgb_color rightFillColor,
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float sliderScale, uint32 flags,
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orientation orientation);
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virtual void DrawSliderBar(BView* view, BRect rect,
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const BRect& updateRect,
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const rgb_color& base, rgb_color fillColor,
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uint32 flags, orientation orientation);
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virtual void DrawSliderThumb(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation);
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virtual void DrawSliderTriangle(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation);
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virtual void DrawSliderTriangle(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& fill, uint32 flags,
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orientation orientation);
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virtual void DrawSliderHashMarks(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, int32 count,
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hash_mark_location location,
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uint32 flags, orientation orientation);
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virtual void DrawActiveTab(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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uint32 side = B_TOP_BORDER);
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virtual void DrawInactiveTab(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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uint32 side = B_TOP_BORDER);
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virtual void DrawSplitter(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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orientation orientation,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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// various borders
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virtual void DrawBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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border_style borderStyle, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawRaisedBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawGroupFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawTextControlBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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// aligned labels
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virtual void DrawLabel(BView* view, const char* label,
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BRect rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const rgb_color* textColor = NULL);
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virtual void DrawLabel(BView* view, const char* label,
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BRect rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const BAlignment& alignment,
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const rgb_color* textColor = NULL);
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// TODO: Would be nice to have a (non-virtual) version of this method
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// which takes an array of labels and locations. That would save some
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// setup with the view graphics state.
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virtual void DrawLabel(BView* view, const char* label,
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const rgb_color& base, uint32 flags,
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const BPoint& where,
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const rgb_color* textColor = NULL);
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virtual void DrawLabel(BView* view, const char* label,
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const BBitmap* icon, BRect rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const BAlignment& alignment,
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const rgb_color* textColor = NULL);
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virtual void GetFrameInsets(frame_type frameType,
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uint32 flags, float& _left, float& _top,
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float& _right, float& _bottom);
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virtual void GetBackgroundInsets(
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background_type backgroundType,
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uint32 flags, float& _left, float& _top,
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float& _right, float& _bottom);
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virtual void DrawButtonWithPopUpBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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virtual void DrawButtonWithPopUpBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float radius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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virtual void DrawButtonWithPopUpBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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protected:
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void _DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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const rgb_color& background,
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float contrast, float brightness = 1.0,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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void _DrawOuterResessedFrame(BView* view,
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BRect& rect, const rgb_color& base,
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float contrast = 1.0f,
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float brightness = 1.0f,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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void _DrawFrame(BView* view, BRect& rect,
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const rgb_color& left,
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const rgb_color& top,
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const rgb_color& right,
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const rgb_color& bottom,
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uint32 borders = B_ALL_BORDERS);
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void _DrawFrame(BView* view, BRect& rect,
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const rgb_color& left,
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const rgb_color& top,
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const rgb_color& right,
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const rgb_color& bottom,
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const rgb_color& rightTop,
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const rgb_color& leftBottom,
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uint32 borders = B_ALL_BORDERS);
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void _DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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bool popupIndicator = false,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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void _DrawFlatButtonBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base,
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bool popupIndicator = false,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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void _DrawNonFlatButtonBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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BRegion& clipping,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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bool popupIndicator = false,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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void _DrawPopUpMarker(BView* view, const BRect& rect,
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const rgb_color& base, uint32 flags);
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void _DrawMenuFieldBackgroundOutside(BView* view,
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BRect& rect, const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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bool popupIndicator = false,
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uint32 flags = 0);
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void _DrawMenuFieldBackgroundInside(BView* view,
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BRect& rect, const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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// Rounded corner methods
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void _DrawRoundCornerLeftTop(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& background,
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const rgb_color& edgeColor,
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const rgb_color& frameColor,
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const rgb_color& bevelColor,
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const BGradientLinear& fillGradient);
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void _DrawRoundCornerFrameLeftTop(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& background,
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const rgb_color& edgeColor,
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const rgb_color& frameColor);
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void _DrawRoundCornerBackgroundLeftTop(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& bevelColor,
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const BGradientLinear& fillGradient);
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void _DrawRoundCornerRightTop(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& background,
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const rgb_color& edgeTopColor,
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const rgb_color& edgeRightColor,
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const rgb_color& frameTopColor,
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const rgb_color& frameRightColor,
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const rgb_color& bevelTopColor,
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const rgb_color& bevelRightColor,
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const BGradientLinear& fillGradient);
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void _DrawRoundCornerFrameRightTop(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& background,
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const rgb_color& edgeTopColor,
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const rgb_color& edgeRightColor,
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const rgb_color& frameTopColor,
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const rgb_color& frameRightColor);
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void _DrawRoundCornerBackgroundRightTop(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& bevelTopColor,
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const rgb_color& bevelRightColor,
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const BGradientLinear& fillGradient);
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void _DrawRoundCornerLeftBottom(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& background,
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const rgb_color& edgeLeftColor,
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const rgb_color& edgeBottomColor,
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const rgb_color& frameLeftColor,
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const rgb_color& frameBottomColor,
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const rgb_color& bevelLeftColor,
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const rgb_color& bevelBottomColor,
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const BGradientLinear& fillGradient);
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void _DrawRoundCornerFrameLeftBottom(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& background,
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const rgb_color& edgeLeftColor,
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const rgb_color& edgeBottomColor,
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const rgb_color& frameLeftColor,
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const rgb_color& frameBottomColor);
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void _DrawRoundCornerBackgroundLeftBottom(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& bevelLeftColor,
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const rgb_color& bevelBottomColor,
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const BGradientLinear& fillGradient);
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void _DrawRoundCornerRightBottom(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& background,
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const rgb_color& edgeColor,
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const rgb_color& frameColor,
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const rgb_color& bevelColor,
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const BGradientLinear& fillGradient);
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void _DrawRoundCornerFrameRightBottom(BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& background,
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const rgb_color& edgeColor,
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const rgb_color& frameColor);
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void _DrawRoundCornerBackgroundRightBottom(
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BView* view,
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BRect& cornerRect, const BRect& updateRect,
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const rgb_color& bevelColor,
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const BGradientLinear& fillGradient);
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void _DrawRoundBarCorner(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& edgeLightColor,
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const rgb_color& edgeShadowColor,
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const rgb_color& frameLightColor,
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const rgb_color& frameShadowColor,
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const rgb_color& fillLightColor,
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const rgb_color& fillShadowColor,
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float leftInset, float topInset,
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float rightInset, float bottomInset,
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orientation orientation);
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// Border color methods
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rgb_color _EdgeLightColor(const rgb_color& base,
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float contrast, float brightness,
|
|
uint32 flags);
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|
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rgb_color _EdgeShadowColor(const rgb_color& base,
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|
float contrast, float brightness,
|
|
uint32 flags);
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|
|
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rgb_color _FrameLightColor(const rgb_color& base,
|
|
uint32 flags);
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|
|
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rgb_color _FrameShadowColor(const rgb_color& base,
|
|
uint32 flags);
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|
|
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rgb_color _BevelLightColor(const rgb_color& base,
|
|
uint32 flags);
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|
|
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rgb_color _BevelShadowColor(const rgb_color& base,
|
|
uint32 flags);
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|
|
|
// Background gradient methods
|
|
void _FillGradient(BView* view, const BRect& rect,
|
|
const rgb_color& base, float topTint,
|
|
float bottomTint,
|
|
orientation orientation = B_HORIZONTAL);
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|
|
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void _FillGlossyGradient(BView* view,
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|
const BRect& rect, const rgb_color& base,
|
|
float topTint, float middle1Tint,
|
|
float middle2Tint, float bottomTint,
|
|
orientation orientation = B_HORIZONTAL);
|
|
|
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void _MakeGradient(BGradientLinear& gradient,
|
|
const BRect& rect, const rgb_color& base,
|
|
float topTint, float bottomTint,
|
|
orientation orientation = B_HORIZONTAL) const;
|
|
|
|
void _MakeGlossyGradient(BGradientLinear& gradient,
|
|
const BRect& rect, const rgb_color& base,
|
|
float topTint, float middle1Tint,
|
|
float middle2Tint, float bottomTint,
|
|
orientation orientation = B_HORIZONTAL) const;
|
|
|
|
void _MakeButtonGradient(BGradientLinear& gradient,
|
|
BRect& rect, const rgb_color& base,
|
|
uint32 flags, orientation orientation = B_HORIZONTAL) const;
|
|
|
|
bool _RadioButtonAndCheckBoxMarkColor(
|
|
const rgb_color& base, rgb_color& color,
|
|
uint32 flags) const;
|
|
|
|
void _DrawScrollBarBackground(BView* view,
|
|
BRect& rect1, BRect& rect2,
|
|
const BRect& updateRect,
|
|
const rgb_color& base, uint32 flags,
|
|
orientation orientation);
|
|
void _DrawScrollBarBackground(BView* view,
|
|
BRect& rect, const BRect& updateRect,
|
|
const rgb_color& base, uint32 flags,
|
|
orientation orientation);
|
|
void _DrawDisabledScrollBarBackground(BView* view,
|
|
BRect rect, orientation orientation,
|
|
const rgb_color& light,
|
|
const rgb_color& dark,
|
|
const rgb_color& fill);
|
|
void _DrawScrollBarArrowButton(BView* view,
|
|
BRect rect, const BRect& updateRect,
|
|
const rgb_color& base, uint32 flags,
|
|
int32 direction, orientation orientation,
|
|
bool doubleArrows, bool down);
|
|
|
|
private:
|
|
bool fCachedOutline;
|
|
};
|
|
|
|
|
|
} // namespace BPrivate
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|
|
|
#endif // _HAIKU_CONTROL_LOOK_H
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