52a3801208
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10 a95241bf-73f2-0310-859d-f6bbb57e9c96
124 lines
4.1 KiB
C++
124 lines
4.1 KiB
C++
#ifndef _GFX_DRIVER_H_
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#define _GFX_DRIVER_H_
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#include <GraphicsCard.h>
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#include <Rect.h>
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#include <Locker.h>
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#include "Desktop.h"
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class ServerBitmap;
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class ServerCursor;
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#ifndef ROUND
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#define ROUND(a) ( (a-long(a))>=.5)?(long(a)+1):(long(a))
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#endif
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typedef struct
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{
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uchar *xormask, *andmask;
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int32 width, height;
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int32 hotx, hoty;
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} cursor_data;
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#ifndef HOOK_DEFINE_CURSOR
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#define HOOK_DEFINE_CURSOR 0
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#define HOOK_MOVE_CURSOR 1
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#define HOOK_SHOW_CURSOR 2
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#define HOOK_DRAW_LINE_8BIT 3
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#define HOOK_DRAW_LINE_16BIT 12
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#define HOOK_DRAW_LINE_32BIT 4
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#define HOOK_DRAW_RECT_8BIT 5
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#define HOOK_DRAW_RECT_16BIT 13
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#define HOOK_DRAW_RECT_32BIT 6
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#define HOOK_BLIT 7
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#define HOOK_DRAW_ARRAY_8BIT 8
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#define HOOK_DRAW_ARRAY_16BIT 14 // Not implemented in current R5 drivers
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#define HOOK_DRAW_ARRAY_32BIT 9
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#define HOOK_SYNC 10
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#define HOOK_INVERT_RECT 11
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#endif
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class ServerCursor;
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class DisplayDriver
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{
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public:
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DisplayDriver(void);
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virtual ~DisplayDriver(void);
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virtual void Initialize(void); // Sets the driver
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virtual bool IsInitialized(void);
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virtual void Shutdown(void); // You never know when you'll need this
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virtual void SafeMode(void); // Easy-access functions for common tasks
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virtual void Reset(void);
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virtual void Clear(uint8 red,uint8 green,uint8 blue);
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virtual void Clear(rgb_color col);
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// Settings functions
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virtual void SetScreen(uint32 space);
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virtual int32 GetHeight(void);
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virtual int32 GetWidth(void);
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virtual int GetDepth(void);
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// Drawing functions
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virtual void Blit(BPoint dest, ServerBitmap *src, ServerBitmap *dest);
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virtual void DrawBitmap(ServerBitmap *bitmap);
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virtual void DrawChar(char c, BPoint point);
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virtual void DrawString(char *string, int length, BPoint point);
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virtual void FillArc(int centerx, int centery, int xradius, int yradius, float angle, float span, uint8 *pattern);
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virtual void FillBezier(BPoint *points, uint8 *pattern);
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virtual void FillEllipse(float centerx, float centery, float x_radius, float y_radius,uint8 *pattern);
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virtual void FillPolygon(int *x, int *y, int numpoints, bool is_closed);
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virtual void FillRect(BRect rect, uint8 *pattern);
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virtual void FillRegion(BRegion *region);
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virtual void FillRoundRect(BRect rect,float xradius, float yradius, uint8 *pattern);
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virtual void FillShape(BShape *shape);
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virtual void FillTriangle(BPoint first, BPoint second, BPoint third, BRect rect, uint8 *pattern);
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// virtual void GetBlendingMode(source_alpha *srcmode, alpha_function *funcmode);
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// virtual drawing_mode GetDrawingMode(void);
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virtual void HideCursor(void);
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virtual bool IsCursorHidden(void);
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virtual void MoveCursorTo(float x, float y);
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virtual void MovePenTo(BPoint pt);
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virtual void ObscureCursor(void);
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virtual BPoint PenPosition(void);
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virtual float PenSize(void);
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// virtual void SetBlendingMode(source_alpha srcmode, alpha_function funcmode);
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virtual void SetCursor(int32 value);
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virtual void SetCursor(ServerCursor *cursor);
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// virtual void SetDrawingMode(drawing_mode mode);
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virtual void ShowCursor(void);
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virtual void SetHighColor(uint8 r,uint8 g,uint8 b,uint8 a=255);
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virtual void SetLowColor(uint8 r,uint8 g,uint8 b,uint8 a=255);
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virtual void SetPenSize(float size);
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virtual void SetPixel(int x, int y, uint8 *pattern);
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virtual void StrokeArc(int centerx, int centery, int xradius, int yradius, float angle, float span, uint8 *pattern);
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virtual void StrokeBezier(BPoint *points, uint8 *pattern);
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virtual void StrokeEllipse(float centerx, float centery, float x_radius, float y_radius,uint8 *pattern);
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virtual void StrokeLine(BPoint point, uint8 *pattern);
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virtual void StrokePolygon(int *x, int *y, int numpoints, bool is_closed);
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virtual void StrokeRect(BRect rect,uint8 *pattern);
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virtual void StrokeRoundRect(BRect rect,float xradius, float yradius, uint8 *pattern);
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virtual void StrokeShape(BShape *shape);
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virtual void StrokeTriangle(BPoint first, BPoint second, BPoint third, BRect rect, uint8 *pattern);
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graphics_card_hook ghooks[48];
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graphics_card_info *ginfo;
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protected:
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bool is_initialized, cursor_visible, show_on_move;
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ServerCursor *current_cursor;
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BLocker *locker;
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rgb_color highcol, lowcol;
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BPoint penpos;
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float pensize;
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};
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#endif |