haiku/headers/private/kernel/disk_device_manager/KDiskSystem.h
Ingo Weinhold 7b45b55be1 * Added back and partially reimplemented the
K{Disk,File,Partitioning}System writing methods. It is now required
  that the caller has marked the concerned partitions busy, hence we can
  (read-)access them without needing a lock. The module interfaces will
  will be changed to take advantage of the fact as well. The methods take a
  disk_job_id instead of a KDiskDeviceJob* now, though I haven't quite
  decided, whether we need it at all or just want to add a special
  handling in the cases where notifications during the operation make
  sense.
* Reimplemented the disk device write support syscalls (save
  _user_move_partition() for which other module hooks are needed). They
  call the KDiskSystem methods, now.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22832 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-11-05 00:42:47 +00:00

122 lines
3.4 KiB
C++

/*
* Copyright 2003-2007, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Ingo Weinhold <ingo_weinhold@gmx.de>
*/
#ifndef _K_DISK_DEVICE_SYSTEM_H
#define _K_DISK_DEVICE_SYSTEM_H
#include "disk_device_manager.h"
struct user_disk_system_info;
namespace BPrivate {
namespace DiskDevice {
class KPartition;
//! \brief Common ancestor for disk system add-on wrappers
class KDiskSystem {
public:
KDiskSystem(const char *name);
virtual ~KDiskSystem();
virtual status_t Init();
// void SetID(disk_system_id id);
disk_system_id ID() const;
const char* Name() const;
const char* PrettyName();
uint32 Flags() const;
bool IsFileSystem() const;
bool IsPartitioningSystem() const;
void GetInfo(user_disk_system_info* info);
// manager will be locked
status_t Load(); // load/unload -- can be nested
void Unload(); //
bool IsLoaded() const;
// Scanning
// Device must be write locked.
virtual float Identify(KPartition* partition, void** cookie);
virtual status_t Scan(KPartition* partition, void* cookie);
virtual void FreeIdentifyCookie(KPartition* partition,
void* cookie);
virtual void FreeCookie(KPartition* partition);
virtual void FreeContentCookie(KPartition* partition);
// Writing
// Device should not be locked, but all affected partitions are marked
// busy, meaning that no one else is allowed to modify it (and we only,
// if we get a write lock).
virtual status_t Defragment(KPartition* partition,
disk_job_id job);
virtual status_t Repair(KPartition* partition, bool checkOnly,
disk_job_id job);
virtual status_t Resize(KPartition* partition, off_t size,
disk_job_id job);
virtual status_t ResizeChild(KPartition* child, off_t size,
disk_job_id job);
virtual status_t Move(KPartition* partition, off_t offset,
disk_job_id job);
virtual status_t MoveChild(KPartition* child, off_t offset,
disk_job_id job);
virtual status_t SetName(KPartition* partition, const char* name,
disk_job_id job);
virtual status_t SetContentName(KPartition* partition,
const char* name, disk_job_id job);
virtual status_t SetType(KPartition* partition, const char* type,
disk_job_id job);
virtual status_t SetParameters(KPartition* partition,
const char* parameters, disk_job_id job);
virtual status_t SetContentParameters(KPartition* partition,
const char* parameters, disk_job_id job);
virtual status_t Initialize(KPartition* partition,
const char* name, const char* parameters,
disk_job_id job);
virtual status_t CreateChild(KPartition* partition, off_t offset,
off_t size, const char* type,
const char* name, const char* parameters,
disk_job_id job, KPartition** child = NULL,
partition_id childID = -1);
virtual status_t DeleteChild(KPartition* child, disk_job_id job);
protected:
virtual status_t LoadModule();
virtual void UnloadModule();
status_t SetPrettyName(const char* name);
void SetFlags(uint32 flags);
static int32 _NextID();
private:
disk_system_id fID;
char* fName;
char* fPrettyName;
uint32 fFlags;
int32 fLoadCounter;
static int32 fNextID;
};
} // namespace DiskDevice
} // namespace BPrivate
using BPrivate::DiskDevice::KDiskSystem;
#endif // _K_DISK_DEVICE_SYSTEM_H