haiku/headers/private/kernel/util/AVLTree.h
Ingo Weinhold a54549a8cd * AVLTree:
- Renamed to AVLTreeBase and moved it into its own header/source file.
  - Renamed FindClose() to FindClosest().
  - Added CheckTree() method for debugging purposes. It checks the validity
    of the tree.
* Added a templatized class AVLTree which doesn't offer a map-like interface
  like AVLTreeMap, but rather one similar to BOpenHashMap and SplayTree. It
  is more convenient to use, if one wants to store objects that already
  contain the key.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34526 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-12-06 15:59:37 +00:00

367 lines
7.3 KiB
C++

/*
* Copyright 2003-2009, Ingo Weinhold <ingo_weinhold@gmx.de>.
* Distributed under the terms of the MIT License.
*/
#ifndef _KERNEL_UTIL_AVL_TREE_H
#define _KERNEL_UTIL_AVL_TREE_H
#include <util/AVLTreeBase.h>
/*
To be implemented by the definition:
typedef int Key;
typedef Foo Value;
AVLTreeNode* GetAVLTreeNode(Value* value) const;
Value* GetValue(AVLTreeNode* node) const;
int Compare(const Key& a, const Value* b) const;
int Compare(const Value* a, const Value* b) const;
*/
template<typename Definition>
class AVLTree : protected AVLTreeCompare {
private:
typedef typename Definition::Key Key;
typedef typename Definition::Value Value;
public:
class Iterator;
class ConstIterator;
public:
AVLTree();
AVLTree(const Definition& definition);
virtual ~AVLTree();
inline int Count() const { return fTree.Count(); }
inline bool IsEmpty() const { return fTree.IsEmpty(); }
inline void Clear();
Value* RootNode() const;
inline Iterator GetIterator();
inline ConstIterator GetIterator() const;
inline Iterator GetIterator(Value* value);
inline ConstIterator GetIterator(Value* value) const;
Value* Find(const Key& key) const;
Value* FindClosest(const Key& key, bool less) const;
status_t Insert(Value* value, Iterator* iterator = NULL);
Value* Remove(const Key& key);
bool Remove(Value* key);
void CheckTree() const { fTree.CheckTree(); }
protected:
// AVLTreeCompare
virtual int CompareKeyNode(const void* key,
const AVLTreeNode* node);
virtual int CompareNodes(const AVLTreeNode* node1,
const AVLTreeNode* node2);
// definition shortcuts
inline AVLTreeNode* _GetAVLTreeNode(Value* value) const;
inline Value* _GetValue(const AVLTreeNode* node) const;
inline int _Compare(const Key& a, const Value* b);
inline int _Compare(const Value* a, const Value* b);
protected:
friend class Iterator;
friend class ConstIterator;
AVLTreeBase fTree;
Definition fDefinition;
public:
// (need to implement it here, otherwise gcc 2.95.3 chokes)
class Iterator : public ConstIterator {
public:
inline Iterator()
:
ConstIterator()
{
}
inline Iterator(const Iterator& other)
:
ConstIterator(other)
{
}
inline void Remove()
{
if (AVLTreeNode* node = ConstIterator::fTreeIterator.Remove()) {
AVLTree<Definition>* parent
= const_cast<AVLTree<Definition>*>(
ConstIterator::fParent);
}
}
private:
inline Iterator(AVLTree<Definition>* parent,
const AVLTreeIterator& treeIterator)
: ConstIterator(parent, treeIterator)
{
}
friend class AVLTree<Definition>;
};
};
template<typename Definition>
class AVLTree<Definition>::ConstIterator {
public:
inline ConstIterator()
:
fParent(NULL),
fTreeIterator()
{
}
inline ConstIterator(const ConstIterator& other)
:
fParent(other.fParent),
fTreeIterator(other.fTreeIterator)
{
}
inline bool HasCurrent() const
{
return fTreeIterator.Current();
}
inline Value* Current()
{
if (AVLTreeNode* node = fTreeIterator.Current())
return fParent->_GetValue(node);
return NULL;
}
inline bool HasNext() const
{
return fTreeIterator.HasNext();
}
inline Value* Next()
{
if (AVLTreeNode* node = fTreeIterator.Next())
return fParent->_GetValue(node);
return NULL;
}
inline Value* Previous()
{
if (AVLTreeNode* node = fTreeIterator.Previous())
return fParent->_GetValue(node);
return NULL;
}
inline ConstIterator& operator=(const ConstIterator& other)
{
fParent = other.fParent;
fTreeIterator = other.fTreeIterator;
return *this;
}
protected:
inline ConstIterator(const AVLTree<Definition>* parent,
const AVLTreeIterator& treeIterator)
{
fParent = parent;
fTreeIterator = treeIterator;
}
friend class AVLTree<Definition>;
const AVLTree<Definition>* fParent;
AVLTreeIterator fTreeIterator;
};
template<typename Definition>
AVLTree<Definition>::AVLTree()
:
fTree(this),
fDefinition()
{
}
template<typename Definition>
AVLTree<Definition>::AVLTree(const Definition& definition)
:
fTree(this),
fDefinition(definition)
{
}
template<typename Definition>
AVLTree<Definition>::~AVLTree()
{
}
template<typename Definition>
inline void
AVLTree<Definition>::Clear()
{
fTree.MakeEmpty();
}
template<typename Definition>
inline typename AVLTree<Definition>::Value*
AVLTree<Definition>::RootNode() const
{
if (AVLTreeNode* root = fTree.Root())
return _GetValue(root);
return NULL;
}
template<typename Definition>
inline typename AVLTree<Definition>::Iterator
AVLTree<Definition>::GetIterator()
{
return Iterator(this, fTree.GetIterator());
}
template<typename Definition>
inline typename AVLTree<Definition>::ConstIterator
AVLTree<Definition>::GetIterator() const
{
return ConstIterator(this, fTree.GetIterator());
}
template<typename Definition>
inline typename AVLTree<Definition>::Iterator
AVLTree<Definition>::GetIterator(Value* value)
{
return Iterator(this, fTree.GetIterator(_GetAVLTreeNode(value)));
}
template<typename Definition>
inline typename AVLTree<Definition>::ConstIterator
AVLTree<Definition>::GetIterator(Value* value) const
{
return ConstIterator(this, fTree.GetIterator(_GetAVLTreeNode(value)));
}
template<typename Definition>
typename AVLTree<Definition>::Value*
AVLTree<Definition>::Find(const Key& key) const
{
if (AVLTreeNode* node = fTree.Find(&key))
return _GetValue(node);
return NULL;
}
template<typename Definition>
typename AVLTree<Definition>::Value*
AVLTree<Definition>::FindClosest(const Key& key, bool less) const
{
if (AVLTreeNode* node = fTree.FindClosest(&key, less))
return _GetValue(node);
return NULL;
}
template<typename Definition>
status_t
AVLTree<Definition>::Insert(Value* value, Iterator* iterator)
{
AVLTreeNode* node = _GetAVLTreeNode(value);
status_t error = fTree.Insert(node);
if (error != B_OK)
return error;
if (iterator != NULL)
*iterator = Iterator(this, fTree.GetIterator(node));
return B_OK;
}
template<typename Definition>
typename AVLTree<Definition>::Value*
AVLTree<Definition>::Remove(const Key& key)
{
AVLTreeNode* node = fTree.Remove(&key);
return node != NULL ? _GetValue(node) : NULL;
}
template<typename Definition>
bool
AVLTree<Definition>::Remove(Value* value)
{
return fTree.Remove(_GetAVLTreeNode(value));
}
template<typename Definition>
int
AVLTree<Definition>::CompareKeyNode(const void* key,
const AVLTreeNode* node)
{
return _Compare(*(const Key*)key, _GetValue(node));
}
template<typename Definition>
int
AVLTree<Definition>::CompareNodes(const AVLTreeNode* node1,
const AVLTreeNode* node2)
{
return _Compare(_GetValue(node1), _GetValue(node2));
}
template<typename Definition>
inline AVLTreeNode*
AVLTree<Definition>::_GetAVLTreeNode(Value* value) const
{
return fDefinition.GetAVLTreeNode(value);
}
template<typename Definition>
inline typename AVLTree<Definition>::Value*
AVLTree<Definition>::_GetValue(const AVLTreeNode* node) const
{
return fDefinition.GetValue(const_cast<AVLTreeNode*>(node));
}
template<typename Definition>
inline int
AVLTree<Definition>::_Compare(const Key& a, const Value* b)
{
return fDefinition.Compare(a, b);
}
template<typename Definition>
inline int
AVLTree<Definition>::_Compare(const Value* a, const Value* b)
{
return fDefinition.Compare(a, b);
}
#endif // _KERNEL_UTIL_AVL_TREE_H