haiku/src/system/kernel/kernel_daemon.cpp
Axel Dörfler 44431460dd Daemons are now spawned with "new", and thus they should be sent back using
"delete", not free().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25603 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-05-22 11:37:20 +00:00

144 lines
3.0 KiB
C++

/*
* Copyright 2003-2008, Axel Dörfler, axeld@pinc-software.de. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#include <kernel_daemon.h>
#include <new>
#include <signal.h>
#include <stdlib.h>
#include <KernelExport.h>
#include <lock.h>
#include <util/AutoLock.h>
#include <util/DoublyLinkedList.h>
// The use of snooze() in the kernel_daemon() function is very inaccurate, of
// course - the time the daemons need to execute add up in each iteration.
// But since the kernel daemon is documented to be very inaccurate, this
// actually might be okay (and that's why it's implemented this way now :-).
// BeOS R5 seems to do it in the same way, anyway.
struct daemon : DoublyLinkedListLinkImpl<struct daemon> {
daemon_hook function;
void* arg;
int32 frequency;
int32 offset;
};
typedef DoublyLinkedList<struct daemon> DaemonList;
static mutex sDaemonMutex;
static DaemonList sDaemons;
static status_t
kernel_daemon(void* data)
{
int32 iteration = 0;
while (true) {
mutex_lock(&sDaemonMutex);
DaemonList::Iterator iterator = sDaemons.GetIterator();
// iterate through the list and execute each daemon if needed
while (iterator.HasNext()) {
struct daemon* daemon = iterator.Next();
if (((iteration + daemon->offset) % daemon->frequency) == 0)
daemon->function(daemon->arg, iteration);
}
mutex_unlock(&sDaemonMutex);
iteration++;
snooze(100000); // 0.1 seconds
}
return B_OK;
}
// #pragma mark -
extern "C" status_t
unregister_kernel_daemon(daemon_hook function, void* arg)
{
MutexLocker _(sDaemonMutex);
DaemonList::Iterator iterator = sDaemons.GetIterator();
// search for the daemon and remove it from the list
while (iterator.HasNext()) {
struct daemon* daemon = iterator.Next();
if (daemon->function == function && daemon->arg == arg) {
// found it!
iterator.Remove();
delete daemon;
return B_OK;
}
}
return B_ENTRY_NOT_FOUND;
}
extern "C" status_t
register_kernel_daemon(daemon_hook function, void* arg, int frequency)
{
if (function == NULL || frequency < 1)
return B_BAD_VALUE;
struct daemon* daemon = new(std::nothrow) struct daemon();
if (daemon == NULL)
return B_NO_MEMORY;
daemon->function = function;
daemon->arg = arg;
daemon->frequency = frequency;
MutexLocker _(sDaemonMutex);
if (frequency > 1) {
// we try to balance the work-load for each daemon run
// (beware, it's a very simple algorithm, yet effective)
DaemonList::Iterator iterator = sDaemons.GetIterator();
int32 num = 0;
while (iterator.HasNext()) {
if (iterator.Next()->frequency == frequency)
num++;
}
daemon->offset = num % frequency;
} else
daemon->offset = 0;
sDaemons.Add(daemon);
return B_OK;
}
extern "C" status_t
kernel_daemon_init(void)
{
thread_id thread;
mutex_init(&sDaemonMutex, "kernel daemon");
new(&sDaemons) DaemonList;
thread = spawn_kernel_thread(&kernel_daemon, "kernel daemon",
B_LOW_PRIORITY, NULL);
send_signal_etc(thread, SIGCONT, B_DO_NOT_RESCHEDULE);
return B_OK;
}