haiku/src/servers/input/BottomlineWindow.h
Axel Dörfler 128ddaa3e3 Some work on the input_server:
* Rewrote event handling: instead of writing every single device message to
  the event port, they are just queued in a list, and the event loop is only
  notified if necessary (ie. if a notification has been sent already, new
  events are just queued up until the input_server found the time to process
  them).
* This also fixed a big memory leak: every message processed by EnqueueDeviceMessage()
  (IOW every key or mouse event) was leaked!
* no longer abuses gInputMethodListLocker to lock the method event queue
  (it now uses the standard event queue lock).
* removed the completely superfluous, weird and decelerating event caching mechanism
* tried to find a better distribution of work between _SanitizeEvents(),
  _MethodizeEvents(), and _DispatchEvents().
* HandleSetMousePosition() now only does what it's supposed to do (this currently
  causes the mouse to jump at the start, though).
* now uses the "Message4" for message sending if available.
* fixed "kb_mouse_settings.h" to include all headers it needs.
* some more cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14966 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-16 17:25:58 +00:00

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/*
* Copyright 2004-2005, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Jérôme Duval
*/
#ifndef BOTTOMLINE_WINDOW_H
#define BOTTOMLINE_WINDOW_H
#include "InputServer.h"
#include <Message.h>
#include <Window.h>
class BTextView;
class BottomlineWindow : public BWindow {
public:
BottomlineWindow();
virtual ~BottomlineWindow();
virtual void MessageReceived(BMessage* message);
virtual bool QuitRequested();
void HandleInputMethodEvent(BMessage* event, EventList& newEvents);
private:
BTextView *fTextView;
};
#endif // BOTTOMLINE_WINDOW_H