128ddaa3e3
* Rewrote event handling: instead of writing every single device message to the event port, they are just queued in a list, and the event loop is only notified if necessary (ie. if a notification has been sent already, new events are just queued up until the input_server found the time to process them). * This also fixed a big memory leak: every message processed by EnqueueDeviceMessage() (IOW every key or mouse event) was leaked! * no longer abuses gInputMethodListLocker to lock the method event queue (it now uses the standard event queue lock). * removed the completely superfluous, weird and decelerating event caching mechanism * tried to find a better distribution of work between _SanitizeEvents(), _MethodizeEvents(), and _DispatchEvents(). * HandleSetMousePosition() now only does what it's supposed to do (this currently causes the mouse to jump at the start, though). * now uses the "Message4" for message sending if available. * fixed "kb_mouse_settings.h" to include all headers it needs. * some more cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14966 a95241bf-73f2-0310-859d-f6bbb57e9c96
35 lines
622 B
C++
35 lines
622 B
C++
/*
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* Copyright 2004-2005, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Jérôme Duval
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*/
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#ifndef BOTTOMLINE_WINDOW_H
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#define BOTTOMLINE_WINDOW_H
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#include "InputServer.h"
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#include <Message.h>
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#include <Window.h>
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class BTextView;
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class BottomlineWindow : public BWindow {
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public:
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BottomlineWindow();
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virtual ~BottomlineWindow();
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virtual void MessageReceived(BMessage* message);
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virtual bool QuitRequested();
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void HandleInputMethodEvent(BMessage* event, EventList& newEvents);
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private:
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BTextView *fTextView;
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};
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#endif // BOTTOMLINE_WINDOW_H
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