64d5a0a4b7
implementations of the other hooks. This way one can easily detect/handle otherwise unhandled events. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35964 a95241bf-73f2-0310-859d-f6bbb57e9c96
62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
/*
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* Copyright 2010, Ingo Weinhold, ingo_weinhold@gmx.de.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _DEBUG_MESSAGE_HANDLER_H
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#define _DEBUG_MESSAGE_HANDLER_H
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#include <debugger.h>
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class BDebugMessageHandler {
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public:
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virtual ~BDebugMessageHandler();
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virtual bool HandleDebugMessage(int32 messageCode,
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const debug_debugger_message_data& message);
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virtual bool HandleThreadDebugged(
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const debug_thread_debugged& message);
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virtual bool HandleDebuggerCall(
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const debug_debugger_call& message);
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virtual bool HandleBreakpointHit(
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const debug_breakpoint_hit& message);
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virtual bool HandleWatchpointHit(
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const debug_watchpoint_hit& message);
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virtual bool HandleSingleStep(
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const debug_single_step& message);
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virtual bool HandlePreSyscall(
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const debug_pre_syscall& message);
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virtual bool HandlePostSyscall(
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const debug_post_syscall& message);
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virtual bool HandleSignalReceived(
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const debug_signal_received& message);
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virtual bool HandleExceptionOccurred(
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const debug_exception_occurred& message);
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virtual bool HandleTeamCreated(
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const debug_team_created& message);
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virtual bool HandleTeamDeleted(
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const debug_team_deleted& message);
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virtual bool HandleTeamExec(
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const debug_team_exec& message);
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virtual bool HandleThreadCreated(
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const debug_thread_created& message);
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virtual bool HandleThreadDeleted(
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const debug_thread_deleted& message);
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virtual bool HandleImageCreated(
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const debug_image_created& message);
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virtual bool HandleImageDeleted(
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const debug_image_deleted& message);
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virtual bool HandleProfilerUpdate(
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const debug_profiler_update& message);
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virtual bool HandleHandedOver(
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const debug_handed_over& message);
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virtual bool UnhandledDebugMessage(int32 messageCode,
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const debug_debugger_message_data& message);
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};
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#endif // _DEBUG_MESSAGE_HANDLER_H
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