haiku/headers/private/app
Axel Dörfler 9fe35223cf * BWindowScreens had no sychronization mechanism whatsoever - since the
workspace activation message was asynchronous, whether or not the
  BWindowScreen stopped drawing in time was pure luck (this also caused crashes
  with the VESA driver, as that one unmaps its frame buffer during mode switch).
  Introduced a new AS_DIRECT_SCREEN_LOCK protocol for this.
* In the long term, we should let BWindowScreen use the same mechanism as
  BDirectWindows, though.
* Removed superfluous locking in BDirectWindow::_InitData().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32746 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-08-27 12:10:59 +00:00
..
ApplicationPrivate.h
AppMisc.h
AppServerLink.h
AreaLink.h * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
ClipboardPrivate.h
DesktopLink.h
DirectMessageTarget.h Made DirectMessageTarget's destructor private to avoid potential future 2008-03-06 00:36:31 +00:00
LinkReceiver.h Patch by Artur Wyszynski with some changes by myself: 2008-10-15 19:47:00 +00:00
LinkSender.h
LooperList.h * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
MessageAdapter.h
MessagePrivate.h * Fully switch to the Haiku message format so that it is also used for on-disk 2009-07-31 22:19:36 +00:00
MessageUtils.h
MessengerPrivate.h
PortLink.h
RegistrarDefs.h * Made the libbe_test environment basically working under Haiku - to actually 2009-08-19 14:17:13 +00:00
RosterPrivate.h
Server.h
ServerLink.h Patch by Artur Wyszynski with some changes by myself: 2008-10-15 19:47:00 +00:00
ServerMemoryAllocator.h
ServerProtocol.h * BWindowScreens had no sychronization mechanism whatsoever - since the 2009-08-27 12:10:59 +00:00
ServerProtocolStructs.h * Moved the implementation of SetViewCursor from the thread of the 2009-06-20 12:11:49 +00:00
ServerReadOnlyMemory.h App Server now saves/restores ui_color settings. 2008-03-04 01:19:04 +00:00
SimpleMallocIO.h
TokenSpace.h * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00