a02a5888af
implementing a more efficient on_exit_thread(). git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3073 a95241bf-73f2-0310-859d-f6bbb57e9c96
106 lines
3.7 KiB
C
Executable File
106 lines
3.7 KiB
C
Executable File
/*
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** Copyright 2001-2002, Travis Geiselbrecht. All rights reserved.
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** Distributed under the terms of the NewOS License.
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*/
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#ifndef _THREAD_H
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#define _THREAD_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <OS.h>
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#include <thread_types.h>
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#include <arch/thread.h>
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void scheduler_reschedule(void);
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void start_scheduler(void);
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void thread_enqueue(struct thread *t, struct thread_queue *q);
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struct thread *thread_lookat_queue(struct thread_queue *q);
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struct thread *thread_dequeue(struct thread_queue *q);
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struct thread *thread_dequeue_id(struct thread_queue *q, thread_id thr_id);
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void scheduler_enqueue_in_run_queue(struct thread *thread);
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void scheduler_remove_from_run_queue(struct thread *thread);
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void thread_atkernel_entry(void);
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// called when the thread enters the kernel on behalf of the thread
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void thread_atkernel_exit(void);
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int thread_init(kernel_args *ka);
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int thread_init_percpu(int cpu_num);
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void thread_exit(void);
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int thread_kill_thread(thread_id id);
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int thread_kill_thread_nowait(thread_id id);
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#define thread_get_current_thread arch_thread_get_current_thread
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struct thread *thread_get_thread_struct(thread_id id);
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struct thread *thread_get_thread_struct_locked(thread_id id);
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static thread_id thread_get_current_thread_id(void);
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static inline thread_id
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thread_get_current_thread_id(void)
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{
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struct thread *t = thread_get_current_thread();
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return t ? t->id : 0;
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}
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thread_id spawn_kernel_thread_etc(thread_func, const char *name, int32 priority, void *args, team_id team);
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int team_init(kernel_args *ka);
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struct team *team_get_kernel_team(void);
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team_id team_create_team(const char *path, const char *name, char **args, int argc, char **envp, int envc, int priority);
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int team_kill_team(team_id);
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status_t wait_for_team(team_id id, status_t *returnCode);
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void team_remove_team_from_hash(struct team *team);
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team_id team_get_kernel_team_id(void);
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team_id team_get_current_team_id(void);
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char **user_team_get_arguments(void);
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int user_team_get_arg_count(void);
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struct team *team_get_team_struct(team_id id);
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struct team *team_get_team_struct_locked(team_id id);
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// used in syscalls.c
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int user_thread_wait_for_thread(thread_id id, int *uretcode);
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team_id user_team_create_team(const char *path, const char *name, char **args, int argc, char **envp, int envc, int priority);
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int user_team_wait_for_team(team_id id, int *uretcode);
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status_t user_set_thread_priority(thread_id thread, int32 newPriority);
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status_t user_suspend_thread(thread_id thread);
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status_t user_resume_thread(thread_id thread);
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thread_id user_spawn_thread(thread_func func, const char *name, int32 priority, void *arg1, void *arg2);
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status_t user_wait_for_thread(thread_id id, status_t *returnCode);
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status_t user_wait_for_team(team_id id, status_t *returnCode);
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status_t user_snooze_etc(bigtime_t timeout, int timebase, uint32 flags);
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void user_exit_thread(status_t return_value);
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bool user_has_data(thread_id thread);
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status_t user_send_data(thread_id thread, int32 code, const void *buffer, size_t buffer_size);
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status_t user_receive_data(thread_id *sender, void *buffer, size_t buffer_size);
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status_t user_get_thread_info(thread_id id, thread_info *info);
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status_t user_get_next_thread_info(team_id team, int32 *cookie, thread_info *info);
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status_t user_get_team_info(team_id id, team_info *info);
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status_t user_get_next_team_info(int32 *cookie, team_info *info);
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int user_getrlimit(int resource, struct rlimit * rlp);
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int user_setrlimit(int resource, const struct rlimit * rlp);
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// ToDo: please move the "env" setter/getter out of the kernel!
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int user_setenv(const char *name, const char *value, int overwrite);
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int user_getenv(const char *name, char **value);
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#if 1
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// XXX remove later
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int thread_test(void);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* _THREAD_H */
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