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Ingo Weinhold 4048494ce4 axeld + bonefish:
* Implemented automatic syscall restarts:
  - A syscall can indicate that it has been interrupted and can be
    restarted by setting a respective bit in thread::flags. It can
    store parameters it wants to be preserved for the restart in
    thread::syscall_restart::parameters. Another thread::flags bit
    indicates whether it has been restarted.
  - handle_signals() clears the restart flag, if the handled signal
    has a handler function installed and SA_RESTART is not set. Another
    thread flag (THREAD_FLAGS_DONT_RESTART_SYSCALL) can prevent syscalls
    from being restarted, even if they could be (not used yet, but we
    might want to use it in resume_thread(), so that we stay
    behaviorally compatible with BeOS).
  - The architecture specific syscall handler restarts the syscall, if
    the restart flag is set. Implemented for x86 only.
  - Added some support functions in the private <syscall_restart.h> to
    simplify the syscall restart code in the syscalls.
  - Adjusted all syscalls that can potentially be restarted accordingly.
  - _user_ioctl() sets new thread flag THREAD_FLAGS_IOCTL_SYSCALL while
    calling the underlying FS's/driver's hook, so that syscall restarts
    can also be supported there.
* thread_at_kernel_exit() invokes handle_signals() in a loop now, as
  long as the latter indicates that the thread shall be suspended, so
  that after waking up signals received in the meantime will be handled
  before the thread returns to userland. Adjusted handle_signals()
  accordingly -- when encountering a suspending signal we don't check
  for further signals.
* Fixed sigsuspend(): Suspending the thread and rescheduling doesn't
  result in the correct behavior. Instead we employ a temporary
  condition variable and interruptably wait on it. The POSIX test
  suite test passes, now.
* Made the switch_sem[_etc]() behavior on interruption consistent.
  Depending on when the signal arrived (before the call or when already
  waiting) the first semaphore would or wouldn't be released. Now we
  consistently release it.
* Refactored _user_{read,write}[v]() syscalls. Use a common function for
  either pair. The iovec version doesn't fail anymore, if anything could
  be read/written at all. It also checks whether a complete vector
  could be read/written, so that we won't skip data, if the underlying
  FS/driver couldn't read/write more ATM.
* Some refactoring in the x86 syscall handler: The int 99 and sysenter
  handlers use a common subroutine to avoid code duplication.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23983 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-02-17 15:48:30 +00:00
3rdparty A place to put various shell scripts I wrote. 2008-02-13 22:19:05 +00:00
build axeld + bonefish: 2008-02-17 13:54:32 +00:00
data axeld + bonefish: 2008-02-17 13:59:29 +00:00
docs Fix the description for StartWatching() after a hint from Axel. There are two different behaviours for both overloaded variants. (which is bad, IMO) 2008-01-12 16:57:50 +00:00
headers axeld + bonefish: 2008-02-17 15:48:30 +00:00
src axeld + bonefish: 2008-02-17 15:48:30 +00:00
configure Add --include-3rdparty option to enable jam targets from 3rdparty/. It is suggested that 3rd party applications use the <3rdparty> grist to avoid shadowing Haiku stuff. (or what about <3rdparty!vendor> ?) 2008-01-25 14:48:51 +00:00
Jamfile Hook in 3rdparty/ to the main build. 2008-01-11 18:14:51 +00:00
Jamrules Added support for "optional packages". Those can be defined in 2007-09-05 18:36:17 +00:00
makehaikufloppy removed weird charachters at the end of the file 2006-12-12 13:03:06 +00:00
ReadMe Removed mentioning of non-BeOS platforms in the "Configuring on BeOS" 2007-03-08 19:28:06 +00:00
ReadMe.cross-compile * added two autoheader and gawk to the list of dependencies 2007-05-30 16:55:47 +00:00

Building on BeOS
================

For building on BeOS you need the development tools from:

  http://haiku-os.org/downloads

Please always use the most recent versions. They are required to build Haiku.


Building on a non-BeOS platform
===============================

Please read the file 'ReadMe.cross-compile' before continuing. It describes
how to build the cross-compilation tools and configure the build system for
building Haiku. After following the instructions you can directly continue
with the section Building.


Configuring on BeOS
===================

Open a Terminal and change to your Haiku trunk folder. To configure the build
you can run configure like this:

  ./configure --target=TARGET

Where "TARGET" is the target platform that the compiled code should run on:
  * haiku (default)
  * r5
  * bone
  * dano (also for Zeta)

The configure script generates a file named "BuildConfig" in the "build"
directory. As long as configure is not modified (!), there is no need to call
it again. That is for re-building you only need to invoke jam (see below).
If you don't update the source tree very frequently, you may want to execute
'configure' after each update just to be on the safe side.


Building
========

Haiku can be built in either of two ways, as disk image file (e.g. for use
with emulators) or as installation in a directory.

Image File
----------

  jam -q haiku-image

This generates an image file named 'haiku.image' in your output directory
under 'generated/'.

VMware Image File
-----------------

  jam -q haiku-vmware-image

This generates an image file named 'haiku.vmdk' in your output
directory under 'generated/'.

Directory Installation
----------------------

  HAIKU_INSTALL_DIR=/Haiku jam -q install-haiku

Installs all Haiku components into the volume mounted at "/Haiku" and
automatically marks it as bootable. To create a partition in the first place
use DriveSetup and initialize it to BFS.

Note that installing Haiku in a directory only works as expected under BeOS,
but it is not yet supported under Linux and other non-BeOS platforms.

Building Components
-------------------

If you don't want to build the complete Haiku, but only a certain
app/driver/etc. you can specify it as argument to jam, e.g.:

  jam Pulse

Alternatively, you can 'cd' to the directory of the component you want to
build and run 'jam' from there.

You can also force rebuilding of a component by using the "-a" parameter:

  jam -a Pulse


Running
=======

Generally there are two ways of running Haiku. On real hardware using a
partition and on emulated hardware using an emulator like Bochs or QEmu.

On Real Hardware
----------------

If you have installed Haiku to its own partition you can include this
partition in your bootmanager and try to boot Haiku like any other OS you
have installed. To include a new partition in the BeOS bootmanager run this
in a Terminal:

  bootman

On Emulated Hardware
--------------------

For emulated hardware you should build disk image (see above). How to setup
this image depends on your emulater. A tutorial for Bochs on BeOS is below.
If you use QEmu, you can usually just provide the path to the image as
command line argument to the "qemu" executable.

Bochs
-----

Version 2.2 of Bochs for BeOS (BeBochs) can be downloaded from BeBits:

  http://www.bebits.com/app/3324

The package installs to: /boot/apps/BeBochs2.2

You have to set up a configuration for Bochs. You should edit the ".bochsrc" to
include the following:

ata0-master: type=disk, path="/path/to/haiku.image", cylinders=122, heads=16, spt=63
boot: disk

Now you can start Bochs:

  $ cd /boot/apps/BeBochs2.2
  $ ./bochs

Answer with RETURN and with some patience you will see Haiku booting.
If booting into the graphical evironment fails you can try to hit "space" at the
very beginning of the boot process. The Haiku bootloader should then come up and
you can select some safe mode options.


Docbook documentation
=====================

Our documentation can be found in 'src/documentation/'. You can build it by
running 'jam' in that folder. The results will be stored in the 'generated/'
folder.