9def3bf783
* Removed appearantly unused satic variables. Hope this does not break binary compatibility, going to test. * There are three more private methods, which could probably be removed as well. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24558 a95241bf-73f2-0310-859d-f6bbb57e9c96
384 lines
13 KiB
C++
384 lines
13 KiB
C++
/*
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* Copyright (c) 2008 Haiku, Inc. All rights reserved.
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* Distributed under the terms of the the MIT licence.
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*
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*/
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//! The BMediaRoster is the main API to the Media Kit.
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#ifndef _MEDIA_ROSTER_H
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#define _MEDIA_ROSTER_H
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#include <MediaDefs.h>
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#include <MediaNode.h>
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#include <config_manager.h>
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class BBufferGroup;
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class BMediaAddOn;
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class BMimeType;
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class BParameterWeb;
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class BString;
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struct dormant_flavor_info;
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struct entry_ref;
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namespace BPrivate { namespace media {
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class DefaultDeleter;
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class BMediaRosterEx;
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} } // BPrivate::media
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class BMediaRoster : public BLooper {
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public:
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// Retrieving the global instance of the BMediaRoster:
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static BMediaRoster* Roster(status_t* _error = NULL);
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// This version will create a roster instance if there isn't
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// one already. Thread safe for multiple calls to Roster().
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static BMediaRoster* CurrentRoster();
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// This version won't create an instance if there isn't one
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// already. It is not thread safe if you call Roster() at the
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// same time.
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// Getting common instances of system nodes:
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status_t GetVideoInput(media_node* _node);
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status_t GetAudioInput(media_node* _node);
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status_t GetVideoOutput(media_node* _node);
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status_t GetAudioMixer(media_node* _node);
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status_t GetAudioOutput(media_node* _node);
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// The output should not be used directly in common use cases.
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// Use the mixer node instead.
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status_t GetAudioOutput(media_node* _node,
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int32* _inputId, BString* _inputName);
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status_t GetTimeSource(media_node* _node);
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// Setting common system nodes:
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status_t SetVideoInput(const media_node& producer);
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status_t SetVideoInput(
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const dormant_node_info& producer);
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status_t SetAudioInput(const media_node& producer);
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status_t SetAudioInput(
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const dormant_node_info& producer);
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status_t SetVideoOutput(const media_node& consumer);
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status_t SetVideoOutput(
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const dormant_node_info& consumer);
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status_t SetAudioOutput(
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const media_node& consumer);
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status_t SetAudioOutput(
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const media_input& inputToOutput);
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status_t SetAudioOutput(
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const dormant_node_info& consumer);
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// Get a media_node from a node ID -- this is how you reference your
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// own nodes!
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status_t GetNodeFor(media_node_id node,
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media_node* clone);
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status_t GetSystemTimeSource(media_node* clone);
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// Typically, you'll want to use GetTimeSource() instead.
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status_t ReleaseNode(const media_node& node);
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// This method might free the node if there are no
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// more references.
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BTimeSource* MakeTimeSourceFor(const media_node& for_node);
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// Release() the returned object when done!
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status_t Connect(const media_source& from,
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const media_destination& to,
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media_format* _inOutFormat,
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media_output* _output,
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media_input* _input);
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// Note that the media_source and media_destination found in
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// _output and _input are the ones actually used. From and to
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// are only "hints" that the app should not use once a real
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// connection has been established.
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enum connect_flags {
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B_CONNECT_MUTED = 0x1
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};
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status_t Connect(const media_source& from,
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const media_destination& to,
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media_format* _inOutFormat,
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media_output* _output,
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media_input* _input,
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uint32 flags, void* _reserved = NULL);
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status_t Disconnect(media_node_id sourceNode,
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const media_source& source,
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media_node_id destinationNode,
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const media_destination& destination);
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status_t Disconnect(const media_output& output,
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const media_input& input);
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// NOTE: This is a Haiku extension.
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status_t StartNode(const media_node& node,
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bigtime_t atPerformanceTime);
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status_t StopNode(const media_node& node,
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bigtime_t atPerformanceTime,
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bool immediate = false);
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// If "immediate" is true, "atPerformanceTime" is ignored.
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status_t SeekNode(const media_node& node,
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bigtime_t toMediaTime,
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bigtime_t atPerformanceTime = 0);
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// NOTE: The node needs to be running.
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status_t StartTimeSource(const media_node& node,
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bigtime_t atRealTime);
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status_t StopTimeSource(const media_node& node,
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bigtime_t atRealTime,
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bool immediate = false);
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status_t SeekTimeSource(const media_node& node,
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bigtime_t toPerformanceTime,
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bigtime_t atRealTime);
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status_t SyncToNode(const media_node& node,
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bigtime_t atTime,
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bigtime_t timeout = B_INFINITE_TIMEOUT);
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status_t SetRunModeNode(const media_node& node,
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BMediaNode::run_mode mode);
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status_t PrerollNode(const media_node& node);
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// NOTE: This method is synchronous.
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status_t RollNode(const media_node& node,
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bigtime_t startPerformance,
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bigtime_t stopPerformance,
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bigtime_t atMediaTime
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= -B_INFINITE_TIMEOUT);
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status_t SetProducerRunModeDelay(const media_node& node,
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bigtime_t delay,
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BMediaNode::run_mode mode
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= BMediaNode::B_RECORDING);
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// NOTE: Should only be used with B_RECORDING
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status_t SetProducerRate(const media_node& producer,
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int32 numer, int32 denom);
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// NOTE: This feature is not necessarily supported by the node.
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// Retrieving information about available inputs/outputs.
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// Nodes will have available inputs/outputs as long as they are capable
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// of accepting more connections. The node may create an additional
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// output or input as the currently available is taken into usage.
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status_t GetLiveNodeInfo(const media_node& node,
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live_node_info* _liveInfo);
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status_t GetLiveNodes(live_node_info* _liveNodes,
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int32* inOutTotalCount,
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const media_format* hasInput = NULL,
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const media_format* hasOutput = NULL,
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const char* name = NULL,
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uint64 nodeKinds = 0);
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// B_BUFFER_PRODUCER etc.
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status_t GetFreeInputsFor(const media_node& node,
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media_input* _freeInputsBuffer,
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int32 bufferCapacity,
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int32* _foundCount,
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media_type filterType
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= B_MEDIA_UNKNOWN_TYPE);
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status_t GetConnectedInputsFor(const media_node& node,
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media_input* _activeInputsBuffer,
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int32 bufferCapacity,
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int32* _foundCount);
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status_t GetAllInputsFor(const media_node& node,
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media_input* _inputsBuffer,
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int32 bufferCapacity,
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int32* _foundCount);
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status_t GetFreeOutputsFor(const media_node& node,
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media_output* _freeOutputsBuffer,
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int32 bufferCapacity,
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int32* _foundCount,
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media_type filterType
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= B_MEDIA_UNKNOWN_TYPE);
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status_t GetConnectedOutputsFor(const media_node& node,
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media_output* _activeOutputsBuffer,
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int32 bufferCapacity,
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int32* _foundCount);
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status_t GetAllOutputsFor(const media_node& node,
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media_output* _outputsBuffer,
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int32 bufferCapacity,
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int32* _foundCount);
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// Event notification support:
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status_t StartWatching(const BMessenger& target);
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status_t StartWatching(const BMessenger& target,
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int32 notificationType);
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status_t StartWatching(const BMessenger& target,
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const media_node& node,
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int32 notificationType);
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status_t StopWatching(const BMessenger& target);
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status_t StopWatching(const BMessenger& target,
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int32 notificationType);
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status_t StopWatching(const BMessenger& target,
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const media_node& node,
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int32 notificationType);
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status_t RegisterNode(BMediaNode* node);
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status_t UnregisterNode(BMediaNode* node);
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status_t SetTimeSourceFor(media_node_id node,
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media_node_id timeSource);
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// Building a control GUI for a node:
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status_t GetParameterWebFor(const media_node& node,
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BParameterWeb** _web);
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status_t StartControlPanel(const media_node& node,
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BMessenger* _messenger = NULL);
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// Information about nodes which are not running, but could
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// be instantiated from add-ons:
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status_t GetDormantNodes(dormant_node_info* _info,
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int32* _inOutCount,
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const media_format* _hasInput = NULL,
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const media_format* _hasOutput = NULL,
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const char* name = NULL,
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uint64 requireKinds = 0,
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uint64 denyKinds = 0);
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status_t InstantiateDormantNode(
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const dormant_node_info& info,
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media_node* _node,
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uint32 flags);
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// NOTE: Supported flags are currently B_FLAVOR_IS_GLOBAL
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// or B_FLAVOR_IS_LOCAL
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status_t InstantiateDormantNode(
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const dormant_node_info& info,
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media_node* _node);
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status_t GetDormantNodeFor(const media_node& node,
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dormant_node_info* _info);
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status_t GetDormantFlavorInfoFor(
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const dormant_node_info& info,
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dormant_flavor_info* _flavor);
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// Latency information:
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status_t GetLatencyFor(const media_node& producer,
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bigtime_t* _latency);
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status_t GetInitialLatencyFor(
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const media_node& producer,
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bigtime_t* _latency,
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uint32* _flags = NULL);
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status_t GetStartLatencyFor(
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const media_node& timeSource,
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bigtime_t* _latency);
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// Finding a suitable node to playback a file:
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status_t GetFileFormatsFor(
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const media_node& fileInterface,
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media_file_format* _formatsBuffer,
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int32* _inOutNumInfos);
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status_t SetRefFor(const media_node& fileInterface,
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const entry_ref& file,
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bool createAndTruncate,
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bigtime_t* _length);
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// if create is false
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status_t GetRefFor(const media_node& node,
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entry_ref* _ref,
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BMimeType* mimeType = NULL);
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status_t SniffRefFor(const media_node& fileInterface,
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const entry_ref& ref, BMimeType* _mimeType,
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float* _capability);
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// This is the generic "here's a file, now can someone please play it"
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// interface:
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status_t SniffRef(const entry_ref& ref,
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uint64 requireNodeKinds,
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// if you need an EntityInterface
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// or BufferConsumer or something
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dormant_node_info* _node,
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BMimeType* _mimeType = NULL);
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status_t GetDormantNodeForType(const BMimeType& type,
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uint64 requireNodeKinds,
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dormant_node_info* _info);
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status_t GetReadFileFormatsFor(
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const dormant_node_info& node,
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media_file_format* _readFormatsBuffer,
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int32 bufferCapacity, int32* _foundCount);
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status_t GetWriteFileFormatsFor(
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const dormant_node_info& node,
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media_file_format* _writeFormatsBuffer,
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int32 bufferCapacity, int32* _foundCount);
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status_t GetFormatFor(const media_output& output,
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media_format* _inOutFormat,
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uint32 flags = 0);
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status_t GetFormatFor(const media_input& input,
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media_format* _inOutFormat,
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uint32 flags = 0);
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status_t GetFormatFor(const media_node& node,
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media_format* _inOutFormat,
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float quality = B_MEDIA_ANY_QUALITY);
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ssize_t GetNodeAttributesFor(const media_node& node,
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media_node_attribute* outArray,
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size_t inMaxCount);
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media_node_id NodeIDFor(port_id sourceOrDestinationPort);
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status_t GetInstancesFor(media_addon_id addon,
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int32 flavor,media_node_id* _id,
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int32* _inOutCount = NULL);
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// _inOutCount defaults to 1
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// if unspecified (NULL).
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// General MediaKit configuration:
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status_t SetRealtimeFlags(uint32 enabledFlags);
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status_t GetRealtimeFlags(uint32* _enabledFlags);
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ssize_t AudioBufferSizeFor(int32 channelCount,
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uint32 sampleFormat, float frameRate,
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bus_type busType = B_UNKNOWN_BUS);
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// Use MediaFlags to inquire about specific features of the Media Kit.
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// Returns < 0 for "not present", positive size for output data size.
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// 0 means that the capability is present, but no data about it.
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static ssize_t MediaFlags(media_flags cap, void* buffer,
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size_t maxSize);
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// BLooper overrides
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virtual void MessageReceived(BMessage* message);
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virtual bool QuitRequested();
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virtual BHandler* ResolveSpecifier(BMessage* message,
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int32 index, BMessage* specifier,
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int32 form, const char* property);
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virtual status_t GetSupportedSuites(BMessage* data);
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virtual ~BMediaRoster();
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private:
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// This method is deprecated:
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status_t SetOutputBuffersFor(const media_source& output,
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BBufferGroup* group,
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bool willReclaim = false);
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// Reserving virtual function slots.
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virtual status_t _Reserved_MediaRoster_0(void*);
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virtual status_t _Reserved_MediaRoster_1(void*);
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virtual status_t _Reserved_MediaRoster_2(void*);
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virtual status_t _Reserved_MediaRoster_3(void*);
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virtual status_t _Reserved_MediaRoster_4(void*);
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virtual status_t _Reserved_MediaRoster_5(void*);
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virtual status_t _Reserved_MediaRoster_6(void*);
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virtual status_t _Reserved_MediaRoster_7(void*);
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friend class BPrivate::media::DefaultDeleter;
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friend class BPrivate::media::BMediaRosterEx;
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// Constructor is private, since you are supposed to use
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// Roster() or CurrentRoster().
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BMediaRoster();
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// TODO: Looks like these can be safely removed:
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static status_t ParseCommand(BMessage& reply);
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status_t GetDefaultInfo(media_node_id forDefault,
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BMessage& _config);
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status_t SetRunningDefault(media_node_id forDefault,
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const media_node& node);
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private:
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uint32 _reserved_media_roster_[67];
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static BMediaRoster* sDefaultInstance;
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};
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#endif // _MEDIA_ROSTER_H
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