haiku/headers/os/interface/OutlineListView.h
Axel Dörfler 08a3563801 * Added layout-friendly constructor.
* Reordered functions to match the order in the header (and vice versa).
* Removed unused private functions.
* Updated the header to follow our coding style.
* Cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31088 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-06-17 14:56:57 +00:00

143 lines
4.8 KiB
C++

/*
* Copyright 2006-2009, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _OUTLINE_LIST_VIEW_H
#define _OUTLINE_LIST_VIEW_H
#include <ListView.h>
class BListItem;
class BOutlineListView : public BListView {
public:
BOutlineListView(BRect frame, const char* name,
list_view_type type = B_SINGLE_SELECTION_LIST,
uint32 resizeMode
= B_FOLLOW_LEFT | B_FOLLOW_TOP,
uint32 flags = B_WILL_DRAW | B_FRAME_EVENTS
| B_NAVIGABLE);
BOutlineListView(const char* name,
list_view_type type = B_SINGLE_SELECTION_LIST,
uint32 flags = B_WILL_DRAW | B_FRAME_EVENTS
| B_NAVIGABLE);
BOutlineListView(BMessage* archive);
virtual ~BOutlineListView();
static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage* archive, bool deep = true) const;
virtual void MouseDown(BPoint where);
virtual void KeyDown(const char* bytes, int32 numBytes);
virtual void FrameMoved(BPoint newPosition);
virtual void FrameResized(float newWidth, float newHeight);
virtual void MouseUp(BPoint where);
virtual bool AddUnder(BListItem* item, BListItem* underItem);
virtual bool AddItem(BListItem* item);
virtual bool AddItem(BListItem* item, int32 fullListIndex);
virtual bool AddList(BList* newItems);
virtual bool AddList(BList* newItems, int32 fullListIndex);
virtual bool RemoveItem(BListItem* item);
virtual BListItem* RemoveItem(int32 fullListIndex);
virtual bool RemoveItems(int32 fullListIndex, int32 count);
BListItem* FullListItemAt(int32 fullListIndex) const;
int32 FullListIndexOf(BPoint point) const;
int32 FullListIndexOf(BListItem* item) const;
BListItem* FullListFirstItem() const;
BListItem* FullListLastItem() const;
bool FullListHasItem(BListItem* item) const;
int32 FullListCountItems() const;
int32 FullListCurrentSelection(int32 index = 0) const;
virtual void MakeEmpty();
bool FullListIsEmpty() const;
void FullListDoForEach(bool (*func)(BListItem* item));
void FullListDoForEach(
bool (*func)(BListItem* item, void*), void*);
BListItem* Superitem(const BListItem* item);
void Expand(BListItem* item);
void Collapse(BListItem* item);
bool IsExpanded(int32 fullListIndex);
virtual BHandler* ResolveSpecifier(BMessage* message, int32 index,
BMessage* specifier, int32 what,
const char* property);
virtual status_t GetSupportedSuites(BMessage* data);
virtual status_t Perform(perform_code d, void* arg);
virtual void ResizeToPreferred();
virtual void GetPreferredSize(float* _width, float* _height);
virtual void MakeFocus(bool focus = true);
virtual void AllAttached();
virtual void AllDetached();
virtual void DetachedFromWindow();
void FullListSortItems(int (*compareFunc)(
const BListItem* first,
const BListItem* second));
void SortItemsUnder(BListItem* underItem,
bool oneLevelOnly, int (*compareFunc)(
const BListItem* first,
const BListItem* second));
int32 CountItemsUnder(BListItem* under,
bool oneLevelOnly) const;
BListItem* EachItemUnder(BListItem* underItem,
bool oneLevelOnly, BListItem* (*eachFunc)(
BListItem* item, void* arg), void* arg);
BListItem* ItemUnderAt(BListItem* underItem, bool oneLevelOnly,
int32 index) const;
protected:
virtual bool DoMiscellaneous(MiscCode code, MiscData* data);
virtual void MessageReceived(BMessage* message);
private:
virtual void _ReservedOutlineListView1();
virtual void _ReservedOutlineListView2();
virtual void _ReservedOutlineListView3();
virtual void _ReservedOutlineListView4();
protected:
virtual void ExpandOrCollapse(BListItem* underItem, bool expand);
virtual BRect LatchRect(BRect itemRect, int32 level) const;
virtual void DrawLatch(BRect itemRect, int32 level,
bool collapsed, bool highlighted,
bool misTracked);
virtual void DrawItem(BListItem* item, BRect itemRect,
bool complete = false);
private:
int32 _FullListIndex(int32 index) const;
void _PopulateTree(BList* tree, BList& target,
int32& firstIndex, bool onlyVisible);
void _SortTree(BList* tree, bool oneLevelOnly,
int (*compareFunc)(const BListItem* a,
const BListItem* b));
void _DestructTree(BList* tree);
BList* _BuildTree(BListItem* underItem, int32& index);
void _CullInvisibleItems(BList &list);
bool _SwapItems(int32 first, int32 second);
BListItem* _RemoveItem(BListItem* item, int32 fullListIndex);
BListItem* _SuperitemForIndex(int32 fullListIndex, int32 level,
int32* _superIndex = NULL);
int32 _FindPreviousVisibleIndex(int32 fullListIndex);
private:
BList fFullList;
uint32 _reserved[2];
};
#endif // _OUTLINE_LIST_VIEW_H