dbbf08a95a
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24775 a95241bf-73f2-0310-859d-f6bbb57e9c96
278 lines
12 KiB
Plaintext
278 lines
12 KiB
Plaintext
# UserBuildConfig ReadMe
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# ----------------------
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# UserBuildConfig can be used to customize the build according to your needs.
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# If existent it is included by the build system, but it is ignored by svn.
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# This file documents a few examples, what can be done. Don't just rename it
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# to UserBuildConfig -- you don't want all the things to happen, that are
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# specified here. Rather create an empty UserBuildConfig and copy the lines
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# you really want, or start out with UserBuildConfig.sample.
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# Of course, noone reads ReadMe files, so they will just get an error here
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# when copying it and jamming:
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Exit You must NOT copy UserBuildConfig.ReadMe directly but use parts of it! ;
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# Adding timezone and keymap settings
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AddSymlinkToHaikuImage home config settings
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: /boot/beos/etc/timezones/Europe/Paris : timezone ;
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AddFilesToHaikuImage home config settings : <keymap>US-International
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: Key_map ;
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# Adjusting Build Variables
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# The following variables can be configured per subdirectory (or subtree) or
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# even per object file:
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#
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# CCFLAGS C++FLAGS DEBUG DEFINES HDRS LINKFLAGS OPTIM OPTIMIZE SYSHDRS
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# WARNINGS
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# HOST_WARNING_CCFLAGS HOST_WARNING_C++FLAGS
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# TARGET_WARNING_CCFLAGS TARGET_WARNING_C++FLAGS
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# PLATFORM SUPPORTED_PLATFORMS
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#
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# The following examples would work analogously for any of these variables.
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# Turn off warnings in directory src/system/kernel. As fourth (scope) parameter
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# "local" is specified, which means, that this setting applies only to the
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# given directory, but not any of its subdirectories.
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SetConfigVar WARNINGS : HAIKU_TOP src system kernel : 0 : local ;
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# Set the debug level for directory src/system/boot/loader and recursively all
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# of its subdirectories (scope is "global") to 1. All affected generated files
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# will be put into another subtree of the "generated" directory, which allows
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# for fast switching between normal and debug builds.
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SetConfigVar DEBUG : HAIKU_TOP src system boot loader : 1 : global ;
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# Add "RUN_WITHOUT_REGISTRAR" to the DEFINES for the directory src/kits and
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# all of its subdirectories.
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AppendToConfigVar DEFINES : HAIKU_TOP src kits : RUN_WITHOUT_REGISTRAR
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: global ;
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# Set the debug level for file src/bin/gdb/gdb/haiku-nat.c (note, that
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# the object file must be specified) to 1. It is worth mentioning, that the
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# executable the object file is linked into (gdb), will still be placed in
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# generated/objects/.../release/... Only when setting DEBUG for the executable,
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# too, it will be placed in .../debug_1/.... Apart from that, the DEBUG variable
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# has no effect on executables or other shared objects.
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DEBUG on <src!bin!gdb!gdb!>haiku-nat.o = 1 ;
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# Haiku Image Related Modifications
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# Create a 100 MB image at /tmp/walter.image.
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HAIKU_IMAGE_NAME = walter.image ;
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HAIKU_IMAGE_DIR = /tmp ;
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HAIKU_IMAGE_SIZE = 100 ;
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# Name the VMWare image walter.vmdk (in directory $(HAIKU_IMAGE_DIR)).
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HAIKU_VMWARE_IMAGE_NAME = walter.vmdk ;
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# Install Haiku in directory /Haiku.
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HAIKU_INSTALL_DIR = /Haiku ;
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# If the image does already exist it won't be zeroed out. It will nevertheless
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# freshly be initialized with BFS. Useful when installing Haiku on a partition.
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HAIKU_DONT_CLEAR_IMAGE = 1 ;
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# Affects the haiku-image, haiku-vmware-image, and install-haiku targets. Only
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# targets on which the HAIKU_INCLUDE_IN_IMAGE variable has been set will be
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# updated in the image file/installation directory.
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# The update-image, update-vmware-image, and update-install targets always invoke
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# this rule, so one likely doesn't ever need to do it manually.
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SetUpdateHaikuImageOnly 1 ;
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# libbe.so and the kernel will be updated on image updates. Note that this
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# generally doesn't work for pseudo targets (it does where special support
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# has been added, like for "kernel").
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HAIKU_INCLUDE_IN_IMAGE on libbe.so kernel = 1 ;
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# Add "crashing_app" to the beos/bin directory of the Haiku image/installation.
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# Note, that this also makes the image depend on the target, i.e. it is
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# automatically updated when the image is built.
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AddFilesToHaikuImage beos bin : crashing_app ;
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# Make a symlink to home/config/bin/crash.
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AddSymlinkToHaikuImage home config bin : /beos/bin/crashing_app : crash ;
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# Adds the source directories src/kits/storage and src/tests/servers/debug
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# (recursively) to the image (as /boot/home/HaikuSources/src/kits/storage
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# and /boot/home/HaikuSources/src/tests/servers/debug respectively).
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# Note that the second directory will also be copied, if the image will only
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# be updated; the first one won't in that case.
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AddSourceDirectoryToHaikuImage src/kits/storage ;
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AddSourceDirectoryToHaikuImage src/tests/servers/debug : 1 ;
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# Copy the jam sources (assuming they are located ../buildtools/jam relatively
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# to your Haiku sources) to the image as /boot/home/Desktop/jam-src, excluding
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# any file or directory named ".svn" and any source path that matches the
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# pattern "*/jam/./bin.*". Note that the "*" character needs to be escaped with
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# two backslashes (one because it goes through a shell and one to quote the
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# first one in jam), and that the build system always appends "/." to the source
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# path (hence this pattern). Just as AddSourceDirectoryToHaikuImage this rule
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# can also take another optional parameter indicating whether the directory shall
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# also be copied in update mode.
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CopyDirectoryToHaikuImage home Desktop
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: $(HAIKU_TOP)/../buildtools/jam
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: "jam-src" : -x .svn -X \\*/jam/./bin.\\* ;
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# Unzips the given zip archive onto the image under /boot/develop/tools.
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UnzipArchiveToHaikuImage develop tools
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: /home/bonefish/develop/haiku/misc/gcc-2.95.3-beos-070218/gcc-2.95.3_binutils-2.17_rel-070218.zip ;
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# Add the optional package WonderBrush to the image. The package is downloaded
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# via wget (i.e. wget must be installed).
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AddOptionalHaikuImagePackages WonderBrush ;
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# Add all available optional packages.
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HAIKU_ADD_ALL_OPTIONAL_PACKAGES = 1 ;
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# Specify scripts that shall be run when populating the image/installation
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# directory. The "early" script is run before anything has been copied onto
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# the image/into the installation directory. The "late" script is run after
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# everything has been copied, but before the MIME database is installed.
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HAIKU_IMAGE_EARLY_USER_SCRIPTS = $(HAIKU_TOP)/../early-image-script.sh ;
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HAIKU_IMAGE_LATE_USER_SCRIPTS = $(HAIKU_TOP)/../late-image-script.sh ;
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# Set name and real name of the root user. Defaults to "baron" and "Root User".
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HAIKU_ROOT_USER_NAME = bond ;
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HAIKU_ROOT_USER_REAL_NAME = "James Bond" ;
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# Add user "walter" with user ID 1000 and group ID 100 (note, that a group with
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# that ID should exist -- 100 already exists and is the "users" group), home
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# directory "/boot/home", shell "/bin/bash", and real name "Just Walter" to the
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# image.
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AddUserToHaikuImage walter : 1000 : 100 : /boot/home : /bin/bash
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: "Just Walter" ;
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# Add group "party" with group ID 101 and members "baron" and "walter" to the
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# image.
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AddGroupToHaikuImage party : 101 : baron walter ;
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# Build Profiles
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# A build profile is a named set of settings for building a Haiku image or
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# installation. The following lines define five different build profiles:
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# disk - Installation on device /dev/sda57. All optional packages will be
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# included. Profile type "disk" implies "HAIKU_DONT_CLEAR_IMAGE = 1".
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# qemu - A plain 200 MB disk image (type "image") named "haiku-qemu.image".
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# Since only the image name is given, the default location will be
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# chosen for the image, unless HAIKU_IMAGE_DIR has been set
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# beforehand.
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# vmware - A 400 MB VMware image (type "vmware-image"). It will not be zeroed,
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# if not necessary. The optional packages Development and Pe will be
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# installed. No image name or path is given, so the defaults
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# ("haiku.vmdk" in the generated directory) will be used, unless the
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# respective variables are set.
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# crash - Similar to the vmware profile, but created at a specific location
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# and 1 GB size. Furthermore a "crash-tests" directory will be copied
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# to the image.
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# install - Installation in directory "/Haiku2" (type "install").
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DefineBuildProfile disk : disk : "/dev/sda57" ;
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DefineBuildProfile qemu : image : "haiku-qemu.image" ;
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DefineBuildProfile vmware : vmware-image ;
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DefineBuildProfile crash : vmware-image
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: "/home/foobar/vmware/Virtual Machines/CrashOMatic/CrashOMatic.vmdk" ;
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DefineBuildProfile install : install : /Haiku2 ;
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switch $(HAIKU_BUILD_PROFILE) {
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case "disk" : {
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HAIKU_ADD_ALL_OPTIONAL_PACKAGES = 1 ;
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}
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case "qemu" : {
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HAIKU_IMAGE_SIZE = 200 ;
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}
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case "vmware" : {
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HAIKU_IMAGE_SIZE = 400 ;
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HAIKU_DONT_CLEAR_IMAGE = 1 ;
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AddOptionalHaikuImagePackages Development Pe ;
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}
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case "crash" : {
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HAIKU_IMAGE_SIZE = 1024 ;
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HAIKU_DONT_CLEAR_IMAGE = 1 ;
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AddOptionalHaikuImagePackages Development Pe ;
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CopyDirectoryToHaikuImage home Desktop : $(HAIKU_TOP)/../crash-tests ;
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}
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}
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# By specifying the build profile name as first (non-option) parameter on the
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# jam command line prefixed by an "@" character, the profile will be selected.
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# The second parameter specifies the action to be performed, further optional
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# parameters may follow. Jam command line examples:
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#
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# jam -q @disk build
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# -> Equivalent to running "jam -q haiku-image" with the settings for the
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# "disk" profile. "build" is the default action, so it could even be
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# omitted.
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# jam -q @vmware update kernel
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# -> Equivalent to running "jam -q update-vmware-image kernel" with the
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# settings for the "vmware" profile.
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# jam -q @crash mount
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# -> Enters the bfs_shell mounting the image specified by the "crash" profile.
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#
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# Note, that the build system will automatically define the build profiles
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# "image", "vmware-image", and "install", unless they are already defined in
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# the UserBuildConfig. They correspond to the respective build profile types
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# and use the values of the variables HAIKU[_VMWARE]_IMAGE_NAME,
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# HAIKU_IMAGE_DIR, HAIKU_INSTALL_DIR, respectively their default values.
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# "jam -q @image" will therefore be equivalent to "jam -q haiku-image".
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# Creating Sourceable Shell Scripts
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# If you use shell scripts (e.g. for testing) that need to access targets or
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# build system properties, you can tell the build system to generate a
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# variables defining shell script you can source from your shell script.
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# General setup for the shell script to generate. Name is test.inc, located
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# in the output directory.
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MakeLocate test.inc : $(HAIKU_OUTPUT_DIR) ;
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Always test.inc ;
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# Define variable "outputDir" in the shell script, with the value of
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# HAIKU_OUTPUT_DIR.
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AddVariableToScript test.inc : outputDir : $(HAIKU_OUTPUT_DIR) ;
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# Define variables "bfsShell" and "fsShellCommand" referring to the
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# generated bfs_shell and fs_shell_command respectively.
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AddTargetVariableToScript test.inc : bfs_shell : bfsShell ;
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AddTargetVariableToScript test.inc : fs_shell_command : fsShellCommand ;
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# If no variable name is given, the name (without grist) of the target is
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# used, i.e. a variable "rc" referring to the rc command built for the host
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# platform is defined in the script.
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AddTargetVariableToScript test.inc : <build>rc ;
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# Optimizing Jamfile Parsing Times / Third Party Inclusion
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# Setting this variable will prevent the root Jamfile to include the Jamfile
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# in the src directory. Instead only the directories required for building the
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# build tools are included. Only useful in combination with DeferredSubInclude.
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HAIKU_DONT_INCLUDE_SRC = 1 ;
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# Schedule the given subdirectory for inclusion at the end of the root
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# Jamfile (directly using SubInclude here is not possible). Using this
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# feature together with HAIKU_DONT_INCLUDE_SRC allows developers working
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# only on a subproject to reduce Jamfile parsing times considerably.
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DeferredSubInclude HAIKU_TOP src tests add-ons kernel file_systems
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userlandfs ;
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# Schedule src/3rdparty/myproject/Jamfile.haiku for later inclusion. The "local"
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# parameter specifies that the alternative Jamfile name shall not be used for
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# any subdirectory of the given directory (i.e. "Jamfile" will be used as
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# usual). Omitting this parameter or specifying "global" will cause the given
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# name to be used recursively.
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DeferredSubInclude HAIKU_TOP src 3rdparty myproject : Jamfile.haiku : local ;
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# Copy the posix test suite onto the image (or on the installation) into
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# "home/posixtestsuite" directory, including the run script.
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HAIKU_ADD_POSIX_TEST_SUITE_TO_IMAGE = 1 ;
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