1f6632d9a4
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6385 a95241bf-73f2-0310-859d-f6bbb57e9c96
101 lines
3.2 KiB
C++
101 lines
3.2 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: PatternHandler.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Class for easy calculation and use of patterns
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//
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//------------------------------------------------------------------------------
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#ifndef PATTERNHADLER_H
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#define PATTERNHADLER_H
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#include <SupportDefs.h>
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#include "RGBColor.h"
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class Pattern
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{
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public:
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Pattern(void) {}
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Pattern(const uint64 &pat) { _pat.type64=pat; }
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Pattern(int8 *pat) { _pat.type64=*((uint64*)pat); }
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Pattern(const Pattern &src) { _pat.type64=src._pat.type64; }
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const int8 *GetInt8(void) const { return _pat.type8; }
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uint64 GetInt64(void) const { return _pat.type64; }
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void Set(int8 *pat) { _pat.type64=*((uint64*)pat); }
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void Set(const uint64 &pat) { _pat.type64=pat; }
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Pattern & operator=(const Pattern &from) { _pat.type64=from._pat.type64; return *this; }
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Pattern & operator=(const int64 &from) { _pat.type64=from; return *this; }
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private:
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typedef union
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{
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uint64 type64;
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int8 type8[8];
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} pattern_union;
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pattern_union _pat;
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};
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/*!
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\brief Class for easy calculation and use of patterns
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PatternHandlers are designed specifically for DisplayDriver subclasses.
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Pattern support can be easily added by setting the pattern to use via
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SetTarget, and then merely retrieving the value for the coordinates
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specified.
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*/
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class PatternHandler
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{
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public:
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PatternHandler(void);
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PatternHandler(int8 *pat);
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PatternHandler(const uint64 &pat);
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PatternHandler(const Pattern &pat);
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~PatternHandler(void);
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void SetTarget(int8 *pat);
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void SetTarget(const uint64 &pat);
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void SetTarget(const Pattern &pat);
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void SetColors(const RGBColor &high, const RGBColor &low);
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RGBColor GetColor(const BPoint &pt);
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RGBColor GetColor(const float &x, const float &y);
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bool GetValue(const float &x, const float &y);
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bool GetValue(const BPoint &pt);
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pattern *GetR5Pattern(void) { return (pattern*)_pat.GetInt8(); }
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private:
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Pattern _pat;
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RGBColor *_high,*_low;
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};
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extern const Pattern pat_solidhigh;
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extern const Pattern pat_solidlow;
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extern const Pattern pat_mixedcolors;
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#endif
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